Value of Information in Games With Multiple Strategic Information Providers

IF 7 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS IEEE Transactions on Automatic Control Pub Date : 2025-01-10 DOI:10.1109/TAC.2025.3528302
Raj Kiriti Velicheti;Melih Bastopcu;Tamer Başar
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Abstract

In the classical communication setting multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver in general leads to a decrease in estimation error at the receiver as compared with the single sender case. However, if the objectives of the information providers are different from that of the estimator, this might result in interesting strategic interactions and outcomes. In this work, we consider a hierarchical signaling game between multiple senders (information designers) and a single receiver (decision maker) each having their own, possibly misaligned, objectives. The senders lead the game by committing to individual information disclosure policies simultaneously, within the framework of a noncooperative Nash game among themselves. This is followed by the receiver's action decision. With Gaussian information structure and quadratic objectives (which depend on the underlying state and receiver's action) for all the players, we show that in general the equilibrium is not unique. We hence identify a set of equilibria and further show that linear noiseless policies can achieve a minimal element of this set. In addition, we show that competition among the senders is beneficial to the receiver, as compared with cooperation among the senders. Further, we extend our analysis to a dynamic signaling game of finite horizon with Markovian information evolution. We show that linear memoryless policies can achieve equilibrium in this dynamic game. We also consider an extension to a game with multiple receivers having coupled objectives. We provide algorithms to compute the equilibrium strategies in all these cases. Finally, via extensive simulations, we analyze the effects of multiple senders in varying degrees of alignment among their objectives.
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多策略信息提供者博弈中的信息价值
在经典通信设置中,多个发送者访问相同的信息源并将其通过信道传输到接收器,通常会导致接收器上的估计误差比单个发送者的情况减少。然而,如果信息提供者的目标与评估者的目标不同,这可能会导致有趣的战略交互和结果。在这项工作中,我们考虑了多个发送者(信息设计者)和单个接收者(决策者)之间的分层信号博弈,每个人都有自己的,可能不一致的目标。在他们之间的非合作纳什博弈框架内,发送者通过同时承诺个人信息披露政策来领导博弈。接下来是接收方的行动决定。对于所有参与者,使用高斯信息结构和二次目标(依赖于潜在状态和接收者的行为),我们表明一般均衡不是唯一的。因此,我们确定了一组均衡,并进一步证明了线性无噪音策略可以达到该集合的最小元素。此外,我们表明,与发送者之间的合作相比,发送者之间的竞争对接收者是有利的。进一步,我们将分析扩展到具有马尔可夫信息演化的有限视界动态信号博弈。结果表明,线性无内存策略可以在该动态博弈中达到均衡。我们还考虑了具有耦合目标的多个接收者的游戏的扩展。我们提供了在所有这些情况下计算均衡策略的算法。最后,通过广泛的模拟,我们分析了多个发送者在其目标之间不同程度对齐的影响。
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来源期刊
IEEE Transactions on Automatic Control
IEEE Transactions on Automatic Control 工程技术-工程:电子与电气
CiteScore
11.30
自引率
5.90%
发文量
824
审稿时长
9 months
期刊介绍: In the IEEE Transactions on Automatic Control, the IEEE Control Systems Society publishes high-quality papers on the theory, design, and applications of control engineering. Two types of contributions are regularly considered: 1) Papers: Presentation of significant research, development, or application of control concepts. 2) Technical Notes and Correspondence: Brief technical notes, comments on published areas or established control topics, corrections to papers and notes published in the Transactions. In addition, special papers (tutorials, surveys, and perspectives on the theory and applications of control systems topics) are solicited.
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