Thermal-material priming: The influence of building materials on thermal perception and tolerance in immersive virtual environments

IF 7.1 1区 工程技术 Q1 CONSTRUCTION & BUILDING TECHNOLOGY Building and Environment Pub Date : 2024-09-24 DOI:10.1016/j.buildenv.2024.112073
{"title":"Thermal-material priming: The influence of building materials on thermal perception and tolerance in immersive virtual environments","authors":"","doi":"10.1016/j.buildenv.2024.112073","DOIUrl":null,"url":null,"abstract":"<div><div>The effects of color and lighting on thermal perception and comfort have been studied through a multitude of methods, including virtual reality (VR) simulations as well as in vivo studies. The potential role of surface materials, however, remains poorly understood in this regard, even though materials and surface colors are clearly related factors in the perception of building interiors. In this study, we tested two Virtual Reality (VR) office spaces, one designed with wood and one with concrete. 38 participants (N = 38) were recruited to complete a simple reading task over fifteen minutes while being seated in a controlled temperature thermal booth. During this time, the booth temperature dropped by an average of 0.3 °C (0.5 °F) per minute from 22.2 °C (72 °F) to 17.7 °C (64 °F). Participants had the perceived ability to control the room’s temperature via a virtual reality interface, an action that served as a measure of “thermal tolerance” based on how long it took participants to try and stop the constant temperature drop in the thermal booth during the experimental task. Participants were surveyed after the study to state their perceived starting and ending room temperature. The results confirmed the hypothesis that the wood room was perceived as warmer overall than the concrete room. However, the results for the “thermal tolerance” metric varied based on the current outside temperature as we predict participants expected different interior temperature regimes in warm compared to cool outdoor conditions. The perception of the concrete room as cooler than the wood room showed the greatest correllation with thermal tolerance when outdoor temperatures were warm, increasing thermal comfort in the concrete room. The results of the study validate the hue-heat hypothesis for architectural building materials and support the potential for thermal perception to induce actionable behavior and promote passive energy savings through the choice of interior building materials.</div></div>","PeriodicalId":9273,"journal":{"name":"Building and Environment","volume":null,"pages":null},"PeriodicalIF":7.1000,"publicationDate":"2024-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Building and Environment","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0360132324009156","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CONSTRUCTION & BUILDING TECHNOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

The effects of color and lighting on thermal perception and comfort have been studied through a multitude of methods, including virtual reality (VR) simulations as well as in vivo studies. The potential role of surface materials, however, remains poorly understood in this regard, even though materials and surface colors are clearly related factors in the perception of building interiors. In this study, we tested two Virtual Reality (VR) office spaces, one designed with wood and one with concrete. 38 participants (N = 38) were recruited to complete a simple reading task over fifteen minutes while being seated in a controlled temperature thermal booth. During this time, the booth temperature dropped by an average of 0.3 °C (0.5 °F) per minute from 22.2 °C (72 °F) to 17.7 °C (64 °F). Participants had the perceived ability to control the room’s temperature via a virtual reality interface, an action that served as a measure of “thermal tolerance” based on how long it took participants to try and stop the constant temperature drop in the thermal booth during the experimental task. Participants were surveyed after the study to state their perceived starting and ending room temperature. The results confirmed the hypothesis that the wood room was perceived as warmer overall than the concrete room. However, the results for the “thermal tolerance” metric varied based on the current outside temperature as we predict participants expected different interior temperature regimes in warm compared to cool outdoor conditions. The perception of the concrete room as cooler than the wood room showed the greatest correllation with thermal tolerance when outdoor temperatures were warm, increasing thermal comfort in the concrete room. The results of the study validate the hue-heat hypothesis for architectural building materials and support the potential for thermal perception to induce actionable behavior and promote passive energy savings through the choice of interior building materials.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
热材料引物:建筑材料对沉浸式虚拟环境中热感知和耐受性的影响
人们已经通过多种方法,包括虚拟现实(VR)模拟和活体研究,研究了色彩和照明对热感知和舒适度的影响。然而,人们对表面材料在这方面的潜在作用仍然知之甚少,尽管材料和表面颜色显然是影响建筑内部感知的相关因素。在这项研究中,我们测试了两个虚拟现实(VR)办公空间,一个是木质设计,另一个是混凝土设计。我们招募了 38 名参与者(N = 38),让他们在 15 分钟内完成一项简单的阅读任务,同时让他们坐在一个温度可控的热室中。在此期间,恒温室的温度平均每分钟下降 0.3 °C(0.5 °F),从 22.2 °C(72 °F)降至 17.7 °C(64 °F)。参与者可以通过虚拟现实界面控制室内温度,这一操作可作为 "热耐受性 "的衡量标准,其依据是参与者在实验过程中试图阻止恒温室温度持续下降所花费的时间。研究结束后,对参与者进行了调查,以了解他们感知到的起始和终止室温。结果证实了木制房间总体温度高于混凝土房间的假设。然而,"热耐受性 "指标的结果却因当前室外温度的不同而不同,因为我们预测,在温暖和凉爽的室外条件下,参与者对室内温度的预期不同。当室外温度较高时,混凝土房间比木制房间更凉爽的感觉与热耐受性的相关性最大,从而提高了混凝土房间的热舒适度。研究结果验证了建筑材料的色调-热量假说,并支持热感知通过选择室内建筑材料诱导可操作行为和促进被动式节能的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Building and Environment
Building and Environment 工程技术-工程:环境
CiteScore
12.50
自引率
23.00%
发文量
1130
审稿时长
27 days
期刊介绍: Building and Environment, an international journal, is dedicated to publishing original research papers, comprehensive review articles, editorials, and short communications in the fields of building science, urban physics, and human interaction with the indoor and outdoor built environment. The journal emphasizes innovative technologies and knowledge verified through measurement and analysis. It covers environmental performance across various spatial scales, from cities and communities to buildings and systems, fostering collaborative, multi-disciplinary research with broader significance.
期刊最新文献
Indoor environmental quality and subjective perceptions in multi-chair dental offices Indoor moss biomonitoring proving construction-related pollution load from outdoors The efficiency of portable air cleaners in reducing cross-exposure through respiratory aerosols: Effects of flowrate, location, and unit type Evaluating a novel portable semiconductor liquid cooling garment for reducing heat stress of healthcare workers in a hot-humid environment Exploring the potential relationship between cooling green space and built-up area: Analysis of community green space characteristics based on GWPCA
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1