Pervasive Games for Sexual Health Promotion: Scoping Literature Review.

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2025-01-15 DOI:10.2196/58912
Claudio Rubio, Felipe Besoain
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Abstract

Background: Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infections, and promote adherence to sexual health treatments, such as antiretroviral therapy. The ubiquity of mobile devices enhances access to such tools, increasing the effectiveness of video games as agents of change.

Objective: In this scoping review, we aimed to (1) identify the extent to which pervasive games have been used in the field of sexual health, (2) determine the theories used in the design and evaluation of pervasive games for sexual health, (3) identify the methods used to evaluate pervasive games for sexual health, and (4) explore the reported benefits of using pervasive games for sexual health.

Methods: Following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) methodology, we conducted a comprehensive literature search in the Web of Science, Scopus, IEEE Xplore, and ACM databases for articles published between January 1, 2000, and August 4, 2024. Included articles were published in English between 2000 and 2024 and involved the design, implementation, or evaluation of a ubiquitous video game focused on promoting safe sexual behaviors, with qualitative and/or quantitative results based on theory-based techniques and ubiquitous technologies. Review articles, conference papers, or books without available data or quantitative or qualitative results were excluded.

Results: We screened 521 of 612 articles (85.1%) after removing duplicates. After the title and abstract review, 51 (9.8%) articles were assessed for eligibility, and 30 (5.8%) articles meeting the criteria were studied and evaluated in depth. The results suggested that the use of pervasive video games has a positive impact on promoting safe sexual behaviors. This is enhanced by the effectiveness of theory-based techniques and the use of mobile technologies as developmental factors that drive the gaming experience. The results indicated that this domain is a growing field that should not be ignored.

Conclusions: The literature showed that pervasive video games have been effective in promoting safe sexual behaviors. Substantial growth has been seen in scientific community interest in researching this domain; nevertheless, there is still much to work on. In this context, we advocate for the standardization of design, implementation, and experimentation as essential phases in creating video game experiences. These 3 fundamental aspects are critical in the development of video game-based studies to ensure the reproducibility of experiments.

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促进性健康的普遍游戏:范围文献综述。
背景:严肃游戏在促进安全性行为方面发挥着重要作用。这种媒介在促进健康行为、预防潜在风险因素(如性传播感染)和促进坚持抗逆转录病毒疗法等性健康治疗方面具有巨大潜力。移动设备的普及增强了对这些工具的访问,提高了电子游戏作为变革推动者的有效性。目的:在这个范围审查中,我们的目的是(1)确定普及性游戏在性健康领域的使用程度,(2)确定用于性健康的普及性游戏的设计和评估的理论,(3)确定用于评估性健康的普及性游戏的方法,(4)探索报道的使用普及性游戏的好处。方法:采用PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and meta - analysis extension for Scoping Reviews)方法,对Web of Science、Scopus、IEEE Xplore和ACM数据库中2000年1月1日至2024年8月4日期间发表的文章进行了全面的文献检索。收录的文章发表于2000年至2024年之间,涉及设计、实施或评估一款无处不在的电子游戏,其重点是促进安全性行为,并基于基于理论的技术和无处不在的技术获得定性和/或定量结果。没有可用数据或定量或定性结果的综述文章、会议论文或书籍被排除在外。结果:剔除重复后,612篇文章中筛选出521篇(85.1%)。经过标题和摘要评审,对51篇(9.8%)文章进行了合格评定,对30篇(5.8%)符合标准的文章进行了深入研究和评价。研究结果表明,普遍使用电子游戏对促进安全性行为有积极影响。而基于理论的技术的有效性以及作为推动游戏体验的发展因素的移动技术的使用则进一步强化了这一点。结果表明,该领域是一个不可忽视的新兴领域。结论:文献表明,无处不在的电子游戏在促进安全的性行为方面是有效的。科学界对这一领域的研究兴趣大幅增长;尽管如此,仍有许多工作要做。在此背景下,我们主张将设计、执行和实验标准化作为创造电子游戏体验的基本阶段。这3个基本方面对于电子游戏研究的发展至关重要,可以确保实验的可重复性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
期刊最新文献
Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: Randomized Pilot Trial. Kangaroo Stimulation Game in Tracheostomized Intensive Care-Related Dysphagia: Interventional Feasibility Study. Effects of a Session of Exergames and Traditional Games on Inhibitory Control in Children With Autism Spectrum Disorder: Randomized Controlled Crossover Trial. Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review. Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial.
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