Claudia Moscoso , Roya Morad , Andreas Oksvold , Olav Dimmen , Jo Skjermo , Kristoffer Tangrand
{"title":"Increasing citizen engagement in sustainable architecture using augmented reality: A pilot study","authors":"Claudia Moscoso , Roya Morad , Andreas Oksvold , Olav Dimmen , Jo Skjermo , Kristoffer Tangrand","doi":"10.1016/j.chbr.2024.100498","DOIUrl":null,"url":null,"abstract":"<div><div>Sustainability processes aim to include citizens as it is their behaviour and use of the cities that will play a pivotal role in achieving sustainable communities. Yet, active participation of citizens can be challenging, mostly due to lack of information about the topic. Augmented Reality (AR) has been identified as a useful tool to provide information to people, yet it is unclear whether its use can contribute to achieve citizen engagement in sustainability. The present study explores whether the use of AR can increase people's understanding of sustainable architecture topics, thus increasing their interest and engagement. An experimental pilot study was designed, using a self-developed AR application (app). The AR app presented information on how different façade materials of a Sports Hall building in Oslo might impact the CO2-emissions. Two aspects were evaluated in the study: the technical aspect (related to the use of the AR tool), and the sustainability aspects (related to the users' engagement in sustainable architecture). Both aspects were evaluated via subjective assessments (i.e. how user-friendly, useful, realistic and satisfactory the app is evaluated for the technical aspects, and how users understand, get interested and engaged in sustainability aspects). In addition, possible effects of reported gender and professional background (experts vs non-experts) on the subjective evaluations were evaluated. The pilot study included 27 participants, who evaluated the AR tool using a Likert-scale to rate both the technical and the sustainability aspects. The statistical results showed that there were no significant differences between males and females or between experts and non-experts in the technical evaluation of the AR tool nor the evaluation of environmental interest. The results also showed positive correlations between the positive technical experience of the AR tool with the increment of understanding, engagement and interest of the users in sustainability. The findings show advancement in understanding the potential of the use of AR as a practical tool for increasing users' interest and engaging them into the creation of more sustainable communities.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100498"},"PeriodicalIF":4.9000,"publicationDate":"2024-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958824001313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Sustainability processes aim to include citizens as it is their behaviour and use of the cities that will play a pivotal role in achieving sustainable communities. Yet, active participation of citizens can be challenging, mostly due to lack of information about the topic. Augmented Reality (AR) has been identified as a useful tool to provide information to people, yet it is unclear whether its use can contribute to achieve citizen engagement in sustainability. The present study explores whether the use of AR can increase people's understanding of sustainable architecture topics, thus increasing their interest and engagement. An experimental pilot study was designed, using a self-developed AR application (app). The AR app presented information on how different façade materials of a Sports Hall building in Oslo might impact the CO2-emissions. Two aspects were evaluated in the study: the technical aspect (related to the use of the AR tool), and the sustainability aspects (related to the users' engagement in sustainable architecture). Both aspects were evaluated via subjective assessments (i.e. how user-friendly, useful, realistic and satisfactory the app is evaluated for the technical aspects, and how users understand, get interested and engaged in sustainability aspects). In addition, possible effects of reported gender and professional background (experts vs non-experts) on the subjective evaluations were evaluated. The pilot study included 27 participants, who evaluated the AR tool using a Likert-scale to rate both the technical and the sustainability aspects. The statistical results showed that there were no significant differences between males and females or between experts and non-experts in the technical evaluation of the AR tool nor the evaluation of environmental interest. The results also showed positive correlations between the positive technical experience of the AR tool with the increment of understanding, engagement and interest of the users in sustainability. The findings show advancement in understanding the potential of the use of AR as a practical tool for increasing users' interest and engaging them into the creation of more sustainable communities.
可持续发展进程旨在将公民纳入其中,因为公民的行为和对城市的使用将在实现可持续社区方面发挥关键作用。然而,公民的积极参与可能具有挑战性,主要原因是缺乏相关信息。增强现实(AR)已被认为是向人们提供信息的有用工具,但其使用是否有助于实现公民参与可持续发展还不清楚。本研究探讨了 AR 的使用是否能增加人们对可持续建筑主题的了解,从而提高他们的兴趣和参与度。我们设计了一项实验性试点研究,使用的是自主开发的 AR 应用程序(App)。该 AR 应用程序介绍了奥斯陆体育馆建筑的不同外墙材料可能对二氧化碳排放产生的影响。该研究对两个方面进行了评估:技术方面(与 AR 工具的使用有关)和可持续性方面(与用户对可持续建筑的参与有关)。这两个方面都是通过主观评估进行评价的(即应用程序在技术方面的用户友好性、实用性、现实性和令人满意程度,以及用户对可持续发展方面的理解、兴趣和参与程度)。此外,还评估了性别和专业背景(专家与非专家)对主观评价可能产生的影响。试点研究包括 27 名参与者,他们使用李克特量表对 AR 工具的技术和可持续性方面进行了评价。统计结果表明,在对 AR 工具的技术评价和环境兴趣评价方面,男性和女性之间、专家和非专家之间没有明显差异。结果还显示,用户对 AR 工具的积极技术体验与他们对可持续发展的理解、参与度和兴趣的提高之间存在正相关。研究结果表明,将 AR 作为一种实用工具来提高用户的兴趣,并让他们参与到创建更可持续的社区中来,在理解其使用潜力方面取得了进展。