Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens

IF 0.6 4区 心理学 Q4 PSYCHOLOGY Pratiques Psychologiques Pub Date : 2024-11-01 DOI:10.1016/j.prps.2024.05.001
F. Lecêtre , N. Marco , C. Méjean , N. Blanc , F. Cousson-Gélie
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引用次数: 0

Abstract

Introduction

The impact of diet on disease development is well established. Early intervention is crucial as food choices and dietary habits are established in childhood and adolescence. Epidaure Market is an online supermarket simulation designed for widespread use, particularly in educational settings to influence food choices. Schools provide a suitable context for preventive interventions, reaching at a low cost a large number of individuals while remaining mindful of health inequalities.

Objective

To develop an intervention aligned with school curricula addressing various aspects of sustainability of food choices, easily implementable by science teachers using the Epidaure Market game.

Method

The Evaluation Action Approach was employed, drawing on scientific literature and experiential knowledge to develop the intervention. Behavior change techniques were then used to operationalize theoretical variables.

Results

The Evaluation Action Approach identified and selected different variables (self-efficacy, attitudes, subjective norms, outcome expectations, knowledges and skills) to influence adolescents’ food motives related to sustainability. Each variable was targeted by two to four effective behavior change techniques. Three prevention sessions, tailored to school curricula, were developed around the virtual supermarket. These sessions are accessible online through an interactive platform.

Discussion

This intervention is inspired by behavior change theories derived from psychology and proposes a methodology for developing interventions grounded in scientific literature and experiential knowledge.
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Epidaure Market:开发一款关于可持续食品的严肃游戏,以学校为中心,面向大学生进行干预。
饮食对疾病发展的影响已得到充分证实。早期干预至关重要,因为食物选择和饮食习惯是在儿童和青少年时期形成的。Epidaure Market是一款在线模拟超市,旨在广泛使用,特别是在教育环境中影响食物选择。学校为预防性干预提供了适当的环境,以低成本惠及大量个人,同时注意到保健不平等现象。目的开发一种与学校课程相一致的干预措施,解决食物选择可持续性的各个方面,科学教师可以使用Epidaure Market游戏轻松实施。方法采用评价行动法,借鉴科学文献和经验知识制定干预措施。然后使用行为改变技术来操作理论变量。结果评价行动方法识别并选择了影响青少年可持续性食物动机的不同变量(自我效能感、态度、主观规范、结果期望、知识和技能)。每个变量都以两到四种有效的行为改变技术为目标。围绕虚拟超市开发了三个针对学校课程的预防课程。这些课程可以通过一个互动平台在线访问。本干预措施的灵感来自于源自心理学的行为改变理论,并提出了一种基于科学文献和经验知识的干预方法。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
19
审稿时长
81 days
期刊介绍: Pratiques psychologiques is an official publication of the ''Société française de psychologie''. It publishes thematic issues, and concentrates on the applications in the psychological practice. It covers all fields of psychology.
期刊最新文献
Editorial Board L’evidence-based practice en psychologie : une approche tripartite souvent mal comprise Difficultés et dispositifs d’aide en lecture à la fin du CP dans la cohorte ELFE. Quelques pistes de réflexion pour la pratique du psychologue de l’Éducation nationale Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens Remerciements aux lecteurs
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