Feels good, and less bad: Problematic use of the Internet is associated with heightened experiences of both gratification and compensation.

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2025-01-08 DOI:10.1556/2006.2024.00067
Elisa Wegmann, Stephanie Antons, Lasse David Schmidt, Lena Klein, Christian Montag, Hans-Jürgen Rumpf, Silke M Müller, Matthias Brand
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Abstract

Background: During the development of addictive behaviors, theoretical models assume a shift from experience of gratification being a driver in early stages to experience of compensation which dominates at later stages of addiction development. Initial studies show a trend in this direction; however, this shift has not yet been investigated in clinical samples. We assume experienced gratification to be highest in individuals with risky use (indicating the beginning of the addiction process), and compensation to be highest in individuals with pathological use.

Methods: Data from 834 participants from a multi-center study (FOR2974) investigating specific Internet-use disorders (IUDs) including gaming, buying-shopping, pornography use, and social-network use disorders were analyzed about Experience of Gratification (EGS) and Experience of Compensation (ECS), symptom severity, use expectancies, and usage motives. A diagnostic interview based on DSM-5 criteria for gaming disorder was used to classify individuals into either non-problematic, risky, or pathological use group.

Results: The groups (non-problematic, risky, pathological) differed significantly regarding EGS and ECS. Individuals with pathological use reported highest experiences of compensation but equally high experienced gratification as individuals with risky use. Effects vary with respect to the specific behavior. All measures correlated significantly. Symptom severity was most strongly associated with facets of compensation.

Conclusion: The experience of gratification and compensation appear to be crucial for addiction-like Internet use. Experienced gratification is already high in individuals experiencing first negative consequences and appear to be stable in individuals with pathological use indicating the relevance of both positive and negative reinforcement during the addiction processes.

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感觉良好,不那么糟糕:有问题的互联网使用与满足感和补偿感的增强有关。
背景:在成瘾行为的发展过程中,理论模型假设在成瘾发展的后期阶段,从早期的满足体验到主导的补偿体验的转变。初步研究表明这是一个趋势;然而,这种转变尚未在临床样本中进行研究。我们假设在危险使用的个体中体验到的满足感最高(表明成瘾过程的开始),而在病态使用的个体中获得的补偿最高。方法:采用多中心研究(FOR2974)对游戏、购物、色情使用和社交网络使用障碍等特定互联网使用障碍(IUDs)的834名参与者进行数据分析,包括满足体验(EGS)和补偿体验(ECS)、症状严重程度、使用期望和使用动机。基于DSM-5游戏障碍标准的诊断访谈被用于将个体分为无问题,风险或病理使用组。结果:各组(无问题组、危险组、病理性组)在EGS和ECS方面存在显著差异。病态使用的个体报告了最高的补偿体验,但与风险使用的个体同样高的满足感体验。效果因具体行为而异。所有指标均显著相关。症状严重程度与代偿各方面的关系最为密切。结论:满足和补偿的体验似乎对成瘾性网络使用至关重要。在经历第一次负面后果的个体中,体验到的满足感已经很高,而在病态使用的个体中,体验到的满足感似乎很稳定,这表明在成瘾过程中,正强化和负强化都是相关的。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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