Visual Processing by Hierarchical and Dynamic Multiplexing.

IF 2.7 3区 医学 Q3 NEUROSCIENCES eNeuro Pub Date : 2024-11-13 Print Date: 2024-11-01 DOI:10.1523/ENEURO.0282-24.2024
Mathilde Bonnefond, Ole Jensen, Tommy Clausner
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Abstract

The complexity of natural environments requires highly flexible mechanisms for adaptive processing of single and multiple stimuli. Neuronal oscillations could be an ideal candidate for implementing such flexibility in neural systems. Here, we present a framework for structuring attention-guided processing of complex visual scenes in humans, based on multiplexing and phase coding schemes. Importantly, we suggest that the dynamic fluctuations of excitability vary rapidly in terms of magnitude, frequency and wave-form over time, i.e., they are not necessarily sinusoidal or sustained oscillations. Different elements of single objects would be processed within a single cycle (burst) of alpha activity (7-14 Hz), allowing for the formation of coherent object representations while separating multiple objects across multiple cycles. Each element of an object would be processed separately in time-expressed as different gamma band bursts (>30 Hz)-along the alpha phase. Since the processing capacity per alpha cycle is limited, an inverse relationship between object resolution and size of attentional spotlight ensures independence of the proposed mechanism from absolute object complexity. Frequency and wave-shape of those fluctuations would depend on the nature of the object that is processed and on cognitive demands. Multiple objects would further be organized along the phase of slower fluctuations (e.g., theta), potentially driven by saccades. Complex scene processing, involving covert attention and eye movements, would therefore be associated with multiple frequency changes in the alpha and lower frequency range. This framework embraces the idea of a hierarchical organization of visual processing, independent of environmental temporal dynamics.

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通过分层和动态多路复用进行视觉处理
复杂的自然环境需要高度灵活的机制来适应性地处理单一或多重刺激。神经元振荡是在神经系统中实现这种灵活性的理想候选机制。在此,我们提出了一个基于多路复用和相位编码方案的框架,用于构建人类在注意力引导下对复杂视觉场景的处理。重要的是,我们认为兴奋性的动态波动在幅度、频率和波形方面会随着时间的推移而迅速变化,也就是说,它们不一定是正弦或持续振荡。单个物体的不同元素将在α活动(7-14 赫兹)的一个周期(爆发)内得到处理,从而形成连贯的物体表征,同时在多个周期内分离多个物体。一个物体的每个元素都会在α相位上分别进行处理--表现为不同的伽玛频段爆发(>30 Hz)。由于每个α周期的处理能力是有限的,因此对象分辨率和注意焦点大小之间的反比关系确保了所提出的机制不受对象绝对复杂性的影响。这些波动的频率和波形取决于处理对象的性质和认知需求。多个物体将沿着较慢波动(如θ)的相位进一步组织起来,这可能是由眼球移动驱动的。因此,涉及隐蔽注意力和眼球运动的复杂场景处理将与阿尔法和较低频率范围内的多种频率变化相关联。这一框架包含了视觉处理分层组织的观点,与环境的时间动态无关。
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来源期刊
eNeuro
eNeuro Neuroscience-General Neuroscience
CiteScore
5.00
自引率
2.90%
发文量
486
审稿时长
16 weeks
期刊介绍: An open-access journal from the Society for Neuroscience, eNeuro publishes high-quality, broad-based, peer-reviewed research focused solely on the field of neuroscience. eNeuro embodies an emerging scientific vision that offers a new experience for authors and readers, all in support of the Society’s mission to advance understanding of the brain and nervous system.
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