From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2024-11-26 DOI:10.1556/2006.2024.00059
Alessandro Giardina, Loïs Fournier, Vladan Starcevic, Daniel L King, Maria Di Blasi, Adriano Schimmenti, Joël Billieux
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Abstract

Background: In the Compensatory-Dissociative Online Gaming (C-DOG; Giardina et al., 2024) model, we proposed a continuum from compensatory to dissociative gaming involvement. This continuum represents different degrees of integration between physical and virtual environments with three core processes - Active Escapism, Escape, and Dissociation - and two peripheral processes - Gaming-Related Relaxation and Body-Mind Detachment. Here, we developed and tested a multidimensional measure based on this model.

Method: We capitalized on existing items for measuring escapism and dissociation and we generated new items consistent with the hypothesized model dimensions. A total of 54 items were administered to 1,176 online gamers playing different game genres, together with measures of problematic gaming, passion for gaming, and other psychological distress indicators.

Results: Exploratory and confirmatory factor analyses yielded a six-factor, 36-item structure, with multiple hierarchical regression analyses highlighting unique associations with other psychological constructs assessed.

Discussion: The following factors were identified: (1) Emotional Displacement - redirection of negative emotion into the game with associated relaxation; (2) Absorption - detachment of the player from time and space while gaming; (3) Active Escapism - simulative use of the game to compensate for lack of self-confidence in reaching physical life objectives; (4) Virtual Withdrawal - maladaptive gaming to balance impaired social functioning, predicted by traumatic experiences and pervasive depression; (5) Dissociative Regulation - dysfunctional level of engagement associated with excessive anxiety; (6) Failure Escape - problematic avoidance via gaming related to fear of future failures.

Conclusions: The C-DOG factors identify critical psychological processes associated with problematic gaming, with relevant research and clinical implications.

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从主动逃避到虚拟退缩:补偿-解离网络游戏量表(C-DOGs)的验证。
背景:在补偿性-解离性网络游戏(C-DOG;Giardina 等人,2024 年)模型中,我们提出了一个从补偿性到解离性游戏参与的连续体。这个连续体代表了物理环境和虚拟环境之间不同程度的融合,包括三个核心过程--主动逃避、逃避和解离,以及两个外围过程--游戏相关放松和身心分离。在此,我们根据这一模型开发并测试了一种多维测量方法:方法:我们利用了现有的逃避现实和解离的测量项目,并根据假设的模型维度编制了新的项目。我们对 1176 名玩不同类型游戏的网络游戏玩家进行了问卷调查,共设计了 54 个项目,同时还对游戏问题、游戏热情和其他心理困扰指标进行了测量:结果:探索性和确认性因素分析得出了一个包含 36 个项目的六因素结构,多重分层回归分析强调了与其他心理结构评估的独特关联:讨论:确定了以下因素:(1) 情绪置换--将负面情绪转移到游戏中,并随之放松;(2) 吸收--玩家在游戏中脱离时间和空间;(3) 主动逃避--模拟使用游戏来弥补在实现物质生活目标方面缺乏自信;(4) 虚拟退出(Virtual Withdrawal)--通过畸形游戏来平衡因创伤经历和普遍抑郁而受损的社会功能;(5) 分离调节(Dissociative Regulation)--与过度焦虑有关的功能失调的参与程度;(6) 逃避失败(Failure Escape)--通过游戏逃避与对未来失败的恐惧有关的问题。结论C-DOG因素确定了与问题游戏相关的关键心理过程,具有相关的研究和临床意义。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs). Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning. Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity. User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution. Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate.
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