Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

IF 5.9 3区 管理学 Q1 BUSINESS Internet Research Pub Date : 2024-11-21 DOI:10.1108/intr-06-2024-1000
Jeanine Kirchner-Krath, Samanthi Dijkstra-Silva, Benedikt Morschheuser, Harald F.O. von Korflesch
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Abstract

Purpose

Given the urgency of corporate engagement in sustainable development, companies seek ways to involve their employees in sustainability efforts. In this regard, gamified systems have gained attention as a novel tool to promote sustainable employee behavior. However, as the research field matures, researchers and practitioners are confronted with a scattered academic landscape that makes it difficult to grasp how gamification can be designed to engage employees in sustainable behavior and to understand how gamification effects unfold at psychological, behavioral and corporate levels of sustainability.

Design/methodology/approach

This paper uses a systematic literature review to consolidate the existing knowledge on gamification designs and their effects on sustainable employee behavior.

Findings

Studies have explored a variety of utilitarian and achievement-, immersion- and social-related gameful affordances to promote positive behavior- and system-related psychological effects as a basis for employee engagement in sustainable behavior. However, the evidence regarding their impact on rational decision-making processes and overcoming the intention-action gap inherent in sustainability is still limited. Nevertheless, several studies in focused areas indicate the potential to elicit behavioral changes that drive sustainability outcomes at the corporate level as well.

Originality/value

Our study provides three main contributions. First, we develop a conceptual framework that illustrates how gamification can drive sustainable behavior in the workplace. Second, we derive seven agenda points to guide future research on gamification for corporate sustainability. Third, we deduce three practical approaches to use gamification as a strategic intervention to promote sustainable behavior in organizations.

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促进企业可持续发展的游戏系统:关于游戏化和企业员工可持续行为的系统回顾、概念框架和研究议程
目的鉴于企业参与可持续发展的紧迫性,企业想方设法让员工参与到可持续发展工作中来。在这方面,游戏化系统作为一种促进员工可持续行为的新工具受到了关注。然而,随着研究领域的不断成熟,研究人员和从业人员面临着一个分散的学术环境,很难把握游戏化如何设计来吸引员工参与可持续发展行为,也很难理解游戏化效应如何在心理、行为和企业可持续发展层面上展开。本文通过系统的文献综述,整合了有关游戏化设计及其对员工可持续行为影响的现有知识。研究结果研究人员探索了各种功利性、成就性、沉浸性和社交性的游戏功能,以促进积极的行为和系统相关的心理效应,为员工参与可持续行为奠定基础。然而,关于游戏对理性决策过程的影响以及克服可持续发展固有的意图-行动差距的证据仍然有限。尽管如此,一些重点领域的研究表明,这些研究也有可能引发行为变化,从而推动企业层面的可持续发展成果。首先,我们建立了一个概念框架,说明游戏化如何推动工作场所的可持续行为。其次,我们提出了七个议程要点,以指导未来有关游戏化促进企业可持续发展的研究。第三,我们推导出三种实用方法,将游戏化作为一种战略干预措施,促进组织中的可持续行为。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
期刊最新文献
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