Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Computer Graphics and Applications Pub Date : 2024-09-01 DOI:10.1109/MCG.2024.3428588
Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel
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引用次数: 0

Abstract

We have enjoyed getting to know Beatie Wolfe after finding her work to be compelling for its consistent ability to use art and communication to build bridges between different societal worlds. Beatie is a multimedia artist who started her career reimagining the ceremonial experiences of analog music formats, creating a new series of retro-future designs for the digital age, and now perfects an artistic process, which melds art and science and other disciplines to create stunning multifaceted installations that draw huge enthusiastic audiences when displayed in public.

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我们很高兴认识 Beatie Wolfe,因为我们发现她的作品始终能够利用艺术和交流在不同的社会世界之间架起桥梁,令人信服。Beatie 是一位多媒体艺术家,她的职业生涯从重新想象模拟音乐格式的仪式体验开始,到为数字时代创造一系列新的复古未来设计,再到现在完善艺术流程,将艺术、科学和其他学科融为一体,创造出令人惊叹的多元装置,在公共场合展示时吸引了大量热情的观众。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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