The shield of the screen: The role of anger on the development of social media addiction and internet gaming disorder.

IF 3.1 Q2 HEALTH CARE SCIENCES & SERVICES AIMS Public Health Pub Date : 2024-09-24 eCollection Date: 2024-01-01 DOI:10.3934/publichealth.2024051
Fiammetta Iannuzzo, Clara Lombardo, Maria Catena Silvestri, Fabrizio Turiaco, Giovanni Genovese, Caterina Rombolà, Carmela Mento, Maria Rosaria Anna Muscatello, Antonio Bruno
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Abstract

This study aims to explore if the dimensions of anger can be risk factors for the development of social media addiction and an internet gaming disorder, considering that the correlation between anger and these specific subcategories of internet addiction can represent a core intervention in their prevention and treatment. 477 subjects, recruited among the general population, were assessed on-line by the following tools: STAXI-2; BSMAS, and IGDS9-SF. A correlation analyses showed a significantly positive relationship between the total score of the BSMAS and the STAXI-2 scales SANG (p < 0.0001), TANG (p < 0.0001), AX-O (p = 0.003), and AX-I (p < 0.0001), and between the total score of the IGDS9-SF and the STAXI-2 scales SANG (p = 0.002), TANG (p < 0.0001), AX-O (p = 0.001), AX-I (p < 0.0001), and AC-O (p = 0.004). A linear regression model showed how TANG and AX-I were direct predictors of the BSMAS total scores, and how AX-I was a direct predictor of the IGDS9-SF total scores. It appears plausible that there is a significant correlation between the dimensions of anger and the emergence of social media addiction and internet gaming: internet usage may serve as a coping mechanism for emotional or social challenges and as a protective screen to deal with negative emotions.

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屏幕的盾牌:愤怒在社交媒体成瘾和网络游戏障碍发展中的作用。
本研究旨在探讨愤怒的维度是否会成为社交媒体成瘾和网络游戏障碍的风险因素,因为愤怒与这些特定网络成瘾子类别之间的相关性可以成为预防和治疗这些疾病的核心干预措施。在普通人群中招募的 477 名受试者通过以下工具进行了在线评估:STAXI-2、BSMAS 和 IGDS9-SF。相关性分析表明,BSMAS 总分与 STAXI-2 量表 SANG(p < 0.0001)、TANG(p < 0.0001)、AX-O(p = 0.003)和 AX-I (p < 0.0001)之间,以及 IGDS9-SF 总分与 STAXI-2 量表 SANG(p = 0.002)、TANG(p < 0.0001)、AX-O(p = 0.001)、AX-I(p < 0.0001)和 AC-O (p = 0.004)之间。线性回归模型显示,TANG 和 AX-I 可直接预测 BSMAS 总分,AX-I 可直接预测 IGDS9-SF 总分。看来,愤怒维度与社交媒体成瘾和网络游戏的出现之间存在着显著的相关性:使用网络可能是应对情绪或社会挑战的一种机制,也可能是处理负面情绪的一种保护屏障。
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来源期刊
AIMS Public Health
AIMS Public Health HEALTH CARE SCIENCES & SERVICES-
CiteScore
4.80
自引率
0.00%
发文量
31
审稿时长
4 weeks
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