An Efficient GPU Algorithm for Lattice Boltzmann Method on Sparse Complex Geometries

IF 5.6 2区 计算机科学 Q1 COMPUTER SCIENCE, THEORY & METHODS IEEE Transactions on Parallel and Distributed Systems Pub Date : 2024-12-04 DOI:10.1109/TPDS.2024.3510810
Zhangrong Qin;Xusheng Lu;Long Lv;Zhongxiang Tang;Binghai Wen
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Abstract

Many fluid flow problems, such as the porous media, arterial blood flow and tissue fluid, contain sparse complex geometries. Although the lattice Boltzmann method is good at dealing with the complex boundaries, these sparse complex geometries cause the low computational performance and high memory consumption when the graphics processing unit (GPU) is used to accelerate the numerical computation. These problems would be addressed by compact memory layout, sophisticated memory access and enhanced thread utilization. This paper proposes a GPU-based algorithm to improve the lattice Boltzmann simulations with sparse complex geometries. An access pattern for a single set of distribution functions together with a semi-direct addressing is adopted to reduce memory consumption, while a collected structure of arrays is employed to enhance memory access efficiency. Furthermore, an address index array and a node classification coding scheme are employed to improve the GPU thread utilization ratio and reduce the GPU global memory access, respectively. The accuracy and mesh-independence has been verified by the numerical simulations of Poiseuille flow and porous media flow with face-centered filled spheres. The present algorithm has a significantly lower memory consumption than those based on direct or indirect addressing schemes. It improves the computational performance by several times compared to the other algorithms on the common GPU hardware.
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稀疏复几何格子玻尔兹曼方法的高效GPU算法
许多流体流动问题,如多孔介质、动脉血流和组织液,都包含稀疏的复杂几何形状。虽然晶格玻尔兹曼方法擅长处理复杂边界,但这些稀疏的复杂几何图形在使用图形处理单元(GPU)加速数值计算时导致计算性能低下和内存消耗高。这些问题可以通过紧凑的内存布局、复杂的内存访问和增强的线程利用率来解决。本文提出了一种基于gpu的改进稀疏复杂几何晶格玻尔兹曼模拟的算法。采用单组分布函数和半直接寻址的访问模式来减少内存消耗,采用集合的数组结构来提高内存访问效率。此外,采用地址索引数组和节点分类编码方案分别提高GPU线程利用率和减少GPU全局内存访问。通过面心填充球的泊泽维尔流和多孔介质流的数值模拟,验证了该方法的准确性和网格无关性。与基于直接寻址和间接寻址的算法相比,该算法的内存消耗明显降低。与普通GPU硬件上的其他算法相比,它的计算性能提高了几倍。
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来源期刊
IEEE Transactions on Parallel and Distributed Systems
IEEE Transactions on Parallel and Distributed Systems 工程技术-工程:电子与电气
CiteScore
11.00
自引率
9.40%
发文量
281
审稿时长
5.6 months
期刊介绍: IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to: a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing. b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems. c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation. d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.
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