Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates

IF 7 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS IEEE Transactions on Automatic Control Pub Date : 2024-10-14 DOI:10.1109/TAC.2024.3479874
Yuanhanqing Huang;Jianghai Hu
{"title":"Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates","authors":"Yuanhanqing Huang;Jianghai Hu","doi":"10.1109/TAC.2024.3479874","DOIUrl":null,"url":null,"abstract":"A variety of practical problems can be modeled by the decision-making process in multiplayer games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by others. The local gradient information of each player, essential in implementing algorithms for finding game solutions, is all too often unavailable. In this article, we focus on designing solution algorithms for multiplayer games using bandit feedback, i.e., the only available feedback at each player's disposal is the realized objective values. To tackle the issue of large variances in the existing bandit learning algorithms with a single oracle call, we propose two algorithms by integrating the residual feedback scheme into single-call extragradient methods. Subsequently, we show that the actual sequences of play can converge almost surely to a critical point if the game is pseudomonotone plus and characterize the convergence rate to the critical point when the game is strongly pseudomonotone. The ergodic convergence rates of the generated sequences in monotone games are also investigated as a supplement. Finally, the validity of the proposed algorithms is further verified via numerical examples.","PeriodicalId":13201,"journal":{"name":"IEEE Transactions on Automatic Control","volume":"70 4","pages":"2258-2273"},"PeriodicalIF":7.0000,"publicationDate":"2024-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Automatic Control","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10715648/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

A variety of practical problems can be modeled by the decision-making process in multiplayer games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by others. The local gradient information of each player, essential in implementing algorithms for finding game solutions, is all too often unavailable. In this article, we focus on designing solution algorithms for multiplayer games using bandit feedback, i.e., the only available feedback at each player's disposal is the realized objective values. To tackle the issue of large variances in the existing bandit learning algorithms with a single oracle call, we propose two algorithms by integrating the residual feedback scheme into single-call extragradient methods. Subsequently, we show that the actual sequences of play can converge almost surely to a critical point if the game is pseudomonotone plus and characterize the convergence rate to the critical point when the game is strongly pseudomonotone. The ergodic convergence rates of the generated sequences in monotone games are also investigated as a supplement. Finally, the validity of the proposed algorithms is further verified via numerical examples.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
通过残差伪梯度估计进行连续博弈中的零阶学习
多人游戏中的决策过程可以模拟各种实际问题,在多人游戏中,一群自利玩家的目标是优化自己的局部目标,而目标则取决于其他人所采取的行动。每个玩家的局部梯度信息(在执行寻找游戏解决方案的算法时必不可少的信息)往往是不可用的。在这篇文章中,我们专注于设计使用强盗反馈的多人游戏的解决算法,即每个玩家唯一可用的反馈是实现的目标值。为了解决现有强盗学习算法在单次oracle调用中存在的大方差问题,我们通过将残差反馈方案集成到单次调用的提取方法中,提出了两种算法。随后,我们证明了实际的游戏序列几乎可以肯定地收敛到一个临界点,如果游戏是假单调的,并且刻画了游戏是强假单调的收敛速度到临界点。作为补充,本文还研究了生成序列在单调对策中的遍历收敛速率。最后,通过数值算例进一步验证了所提算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
IEEE Transactions on Automatic Control
IEEE Transactions on Automatic Control 工程技术-工程:电子与电气
CiteScore
11.30
自引率
5.90%
发文量
824
审稿时长
9 months
期刊介绍: In the IEEE Transactions on Automatic Control, the IEEE Control Systems Society publishes high-quality papers on the theory, design, and applications of control engineering. Two types of contributions are regularly considered: 1) Papers: Presentation of significant research, development, or application of control concepts. 2) Technical Notes and Correspondence: Brief technical notes, comments on published areas or established control topics, corrections to papers and notes published in the Transactions. In addition, special papers (tutorials, surveys, and perspectives on the theory and applications of control systems topics) are solicited.
期刊最新文献
Sampled-Data Controller Synthesis for Minimizing the Worst-Timing-Type $H\_{2}$ Norm Remote State Estimation under Stochastic Stealthy Attacks: Short-Term Optimization and Long-Term Convergence Analysis A New Approach to the Fault Predictability of Discrete Event Systems Under Attack A Robust Low-Complexity Control Framework for Uncertain Nonlinear Systems with Hard and Soft Output Constraints Finite Sample Analysis of Open-loop Subspace Identification Methods
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1