Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied: Omitting the historical regulatory context is misleading.

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2024-11-04 DOI:10.1556/2006.2024.00061
Leon Y Xiao
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引用次数: 0

Abstract

Investigating the impacts of addiction policymaking following implementation is important. Effective policies should be considered for emulation elsewhere, whilst ineffective policies should be repealed. Zhou et al. (2024) reported how Mainland Chinese under-18s responded to the 2021 restrictions on their online videogame playtime, which were intended to curb online gaming addiction. However, Zhou et al. failed to mention that Mainland China had previously tried to achieve the same regulatory aim by imposing rules in 2019 that were more lenient than the 2021 rules but nonetheless restricted under-18s' gameplay time. These 2019 restrictions were neither acknowledged as crucial background in the introduction section nor accounted for by Zhou et al. when interpreting their results, thus giving readers the incorrect impression that the 2021 rules were the first ones introduced and that under-18s' gameplay time was not restricted at all prior to 2021. Importantly, Zhou et al.'s entire sample of young people therefore consisted not merely of 'heavy gamers' as they euphemistically described them as, but 'counterplayers' who actively contravened the 2019 rules. The misleading omission of this context is a major limitation and misrepresentation. The results should be interpreted accordingly and not overgeneralised.

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中国大陆 2021 年对 18 岁以下青少年电子游戏时间的限制是在 2019 年旧的限制措施已经适用的情况下实施的:忽略历史监管背景是一种误导。
调查上瘾政策实施后的影响非常重要。有效的政策应考虑在其他地方效仿,而无效的政策则应予以废除。Zhou 等人(2024 年)报道了中国大陆 18 岁以下青少年对 2021 年网络游戏时间限制政策的反应,该政策旨在遏制网络游戏成瘾。然而,Zhou 等人没有提到,中国大陆此前曾试图通过在 2019 年实施比 2021 年更为宽松的规定来达到同样的监管目的,但这些规定仍然限制了 18 岁以下青少年的游戏时间。周等人在解释他们的研究结果时,既没有在引言部分承认 2019 年的这些限制是重要的背景,也没有解释这些限制的原因,因此给读者造成了错误的印象,认为 2021 年的规则是最先出台的,2021 年之前 18 岁以下青少年的游戏时间根本没有受到限制。重要的是,Zhou 等人的整个青少年样本不仅包括他们委婉描述的 "重度游戏玩家",还包括主动违反 2019 年规则的 "反玩家"。对这一背景的误导性遗漏是一个重大的局限和错误表述。应据此解释研究结果,而不应以偏概全。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied: Omitting the historical regulatory context is misleading. Longitudinal trait and state-like differences in the components model of addiction: An illustration through social media addiction and work addiction. "Phones off while school's on": Evaluating problematic phone use and the social, wellbeing, and academic effects of banning phones in schools. Emotional difficulties mediate the impact of adverse childhood experiences on compulsive buying-shopping problems. Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines.
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