Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS IEEE Transactions on Learning Technologies Pub Date : 2024-11-06 DOI:10.1109/TLT.2024.3492352
Peter H. F. Ng;Peter Q. Chen;Astin C. H. Wu;Ken S. K. Tai;Chen Li
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Abstract

This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a “STEM with meaning” approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage, explore, explain, elaborate, and evaluate), seeks to move beyond traditional lecture-based methods by promoting a deeper understanding of technology's societal impacts.Through a comparative analysis involving experimental and comparison groups, we evaluate the cycle's effectiveness in enhancing students' problem-solving skills, empathy, knowledge application, and sense of social responsibility—essential qualities for successful social entrepreneurs. This article contributes to the burgeoning field of entrepreneurship education by demonstrating the value of a pedagogical approach that combines AI, ML, and game development with a strong emphasis on social entrepreneurship. Our results advocate a shift toward educational models that prepare students with technical skills and the awareness and capabilities needed to address complex social issues. Through this research, we highlight the critical role of innovative teaching methods in cultivating the next generation of socially responsible entrepreneurs, thereby enriching both the educational landscape and society at large.
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重新构想STEM学习:社会企业家传统学习方法与服务学习方法的比较分析
本研究考察了一个实践教学周期,旨在将尖端技术(人工智能(AI)和机器学习(ML)游戏开发)和社会企业家精神整合到“有意义的STEM”方法中。这种循环植根于服务学习和5E建构主义教学模式(参与、探索、解释、阐述和评估),旨在通过促进对技术社会影响的更深入理解,超越传统的基于讲座的方法。通过实验组和对照组的对比分析,我们评估了该循环在提高学生解决问题的能力、同理心、知识应用和社会责任感方面的有效性,这些都是成功的社会企业家所必需的品质。本文通过展示将AI, ML和游戏开发与社会创业相结合的教学方法的价值,为新兴的创业教育领域做出了贡献。我们的研究结果提倡一种教育模式的转变,即培养学生的技术技能以及解决复杂社会问题所需的意识和能力。通过这项研究,我们强调了创新教学方法在培养下一代具有社会责任感的企业家方面的关键作用,从而丰富了教育景观和整个社会。
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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