An Efficient Distributed Nash Equilibrium Seeking With Compressed and Event-Triggered Communication

IF 7 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS IEEE Transactions on Automatic Control Pub Date : 2024-10-11 DOI:10.1109/TAC.2024.3479008
Xiaomeng Chen;Wei Huo;Yuchi Wu;Subhrakanti Dey;Ling Shi
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Abstract

Distributed Nash equilibrium (NE) seeking problems for networked games have been widely investigated in recent years. Despite the increasing attention, communication expenditure is becoming a major bottleneck for scaling up distributed approaches within limited communication bandwidth between agents. To reduce communication cost, an efficient event-triggered and compressed distributed NE seeking (ETC-DNES) algorithm is proposed in this article to obtain an NE for games over directed graphs, where the communication efficiency is improved by event-triggered exchanges of compressed information among neighbors. ETC-DNES saves communication costs in both transmitted bits and rounds of communication. Furthermore, our method only requires the row-stochastic property of the adjacency matrix, unlike previous approaches that hinged on doubly stochastic communication matrices. We provide convergence guarantees for ETC-DNES on games with restricted strongly monotone mappings and testify its efficiency with no sacrifice on the accuracy. The algorithm and analysis are extended to a compressed algorithm with stochastic event-triggered mechanism, i.e., stochastic event-triggered and compressed distributed NE seeking (SETC-DNES) algorithm. In SETC-DNES, we introduce a random variable in the triggering condition to further enhance the algorithm efficiency. We demonstrate that SETC-DNES guarantees linear convergence to the NE while achieving even greater reductions in communication costs compared to ETC-DNES. Finally, numerical simulations illustrate the effectiveness of the proposed algorithms.
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利用压缩和事件触发通信的高效分布式纳什均衡寻求法
网络博弈中的分布式纳什均衡求解问题近年来得到了广泛的研究。尽管越来越受到关注,但在有限的代理间通信带宽下,通信开销正成为扩展分布式方法的主要瓶颈。为了降低通信成本,本文提出了一种高效的事件触发和压缩分布式网元搜索(ETC-DNES)算法来获取有向图上博弈的网元,其中通过事件触发邻居之间交换压缩信息来提高通信效率。ETC-DNES在传输比特数和通信回合数上都节省了通信成本。此外,我们的方法只需要邻接矩阵的行随机特性,而不像以前的方法依赖于双随机通信矩阵。我们提供了ETC-DNES在受限强单调映射游戏上的收敛性保证,并证明了它在不牺牲精度的情况下的有效性。将算法和分析扩展为具有随机事件触发机制的压缩算法,即随机事件触发和压缩分布式网元搜索(SETC-DNES)算法。在SETC-DNES中,我们在触发条件中引入了一个随机变量,进一步提高了算法效率。我们证明,与ETC-DNES相比,SETC-DNES保证了对网元的线性收敛,同时实现了更大的通信成本降低。最后,通过数值仿真验证了算法的有效性。
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来源期刊
IEEE Transactions on Automatic Control
IEEE Transactions on Automatic Control 工程技术-工程:电子与电气
CiteScore
11.30
自引率
5.90%
发文量
824
审稿时长
9 months
期刊介绍: In the IEEE Transactions on Automatic Control, the IEEE Control Systems Society publishes high-quality papers on the theory, design, and applications of control engineering. Two types of contributions are regularly considered: 1) Papers: Presentation of significant research, development, or application of control concepts. 2) Technical Notes and Correspondence: Brief technical notes, comments on published areas or established control topics, corrections to papers and notes published in the Transactions. In addition, special papers (tutorials, surveys, and perspectives on the theory and applications of control systems topics) are solicited.
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