Garment Animation NeRF with Color Editing

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-10-09 DOI:10.1111/cgf.15178
Renke Wang, Meng Zhang, Jun Li, Jian Yang
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Abstract

Generating high-fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often require repetitive steps in response to updates in character motion, rendering viewpoint changes, or appearance edits. Although recent neural rendering offers an efficient solution for computationally intensive processes, it struggles with rendering complex garment animations containing fine wrinkle details and realistic garment-and-body occlusions, while maintaining structural consistency across frames and dense view rendering. In this paper, we propose a novel approach to directly synthesize garment animations from body motion sequences without the need for an explicit garment proxy. Our approach infers garment dynamic features from body motion, providing a preliminary overview of garment structure. Simultaneously, we capture detailed features from synthesized reference images of the garment's front and back, generated by a pre-trained image model. These features are then used to construct a neural radiance field that renders the garment animation video. Additionally, our technique enables garment recoloring by decomposing its visual elements. We demonstrate the generalizability of our method across unseen body motions and camera views, ensuring detailed structural consistency. Furthermore, we showcase its applicability to color editing on both real and synthetic garment data. Compared to existing neural rendering techniques, our method exhibits qualitative and quantitative improvements in garment dynamics and wrinkle detail modeling. Code is available at https://github.com/wrk226/GarmentAnimationNeRF.

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带有色彩编辑功能的服装动画 NeRF
通过从建模到渲染的传统工作流程生成高保真服装动画既繁琐又昂贵。这些工作流程通常需要重复步骤,以应对角色运动更新、渲染视角变化或外观编辑。虽然最新的神经渲染技术为计算密集型流程提供了高效的解决方案,但在渲染包含精细褶皱细节和逼真的服装与人体遮挡物的复杂服装动画时,同时保持跨帧和密集视图渲染的结构一致性方面,它却显得力不从心。在本文中,我们提出了一种新方法,可直接从人体运动序列合成服装动画,而无需明确的服装代理。我们的方法可从身体运动中推断服装动态特征,提供服装结构的初步概览。与此同时,我们还能从预先训练好的图像模型生成的服装正面和背面合成参考图像中捕捉详细特征。然后利用这些特征构建神经辐射场,渲染服装动画视频。此外,我们的技术还能通过分解服装的视觉元素来实现服装的重新着色。我们展示了我们的方法在未知身体运动和摄像机视图中的通用性,确保了细节结构的一致性。此外,我们还展示了在真实和合成服装数据上进行色彩编辑的适用性。与现有的神经渲染技术相比,我们的方法在服装动态和褶皱细节建模方面有质的和量的改进。代码见 https://github.com/wrk226/GarmentAnimationNeRF。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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