{"title":"Effects of group-based virtual reality training on activities of daily living and functional outcomes in older adults: a randomised control trial.","authors":"Oznur Fidan, Humeyra Kiloatar, Ertugrul Colak, Deran Oskay","doi":"10.1080/17483107.2024.2431051","DOIUrl":null,"url":null,"abstract":"<p><p>Virtual reality training (VRT), a fun, inexpensive and accessible technology, has the potential to improve activities of daily living (ADL) and functional status in older adults. The potential impact of VRT can be increased through group-based training. The aim of this study was to investigate the effect of group- based VRT on ADL and functional outcomes in older adults over 65 years of age. Forty-three older adults included in the study were randomized into three groups (group- based VRT, individual VRT and control group). VRT was performed with Xbox 360 Kinect twice a week for 8 weeks. Each session lasted 45 min. Physical activity level, satisfaction level with physical activity, mood, mobility and balance performance, functional exercise capacity and ADL were evaluated. 36 people completed the study. A significant group × time interaction was found in Timed Up and Go test (TUG) (F [2, 57] = 8.60; η<sup>2</sup>= 0.004, P= <.001) and in Single Leg Stance Test (SLST)) (F [2, 57] = 5.69; η<sup>2</sup>= 8.509 × 10<sup>-4</sup>, P= <.007). After 8 weeks group- based VRT showed better scores in overall TUG (<i>p</i> < .001) and SLST (<i>p</i>= .015), whereas individual VRT and control group did not exhibit significant changes. Our results suggested that 8 weeks group- based VRT could improve mobility and balance performance in older adults.</p>","PeriodicalId":47806,"journal":{"name":"Disability and Rehabilitation-Assistive Technology","volume":" ","pages":"1-12"},"PeriodicalIF":1.9000,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Disability and Rehabilitation-Assistive Technology","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/17483107.2024.2431051","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual reality training (VRT), a fun, inexpensive and accessible technology, has the potential to improve activities of daily living (ADL) and functional status in older adults. The potential impact of VRT can be increased through group-based training. The aim of this study was to investigate the effect of group- based VRT on ADL and functional outcomes in older adults over 65 years of age. Forty-three older adults included in the study were randomized into three groups (group- based VRT, individual VRT and control group). VRT was performed with Xbox 360 Kinect twice a week for 8 weeks. Each session lasted 45 min. Physical activity level, satisfaction level with physical activity, mood, mobility and balance performance, functional exercise capacity and ADL were evaluated. 36 people completed the study. A significant group × time interaction was found in Timed Up and Go test (TUG) (F [2, 57] = 8.60; η2= 0.004, P= <.001) and in Single Leg Stance Test (SLST)) (F [2, 57] = 5.69; η2= 8.509 × 10-4, P= <.007). After 8 weeks group- based VRT showed better scores in overall TUG (p < .001) and SLST (p= .015), whereas individual VRT and control group did not exhibit significant changes. Our results suggested that 8 weeks group- based VRT could improve mobility and balance performance in older adults.