Comparing college students' mood states among immersive virtual reality, non-immersive virtual reality, and traditional biking exercise.

IF 2.9 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES PLoS ONE Pub Date : 2024-11-21 eCollection Date: 2024-01-01 DOI:10.1371/journal.pone.0311113
Wenxi Liu, Daniel J McDonough, Zan Gao
{"title":"Comparing college students' mood states among immersive virtual reality, non-immersive virtual reality, and traditional biking exercise.","authors":"Wenxi Liu, Daniel J McDonough, Zan Gao","doi":"10.1371/journal.pone.0311113","DOIUrl":null,"url":null,"abstract":"<p><strong>Objectives: </strong>This study examined differences in young adults' mood states during immersive virtual reality (VR), non-immersive VR, and traditional exercise biking sessions.</p><p><strong>Design: </strong>Repeated-measure study design.</p><p><strong>Methods: </strong>Forty-nine college students (34 females; Mage = 23.6 years) completed three separate 20-minute exercise biking sessions: (1) immersive VR biking using the PlayStation 4 + VirZoom VR bike; (2) non-immersive VR biking using the Gamercize bike + Xbox 360; and (3) traditional stationary biking using the Spirit Fitness XBU55. Participants' mood states (anger, confusion, depression, fatigue, tension, and vigor) were assessed by using the Brunel Mood Scale after each session.</p><p><strong>Results: </strong>Statistically significant differences were observed between biking sessions for all components of mood [F (2, 96) = 3.84-278.56, p < 0.05, η2 = 0.07-0.85], except for tension (p > 0.05). Results indicated non-immersive VR biking yielded significantly higher anger compared to immersive VR biking; non-immersive VR biking yielded significantly higher confusion compared to immersive VR biking and traditional biking, respectively; immersive VR biking yielded significantly lower depression compared to traditional biking; both immersive VR biking and non-immersive VR biking yielded significantly lower fatigue compared to traditional biking; and immersive VR biking yielded significantly higher vigor compared to non-immersive VR biking) and traditional biking, respectively.</p><p><strong>Conclusion: </strong>Findings suggested the immersive VR-based biking exercise may facilitate in reducing the negative feelings, such as anger, fatigue, depression, and improving positive feeling, such as vigor, among college students. The immersive VR-based exercise appeared to be a feasible approach for motivating college students participating in physical activity and improving overall mood states.</p>","PeriodicalId":20189,"journal":{"name":"PLoS ONE","volume":"19 11","pages":"e0311113"},"PeriodicalIF":2.9000,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PLoS ONE","FirstCategoryId":"103","ListUrlMain":"https://doi.org/10.1371/journal.pone.0311113","RegionNum":3,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"Q1","JCRName":"MULTIDISCIPLINARY SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

Objectives: This study examined differences in young adults' mood states during immersive virtual reality (VR), non-immersive VR, and traditional exercise biking sessions.

Design: Repeated-measure study design.

Methods: Forty-nine college students (34 females; Mage = 23.6 years) completed three separate 20-minute exercise biking sessions: (1) immersive VR biking using the PlayStation 4 + VirZoom VR bike; (2) non-immersive VR biking using the Gamercize bike + Xbox 360; and (3) traditional stationary biking using the Spirit Fitness XBU55. Participants' mood states (anger, confusion, depression, fatigue, tension, and vigor) were assessed by using the Brunel Mood Scale after each session.

Results: Statistically significant differences were observed between biking sessions for all components of mood [F (2, 96) = 3.84-278.56, p < 0.05, η2 = 0.07-0.85], except for tension (p > 0.05). Results indicated non-immersive VR biking yielded significantly higher anger compared to immersive VR biking; non-immersive VR biking yielded significantly higher confusion compared to immersive VR biking and traditional biking, respectively; immersive VR biking yielded significantly lower depression compared to traditional biking; both immersive VR biking and non-immersive VR biking yielded significantly lower fatigue compared to traditional biking; and immersive VR biking yielded significantly higher vigor compared to non-immersive VR biking) and traditional biking, respectively.

Conclusion: Findings suggested the immersive VR-based biking exercise may facilitate in reducing the negative feelings, such as anger, fatigue, depression, and improving positive feeling, such as vigor, among college students. The immersive VR-based exercise appeared to be a feasible approach for motivating college students participating in physical activity and improving overall mood states.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
比较大学生在沉浸式虚拟现实、非沉浸式虚拟现实和传统自行车运动中的情绪状态。
研究目的本研究考察了年轻人在沉浸式虚拟现实(VR)、非沉浸式虚拟现实和传统自行车运动过程中的情绪状态差异:设计:重复测量研究设计:49 名大学生(34 名女性;年龄 = 23.6 岁)分别完成了三个 20 分钟的自行车运动:(1)使用 PlayStation 4 + VirZoom VR 自行车进行沉浸式 VR 自行车运动;(2)使用 Gamercize 自行车 + Xbox 360 进行非沉浸式 VR 自行车运动;(3)使用 Spirit Fitness XBU55 进行传统的固定自行车运动。每次训练后,使用布鲁内尔情绪量表对参与者的情绪状态(愤怒、困惑、抑郁、疲劳、紧张和活力)进行评估:结果:除了紧张感(P > 0.05)外,不同骑车环节之间所有情绪成分的差异均有统计学意义[F (2, 96) = 3.84-278.56,P < 0.05,η2 = 0.07-0.85]。结果表明,与沉浸式VR骑车相比,非沉浸式VR骑车产生的愤怒情绪显著较高;与沉浸式VR骑车和传统骑车相比,非沉浸式VR骑车产生的困惑情绪显著较高;与传统骑车相比,沉浸式VR骑车产生的抑郁情绪显著较低;与传统骑车相比,沉浸式VR骑车和非沉浸式VR骑车产生的疲劳情绪显著较低;与非沉浸式VR骑车和传统骑车相比,沉浸式VR骑车产生的活力情绪显著较高:研究结果表明,基于沉浸式 VR 的自行车运动有助于减少大学生的愤怒、疲劳、抑郁等负面情绪,并提高活力等积极情绪。沉浸式 VR 运动似乎是激励大学生参加体育锻炼和改善整体情绪状态的一种可行方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
PLoS ONE
PLoS ONE 生物-生物学
CiteScore
6.20
自引率
5.40%
发文量
14242
审稿时长
3.7 months
期刊介绍: PLOS ONE is an international, peer-reviewed, open-access, online publication. PLOS ONE welcomes reports on primary research from any scientific discipline. It provides: * Open-access—freely accessible online, authors retain copyright * Fast publication times * Peer review by expert, practicing researchers * Post-publication tools to indicate quality and impact * Community-based dialogue on articles * Worldwide media coverage
期刊最新文献
Comparing the impact of contextual associations and statistical regularities in visual search and attention orienting. Shared decision making applied to self-management program for hypertensive patients: A scoping review protocol. Identification of gully erosion activity and its influencing factors: A case study of the Sunshui River Basin. Complex regional pain syndrome after distal radius fracture: A survey of current practices. Compound 4f, a novel brain-penetrant reversible monoacylglycerol inhibitor, ameliorates neuroinflammation, neuronal cell loss, and cognitive impairment in mice with kainic acid-induced neurodegeneration.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1