A review on machine learning based user-centric multimedia streaming techniques

IF 4.5 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Computer Communications Pub Date : 2025-02-01 DOI:10.1016/j.comcom.2024.108011
Monalisa Ghosh , Chetna Singhal
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引用次数: 0

Abstract

The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation of intelligent handheld mobile devices, has facilitated the availability of multimedia content to heterogeneous mobile users. Apart from the conventional video, the 360° videos have gained significant attention and are quickly emerging as the popular multimedia format for virtual reality experiences. All formats of videos (conventional and 360°) undergo processing, compression, and transmission across dynamic wireless channels with restricted bandwidth to facilitate the streaming services. This causes video impairments, leading to quality degradation and poses challenges for the content providers in delivering good Quality-of-Experience (QoE) to the viewers. The QoE is a prominent subjective measure of quality, which has become a crucial component in assessing multimedia services and operations. So, there has been a growing preference for QoE-aware multimedia services over heterogeneous networks with a need to address design issues like how to evaluate and quantify end-to-end QoE. Efficient multimedia streaming techniques can improve the service quality while dealing with dynamic network and end-user challenges. A paradigm shift in user-centric multimedia services is envisioned with a focus on Machine Learning (ML) based QoE modeling and streaming strategies. This survey paper presents a comprehensive overview of the overall and continuous, time varying QoE modeling for the purpose of QoE management in multimedia services. It also examines the recent research on intelligent and adaptive multimedia streaming strategies, with a special emphasis on ML based techniques for video (conventional and 360°) streaming. This paper discusses the overall and continuous QoE modeling to optimize the end-user viewing experience, efficient video streaming with a focus on user-centric strategies, associated datasets for modeling and streaming, along with existing shortcoming and open challenges.
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来源期刊
Computer Communications
Computer Communications 工程技术-电信学
CiteScore
14.10
自引率
5.00%
发文量
397
审稿时长
66 days
期刊介绍: Computer and Communications networks are key infrastructures of the information society with high socio-economic value as they contribute to the correct operations of many critical services (from healthcare to finance and transportation). Internet is the core of today''s computer-communication infrastructures. This has transformed the Internet, from a robust network for data transfer between computers, to a global, content-rich, communication and information system where contents are increasingly generated by the users, and distributed according to human social relations. Next-generation network technologies, architectures and protocols are therefore required to overcome the limitations of the legacy Internet and add new capabilities and services. The future Internet should be ubiquitous, secure, resilient, and closer to human communication paradigms. Computer Communications is a peer-reviewed international journal that publishes high-quality scientific articles (both theory and practice) and survey papers covering all aspects of future computer communication networks (on all layers, except the physical layer), with a special attention to the evolution of the Internet architecture, protocols, services, and applications.
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Editorial Board Editorial Board A review on machine learning based user-centric multimedia streaming techniques An efficient sharding consensus protocol for improving blockchain scalability Enhancing fog load balancing through lifelong transfer learning of reinforcement learning agents
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