Association of types of on-screen content with mental health problems among Chinese adolescents.

IF 6 2区 医学 Q1 PEDIATRICS European Child & Adolescent Psychiatry Pub Date : 2024-12-20 DOI:10.1007/s00787-024-02632-2
Chengcheng Zhang, Weijing Peng, Zhiyan Chen, Cong Lai, Shuiyuan Xiao, Mi Hu
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Abstract

Excessive screen time was associated with mental health problems, yet whether the associations differ by screen content types remain unknown. Here, we conducted a cross-sectional study of adolescents from 156 junior and high school to investigate the association of types of on-screen content with mental health problems in China. The exposure variable was screen exposure, measured by the self-reported questionnaire. Symptoms of depression and anxiety were assessed by Patient Health Questionnaire-9 (PHQ-9) and Generalized Anxiety Disorder Scale-7 (GAD-7), respectively. Suicide-related behavior was adapted from the Centers for Disease Control's Youth Risk Behavior Surveillance. Generalized linear models and network analysis were performed. Of the 15,194 adolescents included in the final analysis, 8,019 were males and mean (SD) age was 14.50 (1.68) years. 34.6% of adolescents had an average screen time of ≥ 4 h/day on weekends. The most frequently used screen contents (≥ 4 h/d) were electronic games (9.1%), followed by short video (6.6%). Learning online had strong associations with depression (OR = 2.03, 95%CI: 1.29-3.11, P = 0.002) and anxiety (OR = 2.05, 95%CI: 1.24-3.27, P = 0.004) symptoms. The associations between on-screen content and mental health varied. The strongest edges linked to screen content types were edge between "Electronic games" and "Anhedonia" in the network model. "Control worry" was the most central nodes, followed by "Irritable" and "Worry A Lot". Findings suggested that both screen time and different types of screen content were associated with mental health problems among adolescents. Limiting screen exposure and developing effective interventions to improve mental health should be a priority.

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屏幕内容类型与中国青少年心理健康问题的关系
过多的屏幕时间与心理健康问题有关,但这种联系是否因屏幕内容类型而异尚不清楚。在此,我们对中国156名初中生和高中生进行了横断面研究,以调查屏幕内容类型与心理健康问题的关系。暴露变量是屏幕暴露,通过自我报告的问卷来测量。抑郁和焦虑症状分别通过患者健康问卷-9 (PHQ-9)和广泛性焦虑障碍量表-7 (GAD-7)进行评估。与自杀相关的行为来自疾病控制中心的青少年危险行为监测。进行了广义线性模型和网络分析。在最终分析的15,194名青少年中,男性8,019人,平均(SD)年龄为14.50(1.68)岁。34.6%的青少年周末的平均屏幕时间≥4小时/天。最常使用的屏幕内容(≥4小时/天)是电子游戏(9.1%),其次是短视频(6.6%)。在线学习与抑郁(OR = 2.03, 95%CI: 1.29-3.11, P = 0.002)和焦虑(OR = 2.05, 95%CI: 1.24-3.27, P = 0.004)症状有很强的相关性。屏幕内容与心理健康之间的联系各不相同。在网络模型中,与屏幕内容类型相关的最强边缘是“电子游戏”和“快感缺乏症”之间的边缘。“控制焦虑”是最中心的节点,其次是“易怒”和“担心很多”。研究结果表明,屏幕时间和不同类型的屏幕内容都与青少年的心理健康问题有关。限制屏幕暴露和制定有效干预措施以改善心理健康应成为优先事项。
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来源期刊
CiteScore
12.80
自引率
4.70%
发文量
186
审稿时长
6-12 weeks
期刊介绍: European Child and Adolescent Psychiatry is Europe''s only peer-reviewed journal entirely devoted to child and adolescent psychiatry. It aims to further a broad understanding of psychopathology in children and adolescents. Empirical research is its foundation, and clinical relevance is its hallmark. European Child and Adolescent Psychiatry welcomes in particular papers covering neuropsychiatry, cognitive neuroscience, genetics, neuroimaging, pharmacology, and related fields of interest. Contributions are encouraged from all around the world.
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