Yuri De Pra, Vincenzo Catrambone, Virginie van Wassenhove, Alessandro Moscatelli, Gaetano Valenza, Matteo Bianchi
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引用次数: 0
Abstract
The experience of time and space in subjective perception is closely connected. The Kappa effect refers to the phenomenon where the perceived duration of the time interval between stimuli is influenced by the spatial distance between them. In this study, we aimed to explore the Kappa effect from a psychophysical perspective. We investigated participants' perception of temporal duration in the sub-second range by delivering visual and tactile inputs through wearable devices placed on both the palm and the forearm. We compared the impact of unimodal sensory stimulation, involving either visual or tactile stimuli, with different bimodal stimulation conditions. Our results revealed that the illusory effect on inter-stimulus duration perception can be observed in both unimodal conditions, although the distortions were significantly more pronounced in vision. In the multimodal stimulation condition, where visual stimuli were presented at non-equidistant spatial locations, the integration of tactile input did not reduce the Kappa effect, regardless of the spatial location of the tactile stimuli. However, when the visual stimuli were equidistant in space, regardless of the spatial location of the tactile stimuli, the Kappa effect disappeared. These results can shed light on the effect played by multimodality on the perception of space and time.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.