The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support.

IF 3.2 3区 心理学 Q2 PSYCHOLOGY, CLINICAL Psychology Research and Behavior Management Pub Date : 2024-12-03 eCollection Date: 2024-01-01 DOI:10.2147/PRBM.S486250
Yan Zhang, Jinhui Zhou, Fei Wang, Ying Chen, Xin Zhou, Yuxian Yan, Jiaming Luo
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Abstract

Purpose: Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, while the mechanisms underlying this association remain unclear. Based on the Self-Determination Theory, this study establishes a moderated mediation model to test the mediating roles of basic psychological need satisfaction and frustration between cyberbullying victimization and Internet gaming addiction, as well as the moderating role of parental autonomy support in this mediating effect.

Methods: 2819 college students were surveyed using self-reported questionnaires about cyberbullying victimization, basic psychological need satisfaction and frustration, parental autonomy support, and Internet gaming addiction. SPSS 24.0 was utilized to analyze the correlations between variables, and Amos 24.0 was employed to test the structural equation model of this study.

Results: Cyberbullying victimization was found to significantly predict Internet gaming addiction positively. Basic psychological need satisfaction and frustration played partial mediating roles between cyberbullying victimization and Internet gaming addiction respectively. Parental autonomy support further moderated the first half of the mediated model pathway. Specifically, the impact of cyberbullying victimization on basic psychological need satisfaction and frustration are more obvious among college students with high level of parental autonomy support.

Conclusion: The findings advance our understanding of how cyberbullying victimization affects Internet gaming addiction.Within the college environment, reducing cyberbullying victimization could prevent Internet gaming addiction. Furthermore, enhancing basic psychological need satisfaction, reducing basic psychological need frustration, and reinforcing parental autonomy support among college students who have experienced cyberbullying would be effective to prevent Internet gaming addiction.

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网络欺凌受害对大学生网络游戏成瘾的影响:基本心理需求满足和挫败感的中介作用,以及父母自主支持的调节作用
目的:在中国,网络欺凌受害与网络游戏成瘾之间的关系研究有限,而这种关联的机制尚不清楚。基于自我决定理论,本研究建立了一个有调节的中介模型,以检验基本心理需求满足和挫败感在网络欺凌受害与网络游戏成瘾之间的中介作用,以及父母自主支持在这一中介效应中的调节作用。方法:采用自述问卷对2819名大学生进行网络欺凌受害、基本心理需求满足与挫败感、父母自主支持、网络游戏成瘾等方面的调查。采用SPSS 24.0分析变量之间的相关性,采用Amos 24.0对本研究的结构方程模型进行检验。结果:网络欺凌受害对网络游戏成瘾有显著正向预测作用。基本心理需求满足和挫败感分别在网络欺凌受害与网络游戏成瘾之间起部分中介作用。父母自主支持进一步调节了前半部分的中介模型通路。其中,在父母自主支持水平较高的大学生中,网络欺凌受害对基本心理需求满意度和挫败感的影响更为明显。结论:这一发现促进了我们对网络欺凌受害者如何影响网络游戏成瘾的理解。在大学环境中,减少网络欺凌受害者可以预防网络游戏成瘾。此外,提高网络欺凌大学生的基本心理需求满意度、减少基本心理需求挫败感、加强父母自主支持对预防网络游戏成瘾有显著效果。
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来源期刊
CiteScore
4.50
自引率
4.70%
发文量
341
审稿时长
16 weeks
期刊介绍: Psychology Research and Behavior Management is an international, peer-reviewed, open access journal focusing on the science of psychology and its application in behavior management to develop improved outcomes in the clinical, educational, sports and business arenas. Specific topics covered in the journal include: -Neuroscience, memory and decision making -Behavior modification and management -Clinical applications -Business and sports performance management -Social and developmental studies -Animal studies The journal welcomes submitted papers covering original research, clinical studies, surveys, reviews and evaluations, guidelines, expert opinion and commentary, case reports and extended reports.
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