首页 > 最新文献

Revista Iberoamericana de Tecnologias del Aprendizaje最新文献

英文 中文
Do Generative AI Assistants Enhance or Hinder Critical Thinking Skills in University Students? 生成式人工智能助手是增强还是阻碍了大学生的批判性思维能力?
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-22 DOI: 10.1109/RITA.2025.3643650
Carlos Alberto Peláez;Leonardo Saavedra Munar;Johann Alexis Ospina Galíndez;Andrés Solano
Artificial intelligence (AI), particularly Generative AI (GenAI), is reshaping higher education by transforming how students learn and engage with information. This study explores the role of GenAI assistants in fostering critical thinking, a core competency for navigating an era of rapid technological change. Conducted with students from the Multimedia Design course at the Universidad Autónoma de Occidente, Colombia, the research compared two versions of the GenAI assistant: a standard model and one configured with Hegelian dialectics to stimulate reflective dialogue. While quantitative results showed no statistically significant differences between groups, qualitative insights revealed that the dialectical assistant promoted deeper analytical and evaluative thinking. The study underscores the need for sustainable process models in teacher training to integrate GenAI responsibly, ensuring balanced skill development, ethical awareness, and long-term cognitive growth.
人工智能(AI),特别是生成式人工智能(GenAI),正在通过改变学生学习和处理信息的方式来重塑高等教育。本研究探讨了GenAI助手在培养批判性思维方面的作用,批判性思维是驾驭快速技术变革时代的核心能力。这项研究是由哥伦比亚西方大学Autónoma多媒体设计课程的学生进行的,他们比较了GenAI助手的两个版本:一个标准模型和一个配置了黑格尔辩证法以激发反思对话的版本。虽然定量结果显示各组之间没有统计学上的显著差异,但定性分析显示,辩证助手促进了更深层次的分析和评估思维。该研究强调了在教师培训中需要可持续的过程模型,以负责任地整合GenAI,确保平衡的技能发展、道德意识和长期认知增长。
{"title":"Do Generative AI Assistants Enhance or Hinder Critical Thinking Skills in University Students?","authors":"Carlos Alberto Peláez;Leonardo Saavedra Munar;Johann Alexis Ospina Galíndez;Andrés Solano","doi":"10.1109/RITA.2025.3643650","DOIUrl":"https://doi.org/10.1109/RITA.2025.3643650","url":null,"abstract":"Artificial intelligence (AI), particularly Generative AI (GenAI), is reshaping higher education by transforming how students learn and engage with information. This study explores the role of GenAI assistants in fostering critical thinking, a core competency for navigating an era of rapid technological change. Conducted with students from the Multimedia Design course at the Universidad Autónoma de Occidente, Colombia, the research compared two versions of the GenAI assistant: a standard model and one configured with Hegelian dialectics to stimulate reflective dialogue. While quantitative results showed no statistically significant differences between groups, qualitative insights revealed that the dialectical assistant promoted deeper analytical and evaluative thinking. The study underscores the need for sustainable process models in teacher training to integrate GenAI responsibly, ensuring balanced skill development, ethical awareness, and long-term cognitive growth.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"21 ","pages":"19-26"},"PeriodicalIF":1.0,"publicationDate":"2025-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145886672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From Project-Based Learning to Service Learning: A Practical Approach 从项目学习到服务学习:一种实用的方法
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-15 DOI: 10.1109/RITA.2025.3644011
Manuel A. Perales-Esteve;Samuel Yanes Luis;Alfredo Pérez Vega-Leal
This paper describes an instructional experience in a core course of an Electronic, Robotic and Mechatronic Engineering degree, where students were encouraged to address socially relevant needs through their project work. While no formal collaboration with community partners was established, the initiative introduced elements inspired by Service-Learning within a Project-Based Learning framework. Results from four academic years, including student survey data, indicate that linking projects to familiar real-life contexts fosters modest improvements in motivation and perceived relevance of course content. The study discusses the potential of this socially oriented approach as a transitional step toward the future integration of authentic Service-Learning practices in engineering curricula.
本文描述了电子、机器人和机电工程学位核心课程的教学经验,该课程鼓励学生通过他们的项目工作来解决社会相关需求。虽然没有与社区伙伴建立正式合作,但该计划在基于项目的学习框架内引入了受服务学习启发的元素。包括学生调查数据在内的四个学年的结果表明,将项目与熟悉的现实生活背景联系起来,在动机和课程内容的感知相关性方面有了适度的提高。该研究讨论了这种面向社会的方法的潜力,作为未来将真正的服务学习实践整合到工程课程中的过渡步骤。
{"title":"From Project-Based Learning to Service Learning: A Practical Approach","authors":"Manuel A. Perales-Esteve;Samuel Yanes Luis;Alfredo Pérez Vega-Leal","doi":"10.1109/RITA.2025.3644011","DOIUrl":"https://doi.org/10.1109/RITA.2025.3644011","url":null,"abstract":"This paper describes an instructional experience in a core course of an Electronic, Robotic and Mechatronic Engineering degree, where students were encouraged to address socially relevant needs through their project work. While no formal collaboration with community partners was established, the initiative introduced elements inspired by Service-Learning within a Project-Based Learning framework. Results from four academic years, including student survey data, indicate that linking projects to familiar real-life contexts fosters modest improvements in motivation and perceived relevance of course content. The study discusses the potential of this socially oriented approach as a transitional step toward the future integration of authentic Service-Learning practices in engineering curricula.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"21 ","pages":"1-8"},"PeriodicalIF":1.0,"publicationDate":"2025-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145824306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Longitudinal Study on Higher Education Engineering Students: How Their Competency-Evaluations Evolve? 高等院校工科学生胜任力评价的纵向研究
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-15 DOI: 10.1109/RITA.2025.3644605
Danilo Valdes-Ramirez;Christian Samhir Grijalva Quiñonez;Genaro Zavala
Previous studies on competency-based education (CBE) in Higher Education (HE) have primarily relied on small samples, short time frames, and self-perceived measures of competencies, leaving a gap in understanding how STEM students’ competencies evolve through direct evaluations. This study addresses the challenge of evaluating how students’ competencies evolve throughout CBE programs in HE. We conducted longitudinal analyses of competency evaluation data from a cohort of $4,044$ STEM students enrolled in CBE programs. The study examines the evolution of students’ observed competency ratios across six academic periods and analyzes variations according to four between-subject variables: sex, preparatory school background, geographic region, and knowledge area. Competency data were collected through institutional evaluation processes and transformed for longitudinal analysis. Statistical procedures, including repeated measures ANOVA, post-hoc tests, and linear mixed-effect models, were applied to identify significant changes in competency ratios across time and between groups. Results revealed statistically significant improvements in the observed competency ratios throughout the six academic periods, indicating consistent growth in students’ demonstrated competencies. However, differences across some demographic and institutional factors highlight points where competency development progresses unevenly. These findings provide empirical evidence of how CBE models influence STEM students’ competency acquisition over time. They offer valuable insights for educators, curriculum designers, and policymakers seeking to strengthen CBE implementation. In particular, the study emphasizes the importance of continuous monitoring and targeted instructional support during specific academic stages to ensure that all students achieve the intended competencies by graduation.
先前关于高等教育(HE)中能力基础教育(CBE)的研究主要依赖于小样本、短时间框架和自我感知的能力测量,在通过直接评估了解STEM学生的能力如何演变方面存在空白。本研究解决了评估学生能力如何在高等教育的CBE项目中发展的挑战。我们对参加CBE项目的4,044名STEM学生的能力评估数据进行了纵向分析。该研究考察了学生观察到的能力比率在六个学习期间的演变,并根据四个学科变量(性别、预科学校背景、地理区域和知识领域)分析了差异。通过机构评估过程收集胜任力数据,并转化为纵向分析。统计程序,包括重复测量、方差分析、事后检验和线性混合效应模型,用于确定能力比在不同时间和组间的显著变化。结果显示,在六个学期中,观察到的能力比率在统计上有显著的改善,这表明学生的表现能力在持续增长。然而,一些人口和制度因素的差异突出了能力发展不平衡的地方。这些发现为CBE模型如何随时间影响STEM学生的能力习得提供了实证证据。他们为寻求加强CBE实施的教育工作者、课程设计者和政策制定者提供了有价值的见解。该研究特别强调了在特定学术阶段持续监测和有针对性的教学支持的重要性,以确保所有学生在毕业时达到预期的能力。
{"title":"Longitudinal Study on Higher Education Engineering Students: How Their Competency-Evaluations Evolve?","authors":"Danilo Valdes-Ramirez;Christian Samhir Grijalva Quiñonez;Genaro Zavala","doi":"10.1109/RITA.2025.3644605","DOIUrl":"https://doi.org/10.1109/RITA.2025.3644605","url":null,"abstract":"Previous studies on competency-based education (CBE) in Higher Education (HE) have primarily relied on small samples, short time frames, and self-perceived measures of competencies, leaving a gap in understanding how STEM students’ competencies evolve through direct evaluations. This study addresses the challenge of evaluating how students’ competencies evolve throughout CBE programs in HE. We conducted longitudinal analyses of competency evaluation data from a cohort of <inline-formula> <tex-math>$4,044$ </tex-math></inline-formula> STEM students enrolled in CBE programs. The study examines the evolution of students’ observed competency ratios across six academic periods and analyzes variations according to four between-subject variables: sex, preparatory school background, geographic region, and knowledge area. Competency data were collected through institutional evaluation processes and transformed for longitudinal analysis. Statistical procedures, including repeated measures ANOVA, post-hoc tests, and linear mixed-effect models, were applied to identify significant changes in competency ratios across time and between groups. Results revealed statistically significant improvements in the observed competency ratios throughout the six academic periods, indicating consistent growth in students’ demonstrated competencies. However, differences across some demographic and institutional factors highlight points where competency development progresses unevenly. These findings provide empirical evidence of how CBE models influence STEM students’ competency acquisition over time. They offer valuable insights for educators, curriculum designers, and policymakers seeking to strengthen CBE implementation. In particular, the study emphasizes the importance of continuous monitoring and targeted instructional support during specific academic stages to ensure that all students achieve the intended competencies by graduation.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"21 ","pages":"9-18"},"PeriodicalIF":1.0,"publicationDate":"2025-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11300898","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145824307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FIUMLand: A Gamification Approach for Engineering Higher Education FIUMLand:工程高等教育的游戏化方法
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-02 DOI: 10.1109/RITA.2025.3639482
Analía Conde;Carmen Blanco;Nicolás Serrano;Enrique Reina
In recent years, there has been a paradigm shift in educational methodologies within higher education. Traditional lecture-based approaches have become less effective in engaging newer generations of students. As a consequence, there has been an increase in the exploration of innovative pedagogical strategies. Among these, active learning methodologies have gained prominence, positioning students at the center of the teaching and learning process and encouraging their active participation. One such approach is gamification, which integrates game design elements into educational contexts to enhance student motivation and engagement. This study focuses on the implementation of gamification in the “Database Design I” course, which is a mandatory first-year subject in the curricula of Computer Engineering, Telematics, Civil, Industrial, and Data & AI Engineering programs at the Faculty of Engineering of the University of Montevideo (FIUM), Uruguay. Addressing the observed lack of student motivation in the subject, a gamified application named FIUMLand was developed. This platform offers students an alternative and engaging way to review course content. An initial prototype was introduced to the 2024 cohort, featuring games designed to reinforce SQL knowledge covered in class. Students’ feedback is encouraging, indicating increased student motivation toward the subject. Students have reported that the gamified platform has been a valuable tool in consolidating the concepts learned during lectures.
近年来,高等教育中的教育方法发生了范式转变。传统的以授课为基础的教学方法在吸引新一代学生方面已经变得不那么有效了。因此,对创新教学策略的探索有所增加。其中,主动学习方法得到了突出的地位,将学生置于教学过程的中心,鼓励他们积极参与。其中一种方法是游戏化,它将游戏设计元素整合到教育环境中,以提高学生的积极性和参与度。本研究的重点是在乌拉圭蒙得维的亚大学(FIUM)工程学院计算机工程、远程信息处理、民用、工业和数据与人工智能工程专业的一年级必修课程“数据库设计I”课程中实施游戏化。为了解决学生在这门学科中缺乏动力的问题,开发了一个名为FIUMLand的游戏化应用程序。这个平台为学生提供了一种替代的、引人入胜的方式来复习课程内容。最初的原型被引入到2024年的队列中,其特点是旨在加强课堂上涵盖的SQL知识的游戏。学生们的反馈是令人鼓舞的,这表明学生对这门课的学习动机增强了。学生们报告说,游戏化平台是巩固在课堂上学到的概念的宝贵工具。
{"title":"FIUMLand: A Gamification Approach for Engineering Higher Education","authors":"Analía Conde;Carmen Blanco;Nicolás Serrano;Enrique Reina","doi":"10.1109/RITA.2025.3639482","DOIUrl":"https://doi.org/10.1109/RITA.2025.3639482","url":null,"abstract":"In recent years, there has been a paradigm shift in educational methodologies within higher education. Traditional lecture-based approaches have become less effective in engaging newer generations of students. As a consequence, there has been an increase in the exploration of innovative pedagogical strategies. Among these, active learning methodologies have gained prominence, positioning students at the center of the teaching and learning process and encouraging their active participation. One such approach is gamification, which integrates game design elements into educational contexts to enhance student motivation and engagement. This study focuses on the implementation of gamification in the “Database Design I” course, which is a mandatory first-year subject in the curricula of Computer Engineering, Telematics, Civil, Industrial, and Data & AI Engineering programs at the Faculty of Engineering of the University of Montevideo (FIUM), Uruguay. Addressing the observed lack of student motivation in the subject, a gamified application named FIUMLand was developed. This platform offers students an alternative and engaging way to review course content. An initial prototype was introduced to the 2024 cohort, featuring games designed to reinforce SQL knowledge covered in class. Students’ feedback is encouraging, indicating increased student motivation toward the subject. Students have reported that the gamified platform has been a valuable tool in consolidating the concepts learned during lectures.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"452-460"},"PeriodicalIF":1.0,"publicationDate":"2025-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145830913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Empirical Experiment to Validate Guidelines for Video Game Users With ADHD 电子游戏ADHD患者指导原则的实证研究
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-02 DOI: 10.1109/RITA.2025.3639357
Eduardo Díaz;Augusto Morante Castañeda;José Ignacio Panach
Current video game designs often include features that distract users, a problem exacerbated for individuals with Attention Deficit Hyperactivity Disorder (ADHD). To mitigate distractions for this population, specific design guidelines have been proposed. This study evaluates the benefits of applying such guidelines in the software development process of video games for users with ADHD. A controlled experiment was conducted with 16 subjects interacting with two versions of a video game: one designed according to the guidelines and another without them. Metrics analyzed include perceived effort and user satisfaction, measured through Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Intention to Use (ITU). Results indicate statistically significant differences in effort and satisfaction; users engaging with the guided design reported lower cognitive effort and higher satisfaction. These findings suggest that integrating ADHD-focused design guidelines enhances game accessibility and improves user experience for this demographic.
当前的电子游戏设计通常包含一些会分散用户注意力的功能,对于患有注意力缺陷多动障碍(ADHD)的人来说,这个问题更加严重。为了减少对这一人群的干扰,我们提出了具体的设计准则。本研究评估了在ADHD用户的视频游戏软件开发过程中应用这些指南的好处。研究人员进行了一项对照实验,让16名受试者玩两种版本的电子游戏:一种是根据指导原则设计的,另一种则没有。分析的指标包括感知工作和用户满意度,通过感知易用性(PEOU)、感知有用性(PU)和使用意图(ITU)来衡量。结果表明,努力和满意度在统计学上有显著差异;参与引导设计的用户报告了较低的认知努力和较高的满意度。这些发现表明,整合专注于adhd的设计指南可以提高游戏的易用性,并改善这一人群的用户体验。
{"title":"Empirical Experiment to Validate Guidelines for Video Game Users With ADHD","authors":"Eduardo Díaz;Augusto Morante Castañeda;José Ignacio Panach","doi":"10.1109/RITA.2025.3639357","DOIUrl":"https://doi.org/10.1109/RITA.2025.3639357","url":null,"abstract":"Current video game designs often include features that distract users, a problem exacerbated for individuals with Attention Deficit Hyperactivity Disorder (ADHD). To mitigate distractions for this population, specific design guidelines have been proposed. This study evaluates the benefits of applying such guidelines in the software development process of video games for users with ADHD. A controlled experiment was conducted with 16 subjects interacting with two versions of a video game: one designed according to the guidelines and another without them. Metrics analyzed include perceived effort and user satisfaction, measured through Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Intention to Use (ITU). Results indicate statistically significant differences in effort and satisfaction; users engaging with the guided design reported lower cognitive effort and higher satisfaction. These findings suggest that integrating ADHD-focused design guidelines enhances game accessibility and improves user experience for this demographic.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"21 ","pages":"27-36"},"PeriodicalIF":1.0,"publicationDate":"2025-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145886689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Validation of Guidelines for Creating Mathematical Applets for Students With Autism 为自闭症学生创建数学小程序指南的设计与验证
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-25 DOI: 10.1109/RITA.2025.3636607
Steven Van Vaerenbergh;Irene Polo-Blanco;Álvaro García Gómez
Mathematical applets have become essential tools in the teaching and learning of mathematics, offering interactive and dynamic representations of mathematical concepts. For students with autism spectrum disorder (ASD), however, these applets must be designed to address their specific cognitive and learning needs to be truly effective. Despite increased efforts to support students with ASD in digital learning environments, no validated set of guidelines exist for designing mathematical applets tailored to these students. This study fills this gap by developing and validating a set of guidelines, operationalized for dynamic mathematical environments such as GeoGebra. In particular, the study advances beyond prior work by following a rigorous three-phase validation methodology involving two rounds of expert review with quantitative agreement analysis, and by explicitly grounding each guideline in the cognitive traits characteristic of ASD and their documented impact on mathematical learning. The multi-phase process starts with a literature review that incorporates cognitive traits of ASD, their impact on mathematical learning, and interface design principles. The guidelines are then refined through two rounds of expert validation, first by specialists in ASD and mathematics education, then by experts in GeoGebra applet development. Expert feedback is systematically integrated, ensuring both theoretical soundness and practical feasibility. The final guidelines provide a structured approach for designing mathematical applets tailored to the needs of students with ASD, while also serving as a foundation for further research in this field.
数学小程序已经成为数学教学中必不可少的工具,提供数学概念的交互式和动态表示。然而,对于患有自闭症谱系障碍(ASD)的学生来说,这些小程序的设计必须满足他们特定的认知和学习需求,才能真正有效。尽管在数字学习环境中支持自闭症学生的努力越来越多,但没有一套有效的指导方针来设计适合这些学生的数学小程序。本研究通过开发和验证一套适用于动态数学环境(如GeoGebra)的指导方针来填补这一空白。特别是,该研究超越了先前的工作,采用了严格的三阶段验证方法,包括两轮定量一致性分析的专家评审,并明确地将每个指导原则建立在ASD的认知特征特征及其对数学学习的影响的基础上。这个多阶段的过程从文献综述开始,包括自闭症谱系障碍的认知特征、它们对数学学习的影响以及界面设计原则。然后,指南通过两轮专家验证进行完善,第一轮由ASD和数学教育专家进行验证,然后由GeoGebra小程序开发专家进行验证。系统整合专家反馈,保证理论健全和实践可行。最终的指南为设计适合自闭症学生需求的数学小程序提供了一种结构化的方法,同时也为该领域的进一步研究奠定了基础。
{"title":"Design and Validation of Guidelines for Creating Mathematical Applets for Students With Autism","authors":"Steven Van Vaerenbergh;Irene Polo-Blanco;Álvaro García Gómez","doi":"10.1109/RITA.2025.3636607","DOIUrl":"https://doi.org/10.1109/RITA.2025.3636607","url":null,"abstract":"Mathematical applets have become essential tools in the teaching and learning of mathematics, offering interactive and dynamic representations of mathematical concepts. For students with autism spectrum disorder (ASD), however, these applets must be designed to address their specific cognitive and learning needs to be truly effective. Despite increased efforts to support students with ASD in digital learning environments, no validated set of guidelines exist for designing mathematical applets tailored to these students. This study fills this gap by developing and validating a set of guidelines, operationalized for dynamic mathematical environments such as GeoGebra. In particular, the study advances beyond prior work by following a rigorous three-phase validation methodology involving two rounds of expert review with quantitative agreement analysis, and by explicitly grounding each guideline in the cognitive traits characteristic of ASD and their documented impact on mathematical learning. The multi-phase process starts with a literature review that incorporates cognitive traits of ASD, their impact on mathematical learning, and interface design principles. The guidelines are then refined through two rounds of expert validation, first by specialists in ASD and mathematics education, then by experts in GeoGebra applet development. Expert feedback is systematically integrated, ensuring both theoretical soundness and practical feasibility. The final guidelines provide a structured approach for designing mathematical applets tailored to the needs of students with ASD, while also serving as a foundation for further research in this field.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"428-439"},"PeriodicalIF":1.0,"publicationDate":"2025-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11268293","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145778365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using Artificial Intelligence in School Counseling: Professional Perspectives 人工智能在学校心理咨询中的应用:专业视角
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-24 DOI: 10.1109/RITA.2025.3636411
María-Carmen Ricoy;Natalia Varela-García;Joseba Delgado-Parada
Artificial Intelligence (AI) has recently risen in the educational field. However, studies showing the use of AI by school counselors are scarce, despite the benefits these tools can offer, especially with vulnerable groups. This study aims to analyze the perception of school counselors regarding AI. For this purpose, we analyzed the applications of AI, the challenges, training needs, and changes in their role as school counselors. This research is framed within the qualitative methodology through content analysis. For the data collection, an open-ended questionnaire was used with a sample of 20 school counselors from secondary schools. As main results and conclusions, it should be noted that the participants emphasize the help of AI in streamlining bureaucratic tasks in the school context, the personalization in vocational guidance, and the creation of materials to address student diversity, for example, with vulnerable groups. They identify challenges associated with human disconnection, lack of data privacy, and the need for training, essentially from a technical perspective. However, school counselors are still unclear about the changes in their roles and responsibilities derived from AI use. Some of them consider that AI will not entail relevant changes, while others anticipate the need for data interpretation and technological supervision. The findings of this study emphasize the need for further research on the benefits and risks of AI in school counseling for secondary education.
人工智能(AI)最近在教育领域兴起。然而,研究显示学校辅导员使用人工智能的情况很少,尽管这些工具可以提供好处,特别是对弱势群体。本研究旨在分析学校辅导员对人工智能的认知。为此,我们分析了人工智能的应用、挑战、培训需求以及他们作为学校辅导员角色的变化。本研究通过内容分析,在定性方法框架内进行。在数据收集方面,我们对20名中学辅导员进行了开放式问卷调查。作为主要结果和结论,值得注意的是,参与者强调了人工智能在简化学校环境中的官僚任务、职业指导中的个性化以及解决学生多样性问题(例如,针对弱势群体)的材料创建方面的帮助。他们主要从技术角度确定了与人类脱节、缺乏数据隐私以及培训需求相关的挑战。然而,学校辅导员仍然不清楚人工智能的使用给他们的角色和责任带来的变化。他们中的一些人认为人工智能不会带来相关的变化,而另一些人则认为需要数据解释和技术监督。本研究的结果强调需要进一步研究人工智能在中学教育学校咨询中的益处和风险。
{"title":"Using Artificial Intelligence in School Counseling: Professional Perspectives","authors":"María-Carmen Ricoy;Natalia Varela-García;Joseba Delgado-Parada","doi":"10.1109/RITA.2025.3636411","DOIUrl":"https://doi.org/10.1109/RITA.2025.3636411","url":null,"abstract":"Artificial Intelligence (AI) has recently risen in the educational field. However, studies showing the use of AI by school counselors are scarce, despite the benefits these tools can offer, especially with vulnerable groups. This study aims to analyze the perception of school counselors regarding AI. For this purpose, we analyzed the applications of AI, the challenges, training needs, and changes in their role as school counselors. This research is framed within the qualitative methodology through content analysis. For the data collection, an open-ended questionnaire was used with a sample of 20 school counselors from secondary schools. As main results and conclusions, it should be noted that the participants emphasize the help of AI in streamlining bureaucratic tasks in the school context, the personalization in vocational guidance, and the creation of materials to address student diversity, for example, with vulnerable groups. They identify challenges associated with human disconnection, lack of data privacy, and the need for training, essentially from a technical perspective. However, school counselors are still unclear about the changes in their roles and responsibilities derived from AI use. Some of them consider that AI will not entail relevant changes, while others anticipate the need for data interpretation and technological supervision. The findings of this study emphasize the need for further research on the benefits and risks of AI in school counseling for secondary education.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"412-421"},"PeriodicalIF":1.0,"publicationDate":"2025-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11265775","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145674679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality With Sensory Feedback Gloves: A Pedagogical Strategy for Medical Training 带感官反馈手套的虚拟现实:医学培训的教学策略
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-19 DOI: 10.1109/RITA.2025.3634990
Benjamín Maraza-Quispe;Juan Abdon Palo-Rosas
This study explores the pedagogical potential of integrating haptic glove technology within immersive virtual reality environments for medical training. A quasi-experimental design was conducted with 50 second-year medical students from a private university in Arequipa, randomly assigned to control and experimental groups. The experimental group participated in three 90-minute sessions over two weeks, using Hi5 Noitom 2.0 gloves and VR platforms (Hand Physics Lab and VR Surgery Simulator) to perform tasks such as suturing, forceps manipulation, and anatomical palpation. Three validated instruments were employed, a psychomotor rubric, a self-assessment questionnaire, and an observation checklist, all demonstrating strong reliability ( $alpha =0.83$ –0.88). Statistical analyses (independent samples t-tests, ANCOVA, and repeated-measures ANOVA) revealed significant improvements (p <0.001)> $eta ~^{2}$ up to 0.86). Students also reported higher confidence and motivation, reflecting both objective and perceived benefits. Under controlled exploratory conditions, these findings suggest that haptic-feedback VR environments can foster realistic, safe, and engaging learning experiences that support the development of psychomotor competencies. The study highlights the pedagogical promise of immersive simulation as a complementary tool to traditional instruction and recommends future longitudinal and multi-site research to validate and generalize the results.
本研究探讨了将触觉手套技术整合到沉浸式虚拟现实环境中的医疗培训教学潜力。对来自阿雷基帕一所私立大学的50名二年级医学生进行了准实验设计,随机分为对照组和实验组。实验组使用Hi5 Noitom 2.0手套和VR平台(手部物理实验室和VR手术模拟器)进行缝合、镊子操作和解剖触诊等任务,为期两周,每次90分钟。采用了三种经验证的工具:精神运动量表、自我评估问卷和观察清单,均具有较强的信度($alpha =0.83$ -0.88)。统计分析(独立样本t检验,ANCOVA和重复测量方差分析)显示显着改善(p $eta ~^{2}$高达0.86)。学生们也报告了更高的信心和动力,反映了客观和感知的利益。在可控的探索条件下,这些研究结果表明,触觉反馈的VR环境可以培养逼真、安全、引人入胜的学习体验,从而支持心理运动能力的发展。该研究强调了沉浸式模拟作为传统教学补充工具的教学前景,并建议未来进行纵向和多地点研究,以验证和推广结果。
{"title":"Virtual Reality With Sensory Feedback Gloves: A Pedagogical Strategy for Medical Training","authors":"Benjamín Maraza-Quispe;Juan Abdon Palo-Rosas","doi":"10.1109/RITA.2025.3634990","DOIUrl":"https://doi.org/10.1109/RITA.2025.3634990","url":null,"abstract":"This study explores the pedagogical potential of integrating haptic glove technology within immersive virtual reality environments for medical training. A quasi-experimental design was conducted with 50 second-year medical students from a private university in Arequipa, randomly assigned to control and experimental groups. The experimental group participated in three 90-minute sessions over two weeks, using Hi5 Noitom 2.0 gloves and VR platforms (Hand Physics Lab and VR Surgery Simulator) to perform tasks such as suturing, forceps manipulation, and anatomical palpation. Three validated instruments were employed, a psychomotor rubric, a self-assessment questionnaire, and an observation checklist, all demonstrating strong reliability (<inline-formula> <tex-math>$alpha =0.83$ </tex-math></inline-formula>–0.88). Statistical analyses (independent samples t-tests, ANCOVA, and repeated-measures ANOVA) revealed significant improvements (p <0.001)> <tex-math>$eta ~^{2}$ </tex-math></inline-formula> up to 0.86). Students also reported higher confidence and motivation, reflecting both objective and perceived benefits. Under controlled exploratory conditions, these findings suggest that haptic-feedback VR environments can foster realistic, safe, and engaging learning experiences that support the development of psychomotor competencies. The study highlights the pedagogical promise of immersive simulation as a complementary tool to traditional instruction and recommends future longitudinal and multi-site research to validate and generalize the results.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"401-411"},"PeriodicalIF":1.0,"publicationDate":"2025-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145674779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Impact of E-Learning Ability on Students’ Academic Performance: Using Regression Analysis 网络学习能力对学生学业成绩的影响:基于回归分析
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-19 DOI: 10.1109/RITA.2025.3634558
Bing Yu;Jing Gong;Yumei Shan
In this paper, the E-learning ability (learners’ ability to efficiently utilize digital tools and resources) and academic performance of university students were investigated by means of a questionnaire survey. The E-learning ability was considered from five aspects, including conscious ability. A total of 689 questionnaires were distributed, and 646 questionnaires were recycled. The rationality of the questionnaire was verified by project analysis. According to the collected data, the differences in different aspects of E-learning ability and academic performance in terms of gender, age, and major were analyzed. The results showed that both the overall E-learning ability and academic performance of university students need to be improved. In terms of gender, only the technical ability had a significant difference (t = 3.947, p = 0.000). In terms of grade, there were significant differences in management ability, evaluation ability, and academic performance (p <0.01). In terms of major, the E-learning ability and academic performance had significant differences (p <0.01). The influence of E-learning ability on students’ academic performance was analyzed by regression analysis, and it was found that conscious, technical, and management abilities had positive predictive effects on academic performance. The results verify that E-learning ability has a positive impact on students’ academic performance, and university students should pay attention to improving E-learning ability.
本文采用问卷调查的方法,对大学生的E-learning能力(学习者有效利用数字工具和资源的能力)和学习成绩进行了调查。E-learning能力从五个方面考虑,包括意识能力。共发放问卷689份,回收问卷646份。通过项目分析验证了问卷的合理性。根据收集到的数据,分析不同性别、年龄、专业的学生在E-learning能力和学习成绩的不同方面的差异。结果表明,大学生的整体网络学习能力和学习成绩都有待提高。在性别方面,只有技术能力有显著差异(t = 3.947, p = 0.000)。在年级上,管理能力、评价能力、学业成绩差异有统计学意义(p <0.01)。在专业方面,E-learning能力和学业成绩有显著差异(p <0.01)。通过回归分析分析网络学习能力对学生学业成绩的影响,发现意识能力、技术能力和管理能力对学业成绩有正向预测作用。研究结果验证了E-learning能力对学生学业成绩有积极影响,大学生应重视提高E-learning能力。
{"title":"The Impact of E-Learning Ability on Students’ Academic Performance: Using Regression Analysis","authors":"Bing Yu;Jing Gong;Yumei Shan","doi":"10.1109/RITA.2025.3634558","DOIUrl":"https://doi.org/10.1109/RITA.2025.3634558","url":null,"abstract":"In this paper, the E-learning ability (learners’ ability to efficiently utilize digital tools and resources) and academic performance of university students were investigated by means of a questionnaire survey. The E-learning ability was considered from five aspects, including conscious ability. A total of 689 questionnaires were distributed, and 646 questionnaires were recycled. The rationality of the questionnaire was verified by project analysis. According to the collected data, the differences in different aspects of E-learning ability and academic performance in terms of gender, age, and major were analyzed. The results showed that both the overall E-learning ability and academic performance of university students need to be improved. In terms of gender, only the technical ability had a significant difference (t = 3.947, p = 0.000). In terms of grade, there were significant differences in management ability, evaluation ability, and academic performance (p <0.01). In terms of major, the E-learning ability and academic performance had significant differences (p <0.01). The influence of E-learning ability on students’ academic performance was analyzed by regression analysis, and it was found that conscious, technical, and management abilities had positive predictive effects on academic performance. The results verify that E-learning ability has a positive impact on students’ academic performance, and university students should pay attention to improving E-learning ability.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"422-427"},"PeriodicalIF":1.0,"publicationDate":"2025-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145674777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Instrument SmartUsability—Complexity, Usability, and AI-Driven Educational Platform: Validation With Pilot Study 仪器智能可用性-复杂性,可用性和人工智能驱动的教育平台:验证与试点研究
IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-17 DOI: 10.1109/RITA.2025.3633807
Siria Yahaira Valenzuela-Arvizu;Hugo Alexander Rozo-García;María Soledad Ramírez-Montoya
In the current landscape of higher education, fostering high-level cognitive skills such as Complex Thinking (CT) requires digital platforms that not only enable meaningful learning but also meet key criteria of usability, accessibility, and inclusion. Evaluating these dimensions becomes particularly relevant when platforms incorporate emerging technologies, including Artificial Intelligence (AI), as complementary tools to support and enrich the user experience. This study presents the results of the piloting of a Likert-type instrument designed to assess the technical and pedagogical usability, accessibility/inclusiveness, and the effectiveness of AI as a support tool in an educational platform focused on CT development. A non-experimental quantitative design of descriptive transactional type was applied to 218 users of a platform with AI integration. The findings indicate that: a) the restructuring of the instrument improved its reliability, validity, and coherence, consolidating a relevant model for evaluating educational platforms; b) the validation process highlights the need to assess platforms through technical and pedagogical lenses to ensure usability, accessibility, and inclusion; c) the inclusion of the AI dimension responds to the imperative of addressing emerging technologies from evaluative and pedagogical perspectives, making the instrument timely and context-aware; d) the instrument demonstrates cross-cutting potential and adaptability to various platforms, reinforcing its utility for advancing equitable digital education aligned with the Sustainable Development Goals (SDGs). This study contributes to the comprehensive evaluation of usability in educational platforms with AI integration, expanding the notion of usability to include pedagogical, inclusive, and accessible design principles, and offering a robust tool to assess user experience in technologically mediated learning environments.
在当前的高等教育环境中,培养复杂思维(CT)等高级认知技能需要数字平台,不仅要实现有意义的学习,还要满足可用性、可访问性和包容性的关键标准。当平台将包括人工智能(AI)在内的新兴技术作为辅助工具来支持和丰富用户体验时,评估这些维度变得尤为重要。本研究介绍了李克特式仪器的试点结果,该仪器旨在评估技术和教学可用性、可及性/包容性以及人工智能作为CT开发教育平台支持工具的有效性。采用非实验的描述性交易型定量设计,对218名人工智能集成平台的用户进行了定量设计。研究结果表明:a)该工具的重组提高了其可靠性、有效性和一致性,巩固了评估教育平台的相关模型;B)验证过程强调需要通过技术和教学角度评估平台,以确保可用性、可访问性和包容性;c)人工智能维度的包含响应了从评估和教学角度解决新兴技术的必要性,使工具及时且具有上下文意识;d)该工具展示了跨领域潜力和对各种平台的适应性,增强了其在推进与可持续发展目标(sdg)一致的公平数字教育方面的效用。本研究有助于综合评估人工智能集成教育平台的可用性,将可用性的概念扩展到包括教学、包容性和可访问性设计原则,并提供一个强大的工具来评估技术中介学习环境中的用户体验。
{"title":"Instrument SmartUsability—Complexity, Usability, and AI-Driven Educational Platform: Validation With Pilot Study","authors":"Siria Yahaira Valenzuela-Arvizu;Hugo Alexander Rozo-García;María Soledad Ramírez-Montoya","doi":"10.1109/RITA.2025.3633807","DOIUrl":"https://doi.org/10.1109/RITA.2025.3633807","url":null,"abstract":"In the current landscape of higher education, fostering high-level cognitive skills such as Complex Thinking (CT) requires digital platforms that not only enable meaningful learning but also meet key criteria of usability, accessibility, and inclusion. Evaluating these dimensions becomes particularly relevant when platforms incorporate emerging technologies, including Artificial Intelligence (AI), as complementary tools to support and enrich the user experience. This study presents the results of the piloting of a Likert-type instrument designed to assess the technical and pedagogical usability, accessibility/inclusiveness, and the effectiveness of AI as a support tool in an educational platform focused on CT development. A non-experimental quantitative design of descriptive transactional type was applied to 218 users of a platform with AI integration. The findings indicate that: a) the restructuring of the instrument improved its reliability, validity, and coherence, consolidating a relevant model for evaluating educational platforms; b) the validation process highlights the need to assess platforms through technical and pedagogical lenses to ensure usability, accessibility, and inclusion; c) the inclusion of the AI dimension responds to the imperative of addressing emerging technologies from evaluative and pedagogical perspectives, making the instrument timely and context-aware; d) the instrument demonstrates cross-cutting potential and adaptability to various platforms, reinforcing its utility for advancing equitable digital education aligned with the Sustainable Development Goals (SDGs). This study contributes to the comprehensive evaluation of usability in educational platforms with AI integration, expanding the notion of usability to include pedagogical, inclusive, and accessible design principles, and offering a robust tool to assess user experience in technologically mediated learning environments.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":"20 ","pages":"461-469"},"PeriodicalIF":1.0,"publicationDate":"2025-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145830808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Revista Iberoamericana de Tecnologias del Aprendizaje
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1