Profiles of cybersickness symptoms

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Displays Pub Date : 2024-10-11 DOI:10.1016/j.displa.2024.102853
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Abstract

Cybersickness – discomfort caused by virtual reality (VR) – remains a significant problem that negatively affects the user experience. Research on individual differences in cybersickness has typically focused on overall sickness intensity, but a detailed understanding should include whether individuals differ in the relative intensity of cybersickness symptoms. This study used latent profile analysis (LPA) to explore whether there exist groups of individuals who experience common patterns of cybersickness symptoms. Participants played a VR game for up to 20 min. LPA indicated three groups with low, medium, and high overall cybersickness. Further, there were similarities and differences in relative patterns of nausea, disorientation, and oculomotor symptoms between groups. Disorientation was lower than nausea and oculomotor symptoms for all three groups. Nausea and oculomotor were experienced at similar levels within the high and low sickness groups, but the medium sickness group experienced more nausea than oculomotor. Characteristics of group members varied across groups, including gender, virtual reality experience, video game experience, and history of motion sickness. These findings identify distinct individual experiences in symptomology that go beyond overall sickness intensity, which could enable future interventions that target certain groups of individuals and specific symptoms.
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网络病症状概况
网络晕眩--虚拟现实(VR)引起的不适--仍然是对用户体验产生负面影响的一个重要问题。有关网络晕眩个体差异的研究通常集中在整体晕眩强度上,但要详细了解个体在网络晕眩症状的相对强度上是否存在差异。本研究采用潜特征分析法(LPA)来探讨是否存在经历共同晕机症状模式的个人群体。参与者玩了长达 20 分钟的 VR 游戏。LPA 显示,总体晕网症状分为低、中、高三个组别。此外,各组之间恶心、迷失方向和眼球运动症状的相对模式也有异同。在所有三个组别中,迷失方向症状低于恶心和眼球运动症状。恶心和眼球运动症状在高晕组和低晕组的程度相似,但中晕组的恶心症状比眼球运动症状严重。各组成员的特征各不相同,包括性别、虚拟现实经验、视频游戏经验和晕动病史。这些研究结果确定了个人在症状学方面的不同体验,这些体验超出了总体晕眩强度,这有助于未来针对特定人群和特定症状采取干预措施。
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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