Temporal attentional bias to visual game stimuli in Internet gaming disorder.

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2025-01-09 DOI:10.1556/2006.2024.00075
Mengjian Hu, Yixuan Ku, Lu Liu
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Abstract

Background and aims: Uncontrollable gaming behavior is a core symptom of Internet Gaming Disorder (IGD). Attentional bias towards game-related cues may contribute to the difficulty in regulating online gaming behavior. However, the context-specific attentional bias and its cognitive mechanisms in individuals with IGD have not been systematically investigated.

Methods: We compared individuals with IGD to healthy controls (HC) using a rapid serial visual presentation (RSVP) task to measure temporal attentional bias. By applying game-related and neutral stimuli as targets, we specifically assessed how attentional resources were allocated to game-related stimuli compared to neutral stimuli.

Results: The IGD group showed enhanced attentional blink effect when a game-related stimulus was the first target and a neutral target was the next, reflecting IGD's difficulty in disengaging from game-related stimuli. Both IGD and HC individuals exhibited decreased accuracy in identifying a neutral first target followed by a game-related second target at shorter lags, indicating increased attentional engagement with game-related stimuli in general.

Discussion: The results provide a cognitive basis for recurrent and uncontrollable gaming behaviors in individuals with IGD. Game cues have priority in the allocation of attentional resources in individuals with IGD. The results shed new light on the development of specific treatments for IGD.

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网络游戏障碍对视觉游戏刺激的时间注意偏倚。
背景与目的:不可控的游戏行为是网络游戏障碍(IGD)的核心症状。对游戏相关线索的注意偏差可能导致难以规范在线游戏行为。然而,IGD患者的情境特异性注意偏差及其认知机制尚未得到系统的研究。方法:我们使用快速连续视觉呈现(RSVP)任务来测量时间注意偏倚,将IGD个体与健康对照(HC)进行比较。通过将游戏相关刺激和中性刺激作为目标,我们特别评估了与中性刺激相比,注意力资源是如何分配给游戏相关刺激的。结果:IGD组在以游戏相关刺激为第一目标、以中性刺激为第二目标时,注意眨眼效应增强,反映了IGD组难以脱离游戏相关刺激。IGD和HC个体在识别中性的第一个目标之后,在较短的滞后时间内识别与游戏相关的第二个目标的准确性都有所下降,这表明一般来说,与游戏相关的刺激增加了注意力投入。讨论:研究结果为IGD患者反复出现和不可控的游戏行为提供了认知基础。游戏线索在IGD患者的注意力资源分配中具有优先性。这些结果为开发针对IGD的特殊治疗方法提供了新的思路。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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