{"title":"Role of Virtual Reality in advancing education with sustainability and identification of Additive Manufacturing as its cost-effective enabler","authors":"","doi":"10.1016/j.sftr.2024.100324","DOIUrl":null,"url":null,"abstract":"<div><div>Virtual Reality (VR) revolutionises education, offering a uniquely immersive and engaging learning experience. It fosters personalised learning, ignites creativity, and enhances understanding through interactive 3D models. These models transport students into a virtual world, facilitating better comprehension and memory retention. VR also addresses crucial educational challenges, such as catering to students with special needs and enabling remote learning. Nevertheless, VR also faces challenges like high initial investment and, hence, has limited adoption in education. Thus, to overcome this challenge, Additive Manufacturing (AM) is identified as an emerging technology that complements VR in education. VR provides a digital model, whereas AM provides 3D physical models, enhancing understanding in students. These technologies reduce paperwork, promote a sustainable environment, and facilitate students to learn from their homes, reducing their travelling requirements. This paper highlights that using these technologies in education contributes to achieving many United Nation's Sustainable Development Goals.</div><div>This is a review-based research, where a scoping review has been presented, with articles and research papers from the relevant sources collected and analysed to address the well identified research objectives. It also compares traditional and VR-based teaching-learning, provides a broad classification for the different education segments targetable through VR, the economic impact of VR on education, and significant applications and advantages of VR in education. We also propose using AM as a cost-effective enabler for VR in education, facilitating sustainability by achieving many of the SDG goals. Further, limitations and VR's implications in academia are presented to show a way forward.</div></div>","PeriodicalId":34478,"journal":{"name":"Sustainable Futures","volume":null,"pages":null},"PeriodicalIF":3.3000,"publicationDate":"2024-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sustainable Futures","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666188824001734","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENVIRONMENTAL SCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality (VR) revolutionises education, offering a uniquely immersive and engaging learning experience. It fosters personalised learning, ignites creativity, and enhances understanding through interactive 3D models. These models transport students into a virtual world, facilitating better comprehension and memory retention. VR also addresses crucial educational challenges, such as catering to students with special needs and enabling remote learning. Nevertheless, VR also faces challenges like high initial investment and, hence, has limited adoption in education. Thus, to overcome this challenge, Additive Manufacturing (AM) is identified as an emerging technology that complements VR in education. VR provides a digital model, whereas AM provides 3D physical models, enhancing understanding in students. These technologies reduce paperwork, promote a sustainable environment, and facilitate students to learn from their homes, reducing their travelling requirements. This paper highlights that using these technologies in education contributes to achieving many United Nation's Sustainable Development Goals.
This is a review-based research, where a scoping review has been presented, with articles and research papers from the relevant sources collected and analysed to address the well identified research objectives. It also compares traditional and VR-based teaching-learning, provides a broad classification for the different education segments targetable through VR, the economic impact of VR on education, and significant applications and advantages of VR in education. We also propose using AM as a cost-effective enabler for VR in education, facilitating sustainability by achieving many of the SDG goals. Further, limitations and VR's implications in academia are presented to show a way forward.
虚拟现实(VR)给教育带来了革命性的变化,提供了一种独特的身临其境、引人入胜的学习体验。它通过交互式 3D 模型促进个性化学习、激发创造力并加深理解。这些模型将学生带入一个虚拟世界,有助于更好地理解和记忆。虚拟现实技术还能解决教育方面的重要难题,如满足有特殊需要的学生的需求和实现远程学习。然而,VR 也面临着初始投资高的挑战,因此在教育领域的应用有限。因此,为了克服这一挑战,增材制造(AM)被认为是一种新兴技术,可与教育领域的 VR 相辅相成。VR 提供数字模型,而 AM 则提供 3D 实体模型,从而增强学生的理解能力。这些技术减少了文书工作,促进了可持续发展的环境,方便了学生在家学习,减少了他们的旅行需求。本文强调,在教育中使用这些技术有助于实现联合国的许多可持续发展目标。这是一项基于综述的研究,其中介绍了范围综述,收集并分析了相关来源的文章和研究论文,以实现明确的研究目标。它还比较了传统教学和基于虚拟现实的教学,对虚拟现实可针对的不同教育领域进行了广泛分类,阐述了虚拟现实对教育的经济影响,以及虚拟现实在教育领域的重要应用和优势。我们还建议使用 AM 作为 VR 教育的成本效益推动器,通过实现许多可持续发展目标来促进可持续发展。此外,我们还介绍了 VR 在学术界的局限性和影响,以指明前进的方向。
期刊介绍:
Sustainable Futures: is a journal focused on the intersection of sustainability, environment and technology from various disciplines in social sciences, and their larger implications for corporation, government, education institutions, regions and society both at present and in the future. It provides an advanced platform for studies related to sustainability and sustainable development in society, economics, environment, and culture. The scope of the journal is broad and encourages interdisciplinary research, as well as welcoming theoretical and practical research from all methodological approaches.