Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation.

IF 4.8 2区 医学 Q1 PSYCHIATRY Jmir Mental Health Pub Date : 2024-10-22 DOI:10.2196/52866
Brioney Gee, Bonnie Teague, Andrew Laphan, Tim Clarke, Georgianna Coote, Jessica Garner, Jon Wilson
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Abstract

Background: Anxiety disorders are among the most common mental health conditions in childhood, but most children with anxiety disorders do not access evidence-based interventions. The delivery of therapeutic interventions via digital technologies has been proposed to significantly increase timely access to evidence-based treatment. Lumi Nova (BfB Labs Limited) is a digital therapeutic intervention designed to deliver evidence-based anxiety treatment for those aged 7-12 years through a mobile app incorporating immersive gaming technology.

Objective: We aimed to evaluate the real-world impact of providing access to Lumi Nova through UK National Health Service-funded mental health services.

Methods: We analyzed precollected anonymized data routinely captured through the implementation of Lumi Nova from children aged 7-12 years, who lived in the United Kingdom and had the opportunity to use the intervention for at least 1 week over an 18-month period. Engagement indices included whether the game key was activated, number of unique sessions, time spent engaging, and number of "challenges" completed. Clinical outcomes were assessed using the Goal-Based Outcomes measure and Child Outcome Rating Scale. Demographic data were analyzed to assess the health equality implications of Lumi Nova.

Results: Of 1029 eligible families invited to use Lumi Nova, 644 (62.5%) activated their game key, of whom 374 (58.1%) completed at least one in-game graded exposure challenge. The median number of unique sessions was 6 (IQR 3-12) and the median time spent engaging with the intervention was 42 (IQR 15-79) minutes. For the subset of young people with paired outcomes, there were statistically significant small to medium improvements in goal-based outcome scores (n=224; t223=5.78, P<.001; d=0.37, 95% CI 0.25-0.52) and Child Outcome Rating Scale scores (n=123; t122=5.10, P<.001; d=0.46, 95% CI 0.27-0.65) between the first and last data points. Two in 5 young people's scores reflected a change that would be considered reliable. Analysis of demographic characteristics tentatively suggested that children from ethnic minority backgrounds and those living in the most deprived neighbourhoods may be less likely to access Lumi Nova, but children from socioeconomically deprived areas were more likely to successfully complete a challenge once they accessed the intervention (P=.02). However, the level of missing data and small number of children in some demographic groups limited meaningful statistical comparisons.

Conclusions: This study provides initial evidence that Lumi Nova may be associated with improved outcomes for those aged 7-12 years seeking anxiety treatment in real-world settings. However, the lack of a control comparator group and information about concurrent treatments accessed by the young people, in addition to substantial attrition, limited the analysis that could be conducted and confidence in the conclusions drawn.

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通过使用沉浸式游戏技术的独立数字干预为 7-12 岁儿童提供基于证据的焦虑症治疗的结果:真实世界评估。
背景:焦虑症是儿童时期最常见的精神疾病之一,但大多数患有焦虑症的儿童无法获得循证干预。有人提出,通过数字技术提供治疗干预,可以大大增加及时获得循证治疗的机会。Lumi Nova(BfB 实验室有限公司)是一项数字治疗干预措施,旨在通过一款融合了沉浸式游戏技术的手机应用,为 7-12 岁的儿童提供循证焦虑治疗:我们旨在评估通过英国国民健康服务局资助的心理健康服务提供 Lumi Nova 的实际影响:我们对预先收集的匿名数据进行了分析,这些数据是通过实施 Lumi Nova 而获得的常规数据,这些数据来自居住在英国的 7-12 岁儿童,他们在 18 个月内至少有机会使用该干预措施一周。参与指数包括是否激活了游戏钥匙、独特的会话次数、参与时间和完成的 "挑战 "次数。临床结果采用基于目标的结果测量法和儿童结果评定量表进行评估。对人口统计学数据进行了分析,以评估 Lumi Nova 对健康平等的影响:在受邀使用 Lumi Nova 的 1029 个符合条件的家庭中,有 644 个(62.5%)激活了游戏密钥,其中 374 个(58.1%)完成了至少一次游戏内分级暴露挑战。游戏次数的中位数为 6 次(IQR 为 3-12 次),参与干预的时间中位数为 42 分钟(IQR 为 15-79 分钟)。在有配对结果的青少年子集中,基于目标的结果得分有了小到中等程度的显著改善(n=224;t223=5.78,PC结论):本研究提供了初步证据,证明 Lumi Nova 可改善 7-12 岁青少年在现实环境中寻求焦虑治疗的结果。然而,由于缺乏对照比较组和青少年同时接受治疗的信息,再加上大量的自然减员,限制了分析的进行和得出结论的可信度。
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来源期刊
Jmir Mental Health
Jmir Mental Health Medicine-Psychiatry and Mental Health
CiteScore
10.80
自引率
3.80%
发文量
104
审稿时长
16 weeks
期刊介绍: JMIR Mental Health (JMH, ISSN 2368-7959) is a PubMed-indexed, peer-reviewed sister journal of JMIR, the leading eHealth journal (Impact Factor 2016: 5.175). JMIR Mental Health focusses on digital health and Internet interventions, technologies and electronic innovations (software and hardware) for mental health, addictions, online counselling and behaviour change. This includes formative evaluation and system descriptions, theoretical papers, review papers, viewpoint/vision papers, and rigorous evaluations.
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