Effect of a Hydration Game-Based Learning Program in Improving Fluid Intake and Hydration Status in Institutional Residents.

Li-Chan Lin, Ting-Wei Chen, Yi-Heng Chen, Shiao-Chi Wu
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Abstract

Background: Approximately 50% of residents living in institutions have insufficient fluid intake, and 20%-30% experience dehydration. Implementing strategies that effectively increase fluid intake is crucial to preventing dehydration-related complications and reducing complications and comorbidities in this population.

Purpose: This study was designed to explore the effects on fluid intake and hydration status of a hydration game-based learning program in institutional residents.

Methods: A single-blind, cluster, randomized controlled trial was conducted. Sixty-four subjects from five long-term care facilities in northern Taiwan were randomly assigned to either an experimental or control group. The experimental group received a 40-minute game-based hydration care program intervention twice weekly for 8 weeks. The control group received routine care. The data obtained were analyzed using generalized estimating equation analysis to verify changes in observed variables in the two groups at 4 and 8 weeks (during and immediately after the intervention).

Results: The results showed a significant improvement in fluid intake in the experimental group at 4 and 8 weeks (p = .002 and p < .001, respectively). In terms of dehydration-related indicators, although total body water was significantly improved at 8 weeks in the experimental group (p = .009), no significant improvement was found in urine-specific gravity. In terms of signs of possible urinary tract infection, the experimental group showed significant improvement in urine leukocytes (p = .029) and nitrites (p = .004) at 8 weeks.

Conclusions/implications for practice: The findings of this study support the positive effects of applying the concept of uncertain rewards and game-based learning in institutional group activities. Specifically, the interventions increased social interaction and enhanced enjoyment of drinking. The findings call for nursing professionals at institutions to offer similar hydration game-based learning programs as part of residents' daily activities to improve fluid intake.

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基于水合游戏的学习计划对改善住院病人液体摄入和水合状态的效果。
背景:生活在养老院中的居民约有 50% 摄入的液体不足,20%-30% 出现脱水。实施有效增加液体摄入量的策略对于预防脱水相关并发症、减少该人群的并发症和合并症至关重要。目的: 本研究旨在探讨基于游戏的水合学习项目对住院患者液体摄入量和水合状态的影响:方法:进行了一项单盲、分组、随机对照试验。来自台湾北部 5 家长期护理机构的 64 名受试者被随机分配到实验组或对照组。实验组接受每周两次、每次 40 分钟、以游戏为基础的水合护理计划干预,为期 8 周。对照组接受常规护理。采用广义估计方程分析法对所获得的数据进行分析,以验证两组在 4 周和 8 周(干预期间和干预后)观察到的变量变化:结果显示,实验组的液体摄入量在 4 周和 8 周时有明显改善(p = .002 和 p < .001)。在与脱水相关的指标方面,虽然实验组在 8 周时体内总水量有了明显改善(p = .009),但尿液比重却没有明显改善。在可能的尿路感染迹象方面,实验组的尿液白细胞(p = 0.029)和亚硝酸盐(p = 0.004)在 8 周时有明显改善:本研究结果支持在机构小组活动中应用不确定奖励和游戏式学习概念的积极效果。具体来说,干预措施增加了社交互动,提高了饮酒的乐趣。研究结果呼吁机构中的护理专业人员在居民的日常活动中提供类似的基于游戏的水合学习计划,以提高液体摄入量。
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