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Deficits in loss-related feedback processing and risky decision-making among heterosexual males at risk for problematic pornography use. 异性恋男性在不良色情使用风险中的损失相关反馈处理和风险决策缺陷。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-01-12 DOI: 10.1556/2006.2025.00098
Xinran Jiang, Xi Yang, Yushan Wang, Jianfeng Wang

Background and aims: Problematic pornography use (PPU) has been associated with impaired risk-based decision-making, possibly stemming from disrupted feedback processing. However, the underlying cognitive and neural mechanisms remain unclear. This study examined behavioral risk-taking and feedback-related electrophysiological responses in individuals at risk for PPU.

Methods: Thirty-five male university students at risk for PPU (M = 20.51, SD = 0.89) and thirty-four matched controls (M = 20.79, SD = 1.70) completed the Balloon Analogue Risk Task (BART) while EEG data were recorded. Self-report questionnaires assessing impulsivity traits were also administered.

Results: At the behavioral level, individuals in the PPU risk group exhibited significantly more balloon explosions and lower total earnings than controls, while no group difference was found in the adjusted number of pumps. At the neural level, there were no group differences in the feedback-related negativity (FRN), suggesting intact early evaluation of feedback valence. However, the PPU risk group exhibited significantly reduced P300 amplitudes in response to negative (loss) feedback, suggesting impaired attentional allocation and feedback integration, which may reflect a diminished capacity to adapt behavior based on aversive outcomes. Furthermore, individuals at risk for PPU reported elevated levels of impulsivity, particularly in emotion-driven components such as positive and negative urgency.

Conclusion: This neurocognitive profile may contribute to the persistence of maladaptive behaviors despite adverse consequences and highlights potential intervention targets to improve feedback sensitivity and self-regulation in individuals with PPU.

背景和目的:有问题的色情使用(PPU)与基于风险的决策受损有关,可能源于中断的反馈处理。然而,潜在的认知和神经机制仍不清楚。本研究考察了PPU风险个体的冒险行为和反馈相关的电生理反应。方法:35名有PPU危险的男大学生(M = 20.51, SD = 0.89)和34名匹配的对照组(M = 20.79, SD = 1.70)完成气球模拟风险任务(BART),同时记录脑电图数据。评估冲动特征的自我报告问卷也被执行。结果:在行为水平上,PPU风险组个体的气球爆炸和总收入明显低于对照组,而在泵的调整次数上没有发现组间差异。在神经水平上,反馈相关负性(FRN)无组间差异,提示反馈效价的早期评价完整。然而,PPU风险组在负面(损失)反馈的反应中表现出显著降低的P300振幅,表明注意力分配和反馈整合受损,这可能反映了基于厌恶结果适应行为的能力下降。此外,有PPU风险的个体报告冲动水平升高,特别是在情绪驱动的成分,如积极和消极的紧迫性。结论:这种神经认知特征可能有助于不顾不良后果的适应不良行为的持续存在,并强调了改善PPU个体反馈敏感性和自我调节的潜在干预目标。
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引用次数: 0
A clustering based on the dynamics of DSM-5 criteria for gambling disorder: A 5-year follow-up of gamblers with and without gambling disorder. 基于DSM-5赌博障碍标准的动态聚类:有和没有赌博障碍的赌徒的5年随访。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-01-12 DOI: 10.1556/2006.2025.00099
Gaëlle Challet-Bouju, Vincent Brault, Bastien Perrot, Solène Desmée, Marie Grall-Bronnec

Background and aims: Gambling disorder (GD) follows a non-linear progression over time. Beyond shifts between disordered and non-disordered gambling statuses, the presence of each DSM-5 diagnostic criteria for GD may fluctuate throughout a gambler's trajectory. This study aimed to identify clusters of gamblers based on the evolution of the nine GD diagnostic criteria over time and to characterize these clusters using clinical variables.

Methods: Data were drawn from the JEU cohort (NCT01207674), a multicenter study of adult gamblers with and without GD, featuring a five-year follow-up. Participants completed structured clinical interviews and self-report questionnaires at baseline and annually. The analysis included only individuals who completed at least one follow-up assessment and met at least one GD diagnostic criterion during the study period (n = 209). A mixture model was applied to estimate the probability of meeting each GD criterion over time.

Results: Four distinct clusters emerged, characterized by a gradient of GD severity and specific criterion-based evolutions. Some criteria fluctuated alongside overall GD severity, while others, particularly "loss of control", persisted even when severity decreased. Additionally, three criteria ("lying", "jeopardization" and "bailout") were more likely to be present only in the two most severe clusters.

Discussion and conclusions: This study confirms that, beyond the fluctuations of GD states, the presence of individual criteria also varies over time. These findings provide new insights into the dynamic progression of GD and may help tailor therapeutic approaches to better address the specific needs of gamblers at different stages of the disorder.

背景和目的:赌博障碍(GD)随时间呈非线性发展。除了在无序和非无序赌博状态之间的变化之外,DSM-5中每个GD诊断标准的存在可能在赌徒的整个轨迹中波动。本研究旨在根据九个GD诊断标准随时间的演变来确定赌徒群,并使用临床变量来表征这些群。方法:数据来自JEU队列(NCT01207674),这是一项多中心研究,涉及有或没有GD的成年赌徒,随访5年。参与者在基线和每年完成结构化临床访谈和自我报告问卷。该分析仅包括在研究期间完成至少一次随访评估并符合至少一项GD诊断标准的个体(n = 209)。采用混合模型来估计满足每个GD标准随时间变化的概率。结果:出现了四个不同的集群,其特征是GD严重程度的梯度和基于特定标准的进化。一些标准随着总体焦虑严重程度的变化而波动,而另一些标准,特别是“失去控制”,即使在严重程度下降时仍然存在。此外,三个标准(“撒谎”、“危害”和“救助”)更有可能只出现在两个最严重的集群中。讨论和结论:本研究证实,除了GD状态的波动外,个体标准的存在也随时间而变化。这些发现为了解焦虑的动态发展提供了新的见解,并可能有助于定制治疗方法,以更好地满足不同阶段赌徒的特定需求。
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引用次数: 0
Multidimensional analysis of smartphone overuse in insomnia: Integrating digital phenotyping with clinical assessment. 失眠患者智能手机过度使用的多维分析:将数字表型与临床评估相结合。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-01-06 DOI: 10.1556/2006.2025.00093
Emma Matsushita, Hyungju Kim, Minji Kim, Seojin Yoon, Sujin Kim, Ji Won Yeom, Seung Pil Pack, Heon-Jeong Lee, Taesu Cheong, Chul-Hyun Cho

Background and aims: This study aimed to identify the differences in characteristics between high- and low-risk smartphone users among individuals with insomnia symptoms using digital phenotyping and clinical assessments.

Methods: A total of 246 participants with insomnia symptoms (M = 31.14, SD = 10.09) were monitored for four weeks using the smartphone application and wearable devices. The participants were divided into high-(n = 141) and low-risk (n = 105) smartphone overuse groups based on a Smartphone Overuse Screening Questionnaire. Clinical scale results and wearable data were analyzed using ANCOVA and logistic regression, controlling for age, sex, and BMI.

Results: After covariate adjustment, the high-risk group showed significantly greater biological rhythm disruption (K-BRIAN: LS-mean difference = 6.86, p < 0.000), more severe insomnia (ISI index: aOR: 2.63, p = 0.0005), and poorer sleep quality (PSQI-K: aOR: 2.41, p = 0.0015). Psychological distress, including depression (PHQ-9 index: aOR: 2.77, p = 0.0001) and anxiety (GAD-7 index: aOR: 1.59, p = 0.0059), was more pronounced in the high-risk group. Bedtime procrastination (BPS index: aOR: 1.96, p = 0.0173) and stress reactivity to insomnia (FIRST index: aOR: 1.67, p = 0.0574) were significantly elevated. Digital phenotyping revealed persistent differences in minimum daytime heart rate and exercise intensity patterns, while many activity-related measures lost significance after adjustment.

Discussion and conclusions: Smartphone overuse is independently associated with severe circadian disruption, insomnia, and psychological distress. The integrated assessment approach revealed critical biomarkers and behavioral patterns. Targeted interventions focused on circadian stabilization and behavioral sleep patterns may improve sleep quality and mental health outcomes in this population. Longitudinal research is needed to establish causality.

背景和目的:本研究旨在通过数字表型和临床评估来确定失眠症状个体中高风险和低风险智能手机用户之间的特征差异。方法:采用智能手机应用程序和可穿戴设备对246名有失眠症状的参与者(M = 31.14, SD = 10.09)进行为期四周的监测。根据智能手机过度使用筛查问卷,参与者被分为高风险(n = 141)和低风险(n = 105)过度使用智能手机组。临床量表结果和可穿戴设备数据采用ANCOVA和logistic回归分析,控制年龄、性别和BMI。结果:经协变量调整后,高危组生物节律紊乱程度显著加重(K-BRIAN: LS-mean difference = 6.86, p < 0.000),失眠程度显著加重(ISI指数:aOR: 2.63, p = 0.0005),睡眠质量显著降低(PSQI-K: aOR: 2.41, p = 0.0015)。心理困扰,包括抑郁(PHQ-9指数:aOR: 2.77, p = 0.0001)和焦虑(GAD-7指数:aOR: 1.59, p = 0.0059)在高危组更为明显。睡前拖延症(BPS指数:aOR: 1.96, p = 0.0173)和失眠应激反应(FIRST指数:aOR: 1.67, p = 0.0574)显著升高。数字表型显示白天最小心率和运动强度模式的持续差异,而许多与活动相关的测量在调整后失去了意义。讨论和结论:智能手机过度使用与严重的昼夜节律紊乱、失眠和心理困扰独立相关。综合评估方法揭示了关键的生物标志物和行为模式。有针对性的干预措施侧重于昼夜节律稳定和行为睡眠模式,可能会改善这一人群的睡眠质量和心理健康状况。需要进行纵向研究来确定因果关系。
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引用次数: 0
Dark patterns in online gambling: A scoping review and classification of deceptive design practices. 在线赌博中的黑暗模式:欺骗性设计实践的范围审查和分类。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-01-06 DOI: 10.1556/2006.2025.00096
Jack McGarrigle, Jessica Smith, Joe Griffiths, Jamie Torrance, Martyn Quigley, Simon Dymond

Background and aims: Dark patterns are online platform design features that influence consumer behaviour to the advantage of the interface designer. In online gambling, such designs may exacerbate gambling-related harms, particularly among vulnerable consumers. This study aims to provide the first scoping review of dark patterns in online gambling.

Methods: Following established scoping review frameworks, we systematically searched databases and grey literature using terms related to dark patterns and online gambling. The review protocol was preregistered.

Results: Included articles (n = 16) addressed a variety of gambling-related dark patterns: hidden gambling management tools, inducements with complex conditions, minimum balances required to withdraw funds, unnecessary frictions involved in closing an account, high defaults in stake, deposit, reality check and deposit limit settings, and urgency-based gambling prompts. To address inconsistent terminology across studies, we synthesised existing literature by mapping identified dark patterns to a transdisciplinary framework, providing greater conceptual clarity and direction for future research.

Discussions and conclusions: The potential for harm from dark patterns is evident, yet evidence on behavioural impacts is limited, hindered by restricted access to proprietary gambling operator data. Research in this area is sparse and fragmented, often using inconsistent terminology. Future studies should empirically investigate the influence of dark patterns on consumer behaviour, especially among vulnerable populations, and evaluate safer design alternatives. We recommend mandating gambling operators to collaborate with researchers to assess platform safety, and shifting the burden of proof onto operators to demonstrate that their platforms prioritise consumer safety and foster responsible gambling environments.

背景和目的:暗模式是影响用户行为的在线平台设计特征,有利于界面设计师。在在线赌博中,这种设计可能会加剧与赌博相关的危害,尤其是在弱势消费者中。这项研究的目的是提供在线赌博黑暗模式的第一个范围审查。方法:遵循既定的范围审查框架,我们系统地搜索数据库和灰色文献,使用与黑暗模式和在线赌博相关的术语。审查方案是预先注册的。结果:纳入的文章(n = 16)解决了各种与赌博相关的黑暗模式:隐藏的赌博管理工具,复杂条件的诱因,提取资金所需的最低余额,关闭账户时涉及的不必要摩擦,高违约的赌注,存款,现实检查和存款限额设置,以及基于紧急情况的赌博提示。为了解决研究中术语不一致的问题,我们通过将已识别的暗模式映射到跨学科框架来综合现有文献,为未来的研究提供更清晰的概念和方向。讨论和结论:黑暗模式的潜在危害是显而易见的,但关于行为影响的证据有限,受到限制访问专有赌博运营商数据的阻碍。在这方面的研究是稀疏和碎片化的,经常使用不一致的术语。未来的研究应以经验调查深色图案对消费者行为的影响,特别是在弱势群体中,并评估更安全的设计替代方案。我们建议强制赌博运营商与研究人员合作评估平台安全性,并将举证责任转移给运营商,以证明他们的平台优先考虑消费者安全并培养负责任的赌博环境。
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引用次数: 0
When rejection backfires: Social exclusion and economic decision-making in gamblers. 当拒绝适得其反:赌徒的社会排斥和经济决策。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-01-06 DOI: 10.1556/2006.2025.00095
Sharon Rabinovitz, Maayan Nagar

Background and aims: Economic decision-making deviates from rational choice models and is influenced by social factors, particularly fairness considerations and belonging needs. Social exclusion and altruistic punishment are intended to promote behavioral conformity, yet paradoxically may exacerbate rather than correct targeted behaviors among individuals with addictions already experiencing chronic rejection. Several preliminary studies show that social exclusion increases money desirability in general populations, however, the interaction between acute social exclusion and economic decision-making among individuals with gambling disorders (PGs)-marked by aberrant financial decision-making-remains unexplored.

Methods: In a field study, 203 gamblers were recruited outside gambling venues and randomized to experience either social inclusion or exclusion via Cyberball, a virtual ball-tossing paradigm. Participants then completed an ultimatum game, making accept/reject decisions on fair and unfair monetary offers, followed by the Problem Gambling Severity Index.

Results: Social exclusion increased unfair offer acceptance among PGs but had no effect on low- and moderate-risk gamblers. PGs accepted more unfair offers following exclusion than inclusion. Gambling severity had no effect on unfair offers acceptance. Neither social exclusion nor gambling severity affected fair offer acceptance.

Discussion and conclusions: Social exclusion triggered utilitarian decision-making only among PGs. This selective effect suggests rejection compromises PGs' economic decision-making processes, shifting priorities toward immediate monetary gains over equitable outcomes. These findings reveal how social punishment creates self-reinforcing cycles where exclusion triggers the utilitarian mindset characterizing problematic gambling. Treatment and societal approaches relying on social consequences may inadvertently strengthen harmful patterns, highlighting the need for inclusion-based interventions.

背景与目的:经济决策偏离理性选择模型,受到社会因素,特别是公平考虑和归属需求的影响。社会排斥和利他惩罚旨在促进行为一致性,但矛盾的是,可能会加剧而不是纠正已经经历慢性排斥的成瘾个体的目标行为。一些初步研究表明,社会排斥增加了一般人群对金钱的渴望,然而,严重的社会排斥与赌博障碍(pg)个体的经济决策之间的相互作用(以异常的财务决策为标志)仍未被探索。方法:在实地研究中,在赌博场所外招募203名赌徒,并随机通过虚拟投球范式Cyberball体验社会包容或社会排斥。然后,参与者完成了一个最后通牒游戏,在公平和不公平的金钱条件下做出接受/拒绝的决定,然后是问题赌博严重指数。结果:社会排斥增加了pg中的不公平出价接受,但对低风险和中等风险的赌徒没有影响。在被排除后,球员们接受了更多不公平的报价。赌博严重程度对不公平出价的接受程度没有影响。社会排斥和赌博严重程度都不影响公平报价的接受。讨论与结论:社会排斥仅在pg中触发功利主义决策。这种选择性效应表明,拒绝会损害pg的经济决策过程,将优先事项转移到直接的货币收益而不是公平的结果。这些发现揭示了社会惩罚是如何产生自我强化循环的,在这种循环中,排斥会引发有问题赌博的功利主义心态。依赖于社会后果的治疗和社会方法可能会无意中加强有害模式,从而突出了基于包容性的干预措施的必要性。
{"title":"When rejection backfires: Social exclusion and economic decision-making in gamblers.","authors":"Sharon Rabinovitz, Maayan Nagar","doi":"10.1556/2006.2025.00095","DOIUrl":"https://doi.org/10.1556/2006.2025.00095","url":null,"abstract":"<p><strong>Background and aims: </strong>Economic decision-making deviates from rational choice models and is influenced by social factors, particularly fairness considerations and belonging needs. Social exclusion and altruistic punishment are intended to promote behavioral conformity, yet paradoxically may exacerbate rather than correct targeted behaviors among individuals with addictions already experiencing chronic rejection. Several preliminary studies show that social exclusion increases money desirability in general populations, however, the interaction between acute social exclusion and economic decision-making among individuals with gambling disorders (PGs)-marked by aberrant financial decision-making-remains unexplored.</p><p><strong>Methods: </strong>In a field study, 203 gamblers were recruited outside gambling venues and randomized to experience either social inclusion or exclusion via Cyberball, a virtual ball-tossing paradigm. Participants then completed an ultimatum game, making accept/reject decisions on fair and unfair monetary offers, followed by the Problem Gambling Severity Index.</p><p><strong>Results: </strong>Social exclusion increased unfair offer acceptance among PGs but had no effect on low- and moderate-risk gamblers. PGs accepted more unfair offers following exclusion than inclusion. Gambling severity had no effect on unfair offers acceptance. Neither social exclusion nor gambling severity affected fair offer acceptance.</p><p><strong>Discussion and conclusions: </strong>Social exclusion triggered utilitarian decision-making only among PGs. This selective effect suggests rejection compromises PGs' economic decision-making processes, shifting priorities toward immediate monetary gains over equitable outcomes. These findings reveal how social punishment creates self-reinforcing cycles where exclusion triggers the utilitarian mindset characterizing problematic gambling. Treatment and societal approaches relying on social consequences may inadvertently strengthen harmful patterns, highlighting the need for inclusion-based interventions.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145911557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Co-occurrence of symptoms of substance and behavioral addictions over time: A secondary analysis of longitudinal data from the Cohort Study on Substance Use Risk Factors. 随着时间的推移,物质和行为成瘾症状的共同出现:对物质使用风险因素队列研究纵向数据的二次分析。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-24 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00088
Andrea Zagaria, Guyonne Rogier, Gerhard Gmel, Simone Amendola

Background and aims: The transdiagnostic Syndrome Model of Addiction considers addiction as a syndrome with multiple opportunities for expression, i.e., a common underlying disorder that may manifest in distinctive ways. Considering that testing of the model has been rare, this study examined the co-occurrence of symptoms of substance use disorders and behavioral addictions over 10 years by identifying profiles and predictors associated with group membership.

Methods: Longitudinal data (N = 4,760 males) from the Cohort Study on Substance Use Risk Factors (C-SURF) conducted in Switzerland were analyzed using a latent transition analysis (LTA). Symptoms of substance use (alcohol, cannabis, and tobacco) disorders and behavioral addictions (gaming and gambling) were used for identifying addiction profiles and group membership trajectories. A multinomial logistic regression model examined predictors of profile membership, while two general linear models tested whether profile membership predicted psychosocial outcomes.

Results: LTA revealed three distinct profiles of symptoms of addiction, labelled Low- (91-92% of the sample), Medium- (5-7%), and High-symptom (1-3%) profiles. Thus, frequency or intensity of addiction symptoms tended to co-occur. The stability of Low-profile membership remained consistently high over time (97%), whereas the stability of Medium- and High-profile memberships was moderate (40-49%). Sensation seeking, neuroticism, parental attitude, and poor parental monitoring were associated with Medium and High profiles compared to the Low profile. Poor relationships with parents and friends were uniquely associated with High profile, whereas hostility, sociability, and family history of mental disorders were associated with Medium profile. Education, sensation seeking, hostility, and neuroticism were associated with transitions between profiles over time. Profile membership predicted subsequent life satisfaction and negative life events.

Discussion and conclusions: Symptoms of substance use disorders and behavioral addictions tend to co-occur, and profile membership is relatively stable. However, transition to less severe profiles also occurs and is influenced by education and personality traits. Our findings have implications for preventive interventions aiming at reducing the risk of addictive disorders becoming chronic and for identifying young adults most in need of support.

背景和目的:成瘾的跨诊断综合征模型认为成瘾是一种具有多种表现机会的综合征,即一种可能以不同方式表现的常见潜在疾病。考虑到对该模型的测试很少,本研究通过确定与群体成员关系相关的概况和预测因素,检查了10年来物质使用障碍和行为成瘾症状的共同出现。方法:采用潜在转移分析(LTA)对瑞士进行的物质使用危险因素队列研究(C-SURF)的纵向数据(N = 4,760名男性)进行分析。物质使用(酒精、大麻和烟草)障碍和行为成瘾(游戏和赌博)的症状被用来确定成瘾概况和群体成员轨迹。多项逻辑回归模型检验了概况隶属度的预测因子,而两个一般线性模型检验了概况隶属度是否能预测心理社会结局。结果:LTA揭示了三种不同的成瘾症状,标记为低症状(91-92%的样本),中等症状(5-7%)和高症状(1-3%)。因此,成瘾症状的频率或强度往往同时发生。随着时间的推移,低调会员的稳定性一直很高(97%),而中等和高调会员的稳定性为中等(40-49%)。感觉寻求、神经质、父母态度和父母监督不良与中、高形象相关联,而与低形象相关联。与父母和朋友关系不佳与高形象相关,而敌意、社交能力和精神障碍家族史与中等形象相关。随着时间的推移,教育、寻求感觉、敌意和神经质都与不同侧面的转变有关。概况成员预测随后的生活满意度和负面生活事件。讨论和结论:物质使用障碍的症状和行为成瘾倾向于同时发生,并且剖面成员相对稳定。然而,受教育和人格特征的影响,也会出现向不那么严重的侧面转变的情况。我们的研究结果对旨在降低成瘾性疾病成为慢性疾病的风险和识别最需要支持的年轻人的预防性干预具有启示意义。
{"title":"Co-occurrence of symptoms of substance and behavioral addictions over time: A secondary analysis of longitudinal data from the Cohort Study on Substance Use Risk Factors.","authors":"Andrea Zagaria, Guyonne Rogier, Gerhard Gmel, Simone Amendola","doi":"10.1556/2006.2025.00088","DOIUrl":"10.1556/2006.2025.00088","url":null,"abstract":"<p><strong>Background and aims: </strong>The transdiagnostic Syndrome Model of Addiction considers addiction as a syndrome with multiple opportunities for expression, i.e., a common underlying disorder that may manifest in distinctive ways. Considering that testing of the model has been rare, this study examined the co-occurrence of symptoms of substance use disorders and behavioral addictions over 10 years by identifying profiles and predictors associated with group membership.</p><p><strong>Methods: </strong>Longitudinal data (N = 4,760 males) from the Cohort Study on Substance Use Risk Factors (C-SURF) conducted in Switzerland were analyzed using a latent transition analysis (LTA). Symptoms of substance use (alcohol, cannabis, and tobacco) disorders and behavioral addictions (gaming and gambling) were used for identifying addiction profiles and group membership trajectories. A multinomial logistic regression model examined predictors of profile membership, while two general linear models tested whether profile membership predicted psychosocial outcomes.</p><p><strong>Results: </strong>LTA revealed three distinct profiles of symptoms of addiction, labelled Low- (91-92% of the sample), Medium- (5-7%), and High-symptom (1-3%) profiles. Thus, frequency or intensity of addiction symptoms tended to co-occur. The stability of Low-profile membership remained consistently high over time (97%), whereas the stability of Medium- and High-profile memberships was moderate (40-49%). Sensation seeking, neuroticism, parental attitude, and poor parental monitoring were associated with Medium and High profiles compared to the Low profile. Poor relationships with parents and friends were uniquely associated with High profile, whereas hostility, sociability, and family history of mental disorders were associated with Medium profile. Education, sensation seeking, hostility, and neuroticism were associated with transitions between profiles over time. Profile membership predicted subsequent life satisfaction and negative life events.</p><p><strong>Discussion and conclusions: </strong>Symptoms of substance use disorders and behavioral addictions tend to co-occur, and profile membership is relatively stable. However, transition to less severe profiles also occurs and is influenced by education and personality traits. Our findings have implications for preventive interventions aiming at reducing the risk of addictive disorders becoming chronic and for identifying young adults most in need of support.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1503-1516"},"PeriodicalIF":6.2,"publicationDate":"2025-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12767602/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145587537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study. 一项实验研究表明,时间扭曲可能调解了有问题的手机游戏与延迟折扣之间的联系。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-24 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00092
Da-I Huang, Ting-Hsi Chou, Chih-Chun Huang, Yun-Hsuan Chang, Chieh-Liang Huang, Mark D Griffiths, Marc N Potenza

Background: Impulsivity and delay discounting are considered core components of addiction and are increasingly associated with problematic mobile gaming. However, the mechanisms underlying this association remain unclear. Emerging evidence suggests that altered time perception may contribute to impulsive decision-making in addictive behaviors. Therefore, the present study compared differences in time perception and delay discounting between problematic and non-problematic mobile gamers, and explored the mediating roles of impulsivity and time perception.

Methods: A total of 98 participants were recruited via an online platform and completed a battery of assessments, including the Problematic Mobile Gaming Questionnaire (PMGQ), Barratt Impulsiveness Scale (BIS-11), a time perception task, and a Delay Discounting Task (DDT). Participants were categorized into two groups: problematic mobile gamers (PMGs; n = 21) and non-problematic mobile gamers (NPMGs; n = 77).

Results: Compared to NPMGs, PMGs showed significantly higher levels of impulsivity, delay discounting (k), and a relative error rate of time perception in 60 s (Rer60). A parallel mediation analysis showed that PMGQ score significantly predicted BIS-11 and Rer60 (β = .44 and .41, p < .001). Rer60 marginally predicted delay discounting rate (β = .18, p = .09), whereas the BIS-11 score did not. The total indirect effect was significant (β = .01, 95% CI [.0018, .0148]), with Rer60 emerging as the primary mediator.

Conclusion: The findings suggest that time perception distortion, rather than impulsivity, mediates the association between problematic mobile gaming and delay discounting.

背景:冲动性和延迟折扣被认为是成瘾的核心组成部分,并且越来越多地与问题手机游戏联系在一起。然而,这种关联背后的机制尚不清楚。新出现的证据表明,时间感知的改变可能会导致成瘾行为中的冲动决策。因此,本研究比较了问题型和非问题型手机游戏玩家在时间感知和延迟折扣方面的差异,并探讨冲动性和时间感知的中介作用。方法:通过在线平台招募了98名参与者,并完成了一系列评估,包括问题手机游戏问卷(PMGQ)、Barratt冲动性量表(BIS-11)、时间感知任务和延迟折扣任务(DDT)。参与者被分为两组:有问题的手机玩家(pmg, n = 21)和无问题的手机玩家(npmg, n = 77)。结果:与NPMGs相比,ppmgs表现出更高的冲动性、延迟折扣(k)和60秒时间感知的相对错误率(Rer60)。平行中介分析显示,PMGQ评分显著预测BIS-11和Rer60 (β = 0.44和。41, p < .001)。Rer60边际预测延迟折现率(β = 0.18, p = 0.09),而BIS-11评分没有。总间接效应显著(β = 0.01, 95% CI)。0018年,。[148]),其中Rer60是主要的中介。结论:研究结果表明,时间感知扭曲(而非冲动性)才是问题手机游戏与延迟折扣之间关联的中介。
{"title":"Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study.","authors":"Da-I Huang, Ting-Hsi Chou, Chih-Chun Huang, Yun-Hsuan Chang, Chieh-Liang Huang, Mark D Griffiths, Marc N Potenza","doi":"10.1556/2006.2025.00092","DOIUrl":"10.1556/2006.2025.00092","url":null,"abstract":"<p><strong>Background: </strong>Impulsivity and delay discounting are considered core components of addiction and are increasingly associated with problematic mobile gaming. However, the mechanisms underlying this association remain unclear. Emerging evidence suggests that altered time perception may contribute to impulsive decision-making in addictive behaviors. Therefore, the present study compared differences in time perception and delay discounting between problematic and non-problematic mobile gamers, and explored the mediating roles of impulsivity and time perception.</p><p><strong>Methods: </strong>A total of 98 participants were recruited via an online platform and completed a battery of assessments, including the Problematic Mobile Gaming Questionnaire (PMGQ), Barratt Impulsiveness Scale (BIS-11), a time perception task, and a Delay Discounting Task (DDT). Participants were categorized into two groups: problematic mobile gamers (PMGs; n = 21) and non-problematic mobile gamers (NPMGs; n = 77).</p><p><strong>Results: </strong>Compared to NPMGs, PMGs showed significantly higher levels of impulsivity, delay discounting (k), and a relative error rate of time perception in 60 s (Rer60). A parallel mediation analysis showed that PMGQ score significantly predicted BIS-11 and Rer60 (β = .44 and .41, p < .001). Rer60 marginally predicted delay discounting rate (β = .18, p = .09), whereas the BIS-11 score did not. The total indirect effect was significant (β = .01, 95% CI [.0018, .0148]), with Rer60 emerging as the primary mediator.</p><p><strong>Conclusion: </strong>The findings suggest that time perception distortion, rather than impulsivity, mediates the association between problematic mobile gaming and delay discounting.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1563-1575"},"PeriodicalIF":6.2,"publicationDate":"2025-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12767600/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145587532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mapping affective pathways to compulsion: Insights from an aversive devaluation approach. 将情感路径映射到强迫:来自厌恶贬值方法的见解。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-19 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00089
Samantha N Sallie, Violeta Casero, Saurabh Sonkusare, Valerie Voon

Background and aims: Dysregulation in instrumental control systems is implicated in compulsivity, a transdiagnostic construct proposed to underlie diverse maladaptive behaviors. While habit formation in reward-based learning is well-characterized, its role in avoidance learning remains less understood. Habitual avoidance may contribute to compulsive symptoms by impairing emotion regulation, a well-established correlate of compulsivity. To define these mechanisms, this study examined negative emotionality as a pathway linking habitual avoidance to compulsive behaviors.

Methods: Five hundred adults completed the Avoidance Dynamics Task (ADT), a novel online-administered aversive devaluation paradigm assessing avoidance learning and habit strength, alongside validated self-report measures of compulsive behaviors (alcohol use, binge eating, binge watching, gambling, obsessive-compulsive symptoms) and internalizing symptoms (depression, anxiety). Mediation analysis tested whether internalizing symptoms accounted for associations between habitual avoidance and compulsive behavior severity.

Results: Habitual avoidance, indexed by perseverative responses to devalued threat versus control cues (t = 3.5, p = .002), showed small-to-moderate positive associations with avoidance urges (ρ = .28, p < .001), regulatory control deficits (ρ = .17, p < .001), and internalizing symptoms (b = .15, p = .004). Internalizing symptoms fully mediated associations with all compulsive behaviors (b's = .05-.16, all p ≤ .01). Impaired avoidance learning was modestly associated with greater alcohol use (b = -.12, p = .03) and gambling (b = -.15, p = .02) severity. Exploratory analyses showed distinct avoidance patterns mapped onto cognitive (preoccupation, urges) versus behavioral (control, frequency) components of alcohol-related compulsivity.

Conclusion: Habitual avoidance may represent a transdiagnostic behavioral marker of compulsivity. These findings underscore distinct vulnerability pathways across compulsive domains and support the use of remote tasks to phenotype maladaptive avoidance and related emotional dysregulation.

背景和目的:仪器控制系统的失调与强迫性有关,强迫性是一种跨诊断的结构,被认为是多种适应不良行为的基础。虽然在基于奖励的学习中习惯的形成是很有特点的,但它在回避学习中的作用仍然知之甚少。习惯性回避可能通过损害情绪调节而导致强迫症状,而情绪调节是与强迫相关的。为了定义这些机制,本研究将消极情绪作为一种将习惯性回避与强迫行为联系起来的途径。方法:500名成年人完成了回避动态任务(ADT),这是一种新的在线管理的厌恶贬值范式,评估回避学习和习惯强度,以及有效的强迫行为(酒精使用,暴食,暴看,赌博,强迫症症状)和内化症状(抑郁,焦虑)的自我报告测量。调解分析测试了内化症状是否解释了习惯性回避和强迫行为严重程度之间的联系。结果:习惯性回避,以对贬值威胁和控制提示的持续反应(t = 3.5, p = 0.002)为指标,与回避冲动(ρ = 0.28, p < 0.001)、调节控制缺陷(ρ = 0.17, p < 0.001)和内化症状(b = 0.15, p = 0.004)呈小到中度正相关。内化症状与所有强迫行为完全相关(b’s = 0.05 - 0.16, p均≤0.01)。避免学习受损与酗酒(b = - 0.12, p = .03)和赌博(b = - 0.15, p = .02)严重程度有一定的关联。探索性分析显示,不同的回避模式映射到与酒精相关的强迫的认知(专注、冲动)和行为(控制、频率)组成部分。结论:习惯性回避可能是强迫症的一种跨诊断行为标志。这些发现强调了强迫性领域中不同的脆弱性途径,并支持使用远程任务来表型适应不良回避和相关的情绪失调。
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引用次数: 0
Comparing functional impairments related to social network use disorder and internet gaming disorder. 比较社交网络使用障碍和网络游戏障碍相关的功能障碍。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-12 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00087
Lara Zumrode, Leah Reinicke, Anja Bischof, Gallus Bischof, Samantha Schlossarek, Hannah Schmidt, Stefan Borgwardt, Hans-Jürgen Rumpf

Background and aims: The current study aimed to analyze impairments in daily life functioning (DLF) in vocational students with Internet Gaming Disorder (IGD) and Social Network Use Disorder (SNUD). While diagnostic requirement for IGD has been defined and the functionally impairing nature has been demonstrated, SNUD is a relatively new phenomenon with less evidence.

Methods: A diagnostic interview (n = 937) was conducted in a sample of students, of which 279 met the adapted DSM-5 criteria, with 70 reporting social networking and 29 gaming as their main activity. For screening, the Compulsive Internet Use Scale (CIUS) was used and the Internet Use Disorder - Criterion-based Assessment Tool (I-CAT) served as diagnostic measure. Impairment was assessed using a subset of items taken from the WHO Disability Scale.

Results: In a prior analysis, overall impairments in DLF among students with and without IUD were compared, indicating higher impairments for the IUD-group. In our study, the DSM-5 criteria appear to be appropriate to differentiate between pathological (IUD-group) and healthy internet users (non-IUD group) in terms of DLF. Odds Ratios ranged between 0.597 and 1.340 for impairments in DLF. When testing for statistical significance despite low statistical power, no differences of DLF were observed between students with IGD and SNUD in logistic regression analyses.

Conclusion: The results must be regarded as preliminary and might indicate that students with IGD and SNUD show comparable impairments in DLF. However, higher sample sizes could have led to different results which needs to be investigated in future studies.

背景与目的:本研究旨在分析网络游戏障碍(IGD)和社交网络使用障碍(SNUD)中职学生的日常生活功能障碍(DLF)。虽然IGD的诊断要求已经明确,功能损害的性质已经得到证实,但SNUD是一个相对较新的现象,证据较少。方法:对学生样本进行诊断性访谈(n = 937),其中279人符合DSM-5标准,其中70人报告社交网络,29人报告游戏是他们的主要活动。筛查采用强迫性网络使用量表(CIUS)和基于标准的网络使用障碍评估工具(I-CAT)作为诊断手段。使用来自世卫组织残疾量表的一组项目来评估损害。结果:在先前的分析中,比较了有和没有宫内节育器的学生DLF的整体损伤,表明宫内节育器组的损伤更高。在我们的研究中,DSM-5标准似乎适用于区分病理(宫内节育器组)和健康互联网用户(非宫内节育器组)的DLF。DLF损伤的比值比在0.597到1.340之间。在进行统计学显著性检验时,在logistic回归分析中,IGD和SNUD学生的DLF没有差异。结论:研究结果是初步的,可能表明患有IGD和SNUD的学生在DLF方面表现出相当的损伤。然而,更高的样本量可能会导致不同的结果,这需要在未来的研究中进行调查。
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引用次数: 0
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review. 伤疤、屏幕和赌注:非自杀式自伤与问题赌博、问题游戏和问题互联网使用之间的联系——系统回顾。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-05 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00079
Magda Losaberidze, Núria Mallorquí-Bagué, Zsolt Demetrovics, Susana Jiménez-Murcia, Marc N Potenza, Yanisha Soborun, Pedro Romero, Melinda Reinhardt, Gyöngyi Kökönyei, Gemma Mestre-Bach, Andrea Czakó

Objective: Non-suicidal self-injury (NSSI) constitutes an important public health concern. Here, we systematically reviewed and synthesized existing literature to provide an up-to-date overview of associations between NSSI, problem gambling, problem gaming, and problematic internet use (PIU).

Methods: We searched four databases through April 2025: Web of Science, Scopus, PubMed, and PsycINFO. The Joanna Briggs Institute's tool was used to assess the quality of studies. Empirical studies utilizing quantitative or qualitative methods or case studies that presented evidence on the relationships between NSSI and frequent or problematic gambling, internet use, and gaming were included.

Results: Forty studies published between 2009 and 2025 were reviewed. Four investigated the relationship between NSSI and problem gambling, seven focused on problem gaming, and twenty-nine examined PIU. Cross-sectional designs and surveys were common. Findings suggest that at-risk or problem gambling was associated with NSSI in adolescents, college students, and adults. An association between PIU and NSSI appeared moderated by social support, with impulsivity representing a shared factor. Similarly, internet gaming disorder and its severity were linked to NSSI, with anxiety acting both as a mediator and moderator. Limitations entailed self-reported measures, limited generalizability, poor ability to establish causal relationships due to cross-sectional designs, and frequent use of single unvalidated questions to assess NSSI.

Conclusion: The review provides a comprehensive overview and suggests complex relationships between NSSI and problem gambling, problem gaming, and PIU. Clinicians and future studies should focus on co-occurring disorders and identify risk factors, predictors, and moderators that influence these relationships.

目的:非自杀性自伤(NSSI)是一个重要的公共卫生问题。在这里,我们系统地回顾和综合了现有的文献,以提供关于自伤、问题赌博、问题游戏和问题互联网使用(PIU)之间关系的最新概述。方法:截至2025年4月,我们检索了Web of Science、Scopus、PubMed和PsycINFO四个数据库。乔安娜布里格斯研究所的工具被用来评估研究的质量。使用定量或定性方法的实证研究或案例研究提供了自伤与频繁或有问题的赌博、互联网使用和游戏之间关系的证据。结果:回顾了2009年至2025年间发表的40项研究。4项研究调查了自伤和问题赌博之间的关系,7项研究关注问题游戏,29项研究调查了PIU。横断面设计和调查是常见的。研究结果表明,青少年、大学生和成年人的危险赌博或问题赌博与自伤有关。PIU和自伤之间的关联似乎受到社会支持的调节,冲动是一个共同的因素。同样,网络游戏障碍及其严重程度与自伤有关,焦虑既是中介又是调节者。局限性包括自我报告的测量、有限的概括性、由于横断面设计而建立因果关系的能力差,以及经常使用单一的未经验证的问题来评估自伤。结论:该综述提供了全面的概述,并提出了自伤与问题赌博、问题游戏和PIU之间的复杂关系。临床医生和未来的研究应关注共同发生的疾病,并确定影响这些关系的风险因素、预测因素和调节因素。
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引用次数: 0
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Journal of Behavioral Addictions
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