Understanding esports player preferences: which self-definitional needs drive their satisfaction?

IF 5.9 3区 管理学 Q1 BUSINESS Internet Research Pub Date : 2024-12-26 DOI:10.1108/intr-02-2024-0305
Weisha Wang, Wentong Liu, Haiming Hang, Zhifeng Chen
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Abstract

Purpose

Esports is emerging as a global sensation, yet its distinctive nature complicates our understanding of players' motivations. This study leverages self-hierarchy and self-determination theories to examine the motivations that define players at individual, relational, and community levels, seeking to identify which motivations are most valued.

Design/methodology/approach

A mixed-method approach was employed, focusing on Honor of Kings esports players in China to explore the answers to the research questions. First, semi-structured interviews were conducted to uncover self-definitional motivations at various levels. Second, a quantitative study was conducted with 607 regular Honor of Kings players to empirically examine the effects of the identified motivations on satisfaction.

Findings

The qualitative and quantitative data results reveal that self-efficacy and self-worth at the individual level, recognition and emotional attachment from close others at the relational-self level, and cocreation and belongingness at the collective level positively influence game satisfaction. More importantly, self-definitional motivations at the relational level are valued the most. Additionally, identification with a game character moderates the effects of self-definitional motivation at the collective level and emotional attachment at the relational-self level.

Originality/value

This research delves into players' motivations for engaging with Honor of Kings, anchored in self-hierarchy and self-determination theories. It uncovers that motivations rooted in different aspects of self-identity have distinct associations with players’ satisfaction level. This suggests a vital strategy for game designers and operators to adopt: to enhance player satisfaction, they should specifically address and emphasize the aspects of self-identity that matter most to their audience.

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理解电子竞技玩家的偏好:哪些自我定义的需求驱动着他们的满足感?
电子竞技正在成为一种全球性的轰动,但其独特的性质使我们对玩家动机的理解变得复杂。本研究利用自我层次和自我决定理论,从个人、关系和社区层面考察定义玩家的动机,试图确定哪些动机是最重要的。设计/方法/方法采用混合方法,以《王者荣耀》中国电竞玩家为研究对象,探索研究问题的答案。首先,进行了半结构化访谈,以揭示不同层次的自我定义动机。其次,对607名《王者荣耀》常规玩家进行了定量研究,实证检验了已确定动机对满意度的影响。定性和定量数据结果表明,个体层面的自我效能感和自我价值感,关系自我层面的亲密他人的认可和情感依恋,集体层面的共同创造和归属感对游戏满意度有正向影响。更重要的是,关系层面的自我定义动机是最受重视的。此外,对游戏角色的认同调节了集体层面的自我定义动机和关系自我层面的情感依恋的影响。原创性/价值:这项研究深入探讨了玩家参与《王者荣耀》的动机,基于自我等级和自我决定理论。它揭示了根植于自我认同不同方面的动机与玩家满意度水平的不同关联。这为游戏设计师和运营商提供了一个重要的策略:为了提高玩家的满意度,他们应该特别关注和强调对用户来说最重要的自我认同方面。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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