Wearable haptics for virtual reality and beyond

Antonio Frisoli, Daniele Leonardis
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Abstract

Research has increasingly focused on wearable systems that provide informative haptic sensations to the hands, enhancing user interaction in virtual reality (VR) and augmented reality (AR) environments. Concurrently, the evolution of VR visors in terms of wearability, quality of the visual immersion and immediateness of bare-hand interaction poses both opportunities and challenges for haptic systems, which must match these visors in usability, hand-tracking compliance and quality of experience. Designing haptic devices involves trade-offs between the dimensions and quality of feedback, often falling short of the richness and complexity of natural haptic sensations. Recent studies have explored various actuating methods and haptic prototypes to enhance the wearability and feedback richness of haptic devices. Notably, the development of soft interfaces actuated by diverse principles has emerged as a key trend. Moreover, beyond simulating physical interaction, haptic technologies can provide high-level information for various applications, including posture correction, navigation and remote control of humanoid robots. In this Review, we provide an overview of wearable haptics for VR applications, introducing principles of haptic rendering and the relationship between stimulus modalities and actuating solutions. We discuss emerging actuating methods and wearable device designs, examining their experimental applications in innovative scenarios of VR and beyond. This Review provides an overview of haptic perception principles and rendering strategies developed for wearable haptics solutions. The Review then revises the scientific literature regarding emerging actuators and device prototypes, and their applications in innovative scenarios focused on, but not limited to, virtual reality (VR).

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用于虚拟现实及其他领域的可穿戴触觉技术
可穿戴系统可为手部提供信息丰富的触觉感受,从而增强用户在虚拟现实(VR)和增强现实(AR)环境中的交互性,这方面的研究日益受到重视。与此同时,VR 眼镜在可穿戴性、视觉沉浸感和徒手交互的即时性方面的发展为触觉系统带来了机遇和挑战,触觉系统必须在可用性、手部追踪合规性和体验质量方面与这些眼镜相匹配。设计触觉设备需要在反馈的尺寸和质量之间进行权衡,往往无法达到自然触觉的丰富性和复杂性。最近的研究探索了各种致动方法和触觉原型,以提高触觉设备的可穿戴性和反馈的丰富性。值得注意的是,开发由不同原理驱动的软界面已成为一个主要趋势。此外,除了模拟物理交互,触觉技术还能为各种应用提供高级信息,包括姿势矫正、导航和人形机器人的远程控制。在本综述中,我们概述了用于 VR 应用的可穿戴触觉技术,介绍了触觉渲染的原理以及刺激模式和致动解决方案之间的关系。我们讨论了新出现的致动方法和可穿戴设备设计,研究了它们在 VR 及其他创新场景中的实验应用。本综述概述了为可穿戴触觉解决方案开发的触觉感知原理和渲染策略。然后,综述对有关新兴致动器和设备原型的科学文献进行了修订,并介绍了它们在创新场景中的应用,重点关注但不限于虚拟现实(VR)。
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