{"title":"Creative production in the digital age: A network analysis of the digital game industry in China","authors":"Yarong Zhan , Tengfei Wang , Xuecheng Bi","doi":"10.1016/j.geoforum.2024.104158","DOIUrl":null,"url":null,"abstract":"<div><div>This paper aims to explore the impact of digital technology on the spatial organization of emerging creative industries. Using data related to China’s digital game industry, it analyzes the characteristics of the network structure of the digital game industry and its formation and evolution mechanisms. The findings indicate that a few large cities dominate the network structure of China’s digital game industry and that the significance of local administrative centers within the network is increasing. Even though firms can work remotely to finish a game, their production activities are still closely connected to the major game production centers through the digital platform. Moreover, it is non-geographic factors such as social relations and virtual proximity rather than geographical proximity that determine the network structure, and the role of geography is decreasing with the widespread use of digital technology. The evolving online labour and online distribution based on digital platforms have also influenced the construction of digital game industry networks.</div></div>","PeriodicalId":12497,"journal":{"name":"Geoforum","volume":"157 ","pages":"Article 104158"},"PeriodicalIF":3.4000,"publicationDate":"2024-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geoforum","FirstCategoryId":"90","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0016718524002197","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"GEOGRAPHY","Score":null,"Total":0}
引用次数: 0
Abstract
This paper aims to explore the impact of digital technology on the spatial organization of emerging creative industries. Using data related to China’s digital game industry, it analyzes the characteristics of the network structure of the digital game industry and its formation and evolution mechanisms. The findings indicate that a few large cities dominate the network structure of China’s digital game industry and that the significance of local administrative centers within the network is increasing. Even though firms can work remotely to finish a game, their production activities are still closely connected to the major game production centers through the digital platform. Moreover, it is non-geographic factors such as social relations and virtual proximity rather than geographical proximity that determine the network structure, and the role of geography is decreasing with the widespread use of digital technology. The evolving online labour and online distribution based on digital platforms have also influenced the construction of digital game industry networks.
期刊介绍:
Geoforum is an international, inter-disciplinary journal, global in outlook, and integrative in approach. The broad focus of Geoforum is the organisation of economic, political, social and environmental systems through space and over time. Areas of study range from the analysis of the global political economy and environment, through national systems of regulation and governance, to urban and regional development, local economic and urban planning and resources management. The journal also includes a Critical Review section which features critical assessments of research in all the above areas.