User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study.

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2025-01-06 DOI:10.2196/57030
Laurent Samson, Lena Carcreff, Frédéric Noublanche, Sophie Noublanche, Hélène Vermersch-Leiber, Cédric Annweiler
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Abstract

Background: Reminiscence therapy through music is a psychosocial intervention with benefits for older patients with neurocognitive disorders. Therapies using virtual or augmented reality are efficient in ecologically assessing, and eventually training, episodic memory in older populations. We designed a semi-immersive musical game called "A Life in Songs," which invites patients to immerse themselves in a past era through visuals and songs from that time period. The game aspires to become a playful, easy-to-use, and complete tool for the assessment, rehabilitation, and prevention of neurocognitive decline associated with aging.

Objective: This study aimed to assess the user experience (UX) associated with the newly designed serious game.

Methods: After one or several sessions of the game guided by the therapist, patients of the geriatric wards were asked to answer questions selected from 2 widely known UX scales (AttrakDiff and meCUE [modular evaluation of the components of user experience]) with the therapist's help. The internal consistency of the UX dimensions was assessed through Cronbach α to verify the validity of the dimensions. The level of engagement of the patient throughout the experimental session was also assessed following an internally developed scale, which included 5 levels (interactive, constructive, active, passive, and disengaged behaviors). UX mean scores were computed and presented graphically. Verbal feedbacks were reported to support the quantitative results.

Results: Overall, 60 inpatients with a mean age of 84.2 (SD 5.5) years, the majority of whom were women (41/60, 68%), were included. Their score on the Mini-Mental State Examination (MMSE) ranged between 12 and 29. A majority of patients (27/56, 48%) had no major neurocognitive disorder (MNCD), 22/56 (39%) had mild MNCD, and 7/56 (13%) had moderate MNCD. The results revealed very positive UX with mean values beyond the neutral values for every UX dimension of both scales. The overall mean (SD) judgment was rated 3.92 (SD 0.87) (on a scale of -5 to 5). Internal consistency was acceptable to good for the emotional dimensions of the meCUE. Questionable to unacceptable consistency was found for the other UX dimensions. Participants were mostly active (23/60, 38%) and constructive (21/60, 35%).

Conclusions: These findings demonstrated a very good appreciation of the game by geriatric inpatients. Participants' and health care professionals' verbal comments strongly aligned with the quantitative results. The poor internal consistency in the UX dimensions reflected the high heterogeneity among the included patients. Further studies are needed to evaluate the potential benefits of clinical factors such as neurocognitive functions, mood, depression, or quality of life.

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半沉浸式音乐严肃游戏刺激老年住院患者认知功能的用户体验:问卷研究
背景:音乐怀旧疗法是一种对老年神经认知障碍患者有益的社会心理干预。使用虚拟或增强现实的疗法在生态评估和最终训练老年人情景记忆方面是有效的。我们设计了一款半沉浸式音乐游戏,名为“歌曲中的生活”,它邀请患者通过那个时代的视觉效果和歌曲沉浸在过去的时代。该游戏旨在成为一个有趣的、易于使用的、完整的工具,用于评估、康复和预防与衰老相关的神经认知能力下降。目的:本研究旨在评估与新设计的严肃游戏相关的用户体验(UX)。方法:在治疗师的指导下进行一次或几次游戏后,让老年病房的患者在治疗师的帮助下回答从两种广为人知的用户体验量表(AttrakDiff和meCUE[用户体验组件的模块化评估])中选择的问题。通过Cronbach α评估用户体验维度的内部一致性,以验证维度的有效性。在整个实验过程中,患者的参与水平也根据内部开发的量表进行评估,该量表包括5个级别(互动,建设性,主动,被动和脱离行为)。计算UX平均分数并以图形显示。口头反馈报告支持定量结果。结果:共纳入60例住院患者,平均年龄84.2 (SD 5.5)岁,其中大多数为女性(41/60,68%)。他们在简易精神状态检查(MMSE)中的得分在12到29之间。大多数患者(27/56,48%)无严重神经认知障碍(MNCD), 22/56(39%)有轻度神经认知障碍,7/56(13%)有中度神经认知障碍。结果显示,两个尺度的每个UX维度的平均值都超过了中性值,这是非常积极的UX。总体平均(SD)判断评分为3.92 (SD 0.87)(在-5到5的范围内)。meCUE情绪维度的内部一致性为可接受至良好。其他用户体验维度的一致性存在问题,甚至无法接受。参与者大多是积极的(23/ 60,38%)和建设性的(21/ 60,35%)。结论:这些发现表明老年住院患者对游戏有很好的欣赏。参与者和卫生保健专业人员的口头评论与定量结果强烈一致。UX维度的内部一致性较差反映了纳入患者之间的高度异质性。需要进一步的研究来评估临床因素如神经认知功能、情绪、抑郁或生活质量的潜在益处。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
期刊最新文献
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