Two rapid alternatives compared to the staircase method for the estimation of the vibrotactile perception threshold.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-10-14 DOI:10.1109/TOH.2024.3479950
Arthur Pate, Nathan Ouvrai, Quentin Consigny, Claudia Fritz
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Abstract

Wearable vibrotactile devices seem now mature for entering the daily lives and practices of more and more users. However, vibrotactile perception can greatly differ between individuals, in terms of psychophysics and physiology, not to mention higher levels (cognitive or affective for example). Broadly-distributed and affordable vibrotactile devices hence must be adapted to each user's own perception, first of all by delivering intensity levels that are in the perceptible range of the user. This implies determining the user's own thresholds of perception, and then adapting the devices' output levels. Classical methods for the estimation of thresholds elicit too long procedures, and little is known about the reliability of other methods in the vibrotactile domain. This article focuses on two alternative methods for the estimation of amplitude thresholds in the vibrotactile modality ("increasing-intensity" and "decreasing-intensity" methods), and compares their estimations to the estimations from a staircase method. Both rapid methods result in much shorter test durations, and are found less stressful and tiring than the classic method, while showing threshold estimations that are never found to differ by more than 1.5 JND from the estimations by the classic method.

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与阶梯法相比,有两种快速方法可用于估算振动触觉阈值。
现在,可穿戴振动触觉设备似乎已经成熟,可以进入越来越多用户的日常生活和实践中。然而,不同个体对振动触觉的感知在心理物理学和生理学方面可能存在很大差异,更不用说更高层次的差异(例如认知或情感方面的差异)。因此,分布广泛、价格合理的振动触觉设备必须适应每个用户的感知,首先是提供用户可感知范围内的强度水平。这意味着要确定用户自身的感知阈值,然后调整设备的输出水平。估算阈值的经典方法需要耗费太长的时间,而振动触觉领域的其他方法的可靠性也鲜为人知。本文重点介绍了振动触觉模式中估算振幅阈值的两种替代方法("强度递增法 "和 "强度递减法"),并将它们的估算结果与阶梯法的估算结果进行了比较。与传统方法相比,这两种快速方法的测试时间更短,压力和疲劳感更小,而且阈值估计值与传统方法的估计值相差从未超过 1.5 JND。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
期刊最新文献
Investigating the Kappa Effect Elicited Through Concurrent Visual and Tactile Stimulation. Two rapid alternatives compared to the staircase method for the estimation of the vibrotactile perception threshold. Multichannel Vibrotactile Glove: Validation of a new device designed to sense vibrations. Passive Realizations of Series Elastic Actuation: Effects of Plant and Controller Dynamics on Haptic Rendering Performance. VT-SGN:Spiking Graph Neural Network for Neuromorphic Visual-Tactile Fusion.
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