The value of Augmented Reality on platform-based supply chains: Impact of Accuracy Effect and Entertainment Effect

Qiang Zhou, Xiaolong Guo, Can Sun
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Abstract

Augmented Reality (AR) has been increasingly applied in e-commerce to facilitate consumer purchasing. This paper characterizes and models two features of AR: the Accuracy Effect and Entertainment Effect. The former refers to AR mitigating consumer valuation bias, while the latter refers to the psychological entertainment consumers obtain when using AR to facilitate their purchasing. Although AR mitigates consumer valuation bias (Accuracy Effect), AR may also reduce the consumers’ prior valuation of products. In addition, despite AR increasing the consumers’ willingness to pay (through the Entertainment Effect), it exacerbates the bias between the products’ true value and the value perceived by consumers. This research investigates the question that whether the platform should adopt AR, and clarifies AR’s value to the platform, consumers, and integrated supply chain. First, we find that AR does not necessarily benefit the platform, while it can favor the platform only if the Accuracy Effect is large and the Entertainment Effect is small. Second, a large Entertainment Effect always hurts consumers. However, the impact of the Accuracy Effect on consumers is ambiguous and differentiated by a threshold influenced by the Entertainment Effect, where a larger Entertainment Effect narrows the range in which the Accuracy Effect favors consumers. Third, the integrated supply chain performance can be enhanced by adopting AR because the manufacturer can benefit from a larger Entertainment Effect while the platform can be more profitable with a larger Accuracy Effect. In extensions, we particularly find that product publicity can make AR more likely to favor the platform only when the publicity effectiveness reaches a certain level, and consumer return cost can be a driving force for the platform to adopt AR.
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增强现实在平台型供应链中的价值:准确性效应和娱乐效应的影响
增强现实(AR)在电子商务中的应用越来越多,以方便消费者购买。本文对AR的两个特征进行了刻画和建模:准确性效应和娱乐效应。前者指的是AR减轻了消费者的估值偏差,后者指的是消费者在使用AR时获得的心理娱乐,以方便其购买。虽然AR减轻了消费者的估值偏差(准确性效应),但AR也可能降低消费者对产品的先前估值。此外,尽管AR提高了消费者的支付意愿(通过娱乐效应),但它加剧了产品真实价值与消费者感知价值之间的偏差。本研究探讨了平台是否应该采用AR的问题,并阐明了AR对平台、消费者和集成供应链的价值。首先,我们发现AR并不一定对平台有利,只有准确性效应大,娱乐效应小,AR才会对平台有利。其次,过度的娱乐效应总是会伤害消费者。然而,准确性效应对消费者的影响是模糊的,并且受到娱乐效应影响的阈值的区分,娱乐效应越大,准确性效应对消费者有利的范围就越小。第三,采用AR可以提高供应链的综合绩效,因为制造商可以从更大的娱乐效应中受益,而平台可以通过更大的准确性效应获得更大的利润。在扩展中,我们特别发现,只有当宣传效果达到一定程度时,产品宣传才能使AR更倾向于平台,并且消费者返回成本可以成为平台采用AR的动力。
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来源期刊
CiteScore
16.20
自引率
16.00%
发文量
285
审稿时长
62 days
期刊介绍: Transportation Research Part E: Logistics and Transportation Review is a reputable journal that publishes high-quality articles covering a wide range of topics in the field of logistics and transportation research. The journal welcomes submissions on various subjects, including transport economics, transport infrastructure and investment appraisal, evaluation of public policies related to transportation, empirical and analytical studies of logistics management practices and performance, logistics and operations models, and logistics and supply chain management. Part E aims to provide informative and well-researched articles that contribute to the understanding and advancement of the field. The content of the journal is complementary to other prestigious journals in transportation research, such as Transportation Research Part A: Policy and Practice, Part B: Methodological, Part C: Emerging Technologies, Part D: Transport and Environment, and Part F: Traffic Psychology and Behaviour. Together, these journals form a comprehensive and cohesive reference for current research in transportation science.
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