Simulation requires activation of self-knowledge to change self-concept.

IF 3.7 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Journal of Experimental Psychology: General Pub Date : 2024-10-17 DOI:10.1037/xge0001663
M J Schneider,Jordan Rubin-McGregor,Jacob Elder,Brent L Hughes,Diana I Tamir
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Abstract

Simulating other people can shift one's self-concept, an effect known as simulation-induced malleability. How does imagining others shift the self? We propose that the activation of self-knowledge is the key factor by which simulation of others alters one's self-concept. We test this possibility across four studies that each manipulate self-knowledge activation indirectly during simulation and measure the impact on subsequent self-ratings. Results demonstrate that increasing activation of self-knowledge during simulation is associated with increased self-concept change. People experienced greater self-concept change when simulating similar others (Studies 1 and 2). People also generalized simulation-induced changes to aspects of the self-concept that were semantically similar to the simulated content (Study 3). Finally, people who are less likely to recruit self-knowledge (i.e., older adults) during simulation were less susceptible to self-concept change (Study 4). These studies highlight self-knowledge activation as an essential component of the effects of simulation on self-rated change. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
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模拟需要激活自我认知来改变自我概念。
模拟他人可以改变一个人的自我概念,这种效应被称为模拟诱导的可塑性。想象他人如何改变自我?我们认为,自我认知的激活是模拟他人改变自我概念的关键因素。我们在四项研究中测试了这种可能性,每项研究都在模拟过程中间接操纵了自知之明的激活,并测量了其对后续自我评价的影响。结果表明,在模拟过程中增加自我知识的激活与自我概念变化的增加有关。人们在模拟相似的他人时,自我概念会发生更大的变化(研究 1 和 2)。人们还将模拟引起的变化泛化到与模拟内容语义相似的自我概念方面(研究 3)。最后,在模拟过程中较少运用自我知识的人(即老年人)较不易受自我概念变化的影响(研究 4)。这些研究强调,自我认知激活是模拟对自我评价变化影响的重要组成部分。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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来源期刊
CiteScore
6.20
自引率
4.90%
发文量
300
期刊介绍: The Journal of Experimental Psychology: General publishes articles describing empirical work that bridges the traditional interests of two or more communities of psychology. The work may touch on issues dealt with in JEP: Learning, Memory, and Cognition, JEP: Human Perception and Performance, JEP: Animal Behavior Processes, or JEP: Applied, but may also concern issues in other subdisciplines of psychology, including social processes, developmental processes, psychopathology, neuroscience, or computational modeling. Articles in JEP: General may be longer than the usual journal publication if necessary, but shorter articles that bridge subdisciplines will also be considered.
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