Impact of Educational Video Games on the Development of Meaningful Learning in the Field of Mathematics: A Quasi-Experimental Approach

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Revista Iberoamericana de Tecnologias del Aprendizaje Pub Date : 2024-09-11 DOI:10.1109/RITA.2024.3458852
Benjamín Maraza-Quispe;Victor Hugo Rosas-Iman;Maribel Ovalle-Quispe;Simona Luz Sajama-Castro;Guina Victoria Mamani-Flores;Carola Natalia Romero-Vera;Jorge Luis Torres-Loayza
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Abstract

The aim of the research is to determine the impact of video games on the development of meaningful learning in the field of mathematics among students in Regular Basic Education. The research was carried out through a quasi-experimental process and a systematic review of sources. A structured design was used in a pretest and posttest with a one-month application interval, during which three educational video games were used: Strategy, Adventure, and Simulation. The population consisted of 40 students divided into four groups: Three experimental groups and one control group, each composed of ten students. The results showed a significant influence of video games on the development of meaningful learning in the field of mathematics; it was observed that video games function as an educational complement and not as an absolute pedagogical means. The lack of reliability is highlighted due to the inability to control the learning pace of each student, and the possible ethical impacts inherent in education are pointed out. The conclusions show that, although video games can contribute to the development of meaningful learning in the field of mathematics, their use should be considered as part of a comprehensive pedagogical approach and not as the sole teaching and learning tool.
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教育电子游戏对数学领域有意义学习发展的影响:一种准实验方法
本研究的目的是确定电子游戏对普通基础教育学生数学领域有意义学习发展的影响。该研究是通过准实验过程和对来源的系统审查进行的。在为期一个月的前测和后测中采用结构化设计,在此期间使用了三款教育类电子游戏:策略、冒险和模拟。总共40名学生,分为四组:三个实验组和一个对照组,每组10名学生。结果表明,电子游戏对数学领域有意义学习的发展有显著影响;我们观察到,电子游戏的作用是作为教育的补充,而不是绝对的教学手段。由于无法控制每个学生的学习速度,强调了可靠性的缺乏,并指出了教育中可能存在的伦理影响。结论表明,尽管电子游戏可以促进数学领域有意义学习的发展,但它们的使用应被视为综合教学方法的一部分,而不是作为唯一的教学工具。
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4.30
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发文量
45
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