Angela Ancona, Francesco Corea, Camilla Lombardo, Donatella Gentili, Antonio Mistretta
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引用次数: 0
Abstract
Background: The use of playful tools to promote children's and adolescents' health in schools is growing. Educational games are proven tools for promoting virtuous behaviours. This systematic review explores the significance of serious games in promoting health education among young audiences, particularly about hand, oral and respiratory hygiene, immunisation, antimicrobial resistance (AMR) and sexually transmitted infections.
Methods: This study was conducted in March 2023 on PubMed, Scopus, Web of Science and Embase using the population, exposure, outcome, and study design framework (PEOS). Articles in English and Italian were published within the past decade regarding campaigns with educational games on hygiene for students aged 3 to 19 years who do not have chronic conditions or disabilities. Final screening resulted in including the study of 40 articles of the 1,577 records initially extracted.
Results: The results indicate that play positively influences the quality of learning. Serious games have been demonstrated to have a high potential in child and adolescent health education campaigns.
Conclusions: Games can effectively engage young individuals, promote healthy behaviors, prevent diseases and enhance health literacy. As serious games continue to evolve, further research and collaboration are needed to utilize their full potential to improve children's and adolescents' health and well-being worldwide.
背景:越来越多的学校使用好玩的工具来促进儿童和青少年的健康。教育游戏被证明是促进良好行为的工具。本系统综述探讨了严肃游戏在促进年轻受众健康教育方面的意义,特别是关于手部、口腔和呼吸卫生、免疫、抗菌素耐药性(AMR)和性传播感染的教育。方法:本研究于2023年3月在PubMed、Scopus、Web of Science和Embase上使用人群、暴露、结果和研究设计框架(PEOS)进行。在过去十年中,以英语和意大利语发表了关于为3至19岁无慢性疾病或残疾的学生开展卫生教育游戏运动的文章。最后的筛选结果包括了最初提取的1577份记录中的40篇文章的研究。结果:游戏对学习质量有正向影响。严肃游戏已被证明在儿童和青少年健康教育运动中具有很大的潜力。结论:游戏可以有效地吸引年轻人,促进健康行为,预防疾病,提高健康素养。随着严肃游戏的不断发展,需要进一步的研究和合作,以充分利用其潜力,改善全世界儿童和青少年的健康和福祉。