Action observation with motor simulation of reactive stepping: A randomized study in older adults with a history of falls

Lotte Hagedoorn , Aurora Ruiz-Rodríguez , Ilse Leijen , Edwin van Asseldonk , Vivian Weerdesteyn
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Abstract

Background

Perturbation-based training improves reactive stepping responses to prevent falling following a loss-of-balance. As there is currently no safe and feasible method for home-based practice, this randomized study investigated whether action observation with motor simulation (AOMS) of balance recovery improves reactive stepping in older adults with a history of falls. Additionally, we evaluated whether effects differ between AOMS of a human actor in the same experimental context or of an avatar in a virtual world.

Methods

Seventy participants with a history of falls (68.3 ± 5.2y/o;52f) were subjected to 20 balance perturbations eliciting backward reactive steps. The AOMS group was tested after simulation of 20 reactive steps demonstrated by either a human actor (HumanAOMS) or a virtual avatar (AvatarAOMS). The control group was tested without prior observation. The primary outcome was reactive step quality, quantified as the leg angle at stepping-foot contact.

Results

Differences between groups in the first perturbation trial were not significant. Upon repeated trials, both AOMS groups improved reactive step quality substantially faster than the control group. AOMS participants required on average five repetitions to achieve a reactive step quality that was no longer different from final performance in the last trial, whereas the control group needed ten. Both HumanAOMS and AvatarAOMS yielded similar gains.

Conclusions

The lack of effect in the first trial suggests that AOMS alone may not be sufficient for preventing real-life falls in this population. A next step would be to investigate whether this could be achieved by combining brief real perturbation practice with AOMS.
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运动模拟反应性步进的动作观察:一项有跌倒史的老年人的随机研究。
背景:基于扰动的训练提高了反应性步进反应,以防止失去平衡后跌倒。由于目前没有安全可行的家庭实践方法,本随机研究调查了运动模拟(AOMS)平衡恢复的动作观察是否能改善有跌倒史的老年人的反应性步进。此外,我们评估了在相同的实验环境中,人类演员的AOMS和虚拟世界中的化身的AOMS的效果是否不同。方法:70名有跌倒史(68.3 ± 5.2y/o;52f)的参与者进行20次平衡扰动,引起后退反应步骤。AOMS组在模拟20个反应步骤后进行测试,这些步骤由真人演员(HumanAOMS)或虚拟化身(AvatarAOMS)演示。对照组不作任何观察。主要结果是反应性台阶质量,量化为脚与脚接触时的腿部角度。结果:第一次摄动试验组间差异无统计学意义。经过反复试验,两个AOMS组改善反应步骤质量的速度都明显快于对照组。AOMS参与者平均需要五次重复才能达到与上次试验中的最终表现不再不同的反应步骤质量,而对照组则需要十次。HumanAOMS和AvatarAOMS都取得了类似的成果。结论:在第一次试验中缺乏效果表明单独的AOMS可能不足以预防这一人群现实生活中的跌倒。下一步将是研究是否可以通过将短暂的实际扰动实践与AOMS相结合来实现这一目标。
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来源期刊
Experimental gerontology
Experimental gerontology Ageing, Biochemistry, Geriatrics and Gerontology
CiteScore
6.70
自引率
0.00%
发文量
0
审稿时长
66 days
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