Psychological Ownership of Avatars in the Metaverse: Its Key Antecedents and Outcomes

IF 5.2 3区 管理学 Q2 BUSINESS Journal of Consumer Behaviour Pub Date : 2024-10-27 DOI:10.1002/cb.2417
Jinsu Park, Hye-Young Kim
{"title":"Psychological Ownership of Avatars in the Metaverse: Its Key Antecedents and Outcomes","authors":"Jinsu Park,&nbsp;Hye-Young Kim","doi":"10.1002/cb.2417","DOIUrl":null,"url":null,"abstract":"<p>This study developed and tested a model exploring the antecedents and outcomes of psychological ownership of avatars in the metaverse, considering the moderating role of virtual currency acquisition methods. Using data from 252 ZEPETO users and Partial Least Square-Structural Equation Modeling (PLS-SEM), the study found that the ability to control, intimate knowledge, and invest in self significantly enhances psychological ownership of avatars, which extends to virtual products. Notably, the reward system (versus direct purchase) for acquiring virtual currency amplified this ownership extension, and the transference of psychological ownership from avatars to virtual products significantly influenced the intention to purchase corresponding real-world products. The study underscores the interplay between virtual and real-world dynamics, highlighting the impact of digital activities on real-world consumer behavior.</p>","PeriodicalId":48047,"journal":{"name":"Journal of Consumer Behaviour","volume":"24 1","pages":"332-346"},"PeriodicalIF":5.2000,"publicationDate":"2024-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cb.2417","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Consumer Behaviour","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cb.2417","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0

Abstract

This study developed and tested a model exploring the antecedents and outcomes of psychological ownership of avatars in the metaverse, considering the moderating role of virtual currency acquisition methods. Using data from 252 ZEPETO users and Partial Least Square-Structural Equation Modeling (PLS-SEM), the study found that the ability to control, intimate knowledge, and invest in self significantly enhances psychological ownership of avatars, which extends to virtual products. Notably, the reward system (versus direct purchase) for acquiring virtual currency amplified this ownership extension, and the transference of psychological ownership from avatars to virtual products significantly influenced the intention to purchase corresponding real-world products. The study underscores the interplay between virtual and real-world dynamics, highlighting the impact of digital activities on real-world consumer behavior.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟世界中角色的心理所有权:其关键前提和结果
本研究开发并测试了一个模型,该模型探讨了虚拟世界中虚拟化身的心理所有权的前因和结果,并考虑了虚拟货币获取方式的调节作用。利用252名ZEPETO用户的数据和偏最小二乘结构方程模型(PLS-SEM),研究发现,控制、熟悉知识和投资自我的能力显著增强了虚拟形象的心理所有权,并延伸到虚拟产品。值得注意的是,获取虚拟货币的奖励系统(相对于直接购买)放大了这种所有权延伸,从虚拟角色到虚拟产品的心理所有权转移显著影响了购买相应现实世界产品的意愿。该研究强调了虚拟和现实动态之间的相互作用,强调了数字活动对现实世界消费者行为的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
7.30
自引率
11.60%
发文量
99
期刊介绍: The Journal of Consumer Behaviour aims to promote the understanding of consumer behaviour, consumer research and consumption through the publication of double-blind peer-reviewed, top quality theoretical and empirical research. An international academic journal with a foundation in the social sciences, the JCB has a diverse and multidisciplinary outlook which seeks to showcase innovative, alternative and contested representations of consumer behaviour alongside the latest developments in established traditions of consumer research.
期刊最新文献
Issue Information Issue Information Human Versus AI in Checkout Charity: How Time Pressure, Persuasion Knowledge, and Ulterior Motive Shape Donation and Store Patronage Intentions Human Versus AI in Checkout Charity: How Time Pressure, Persuasion Knowledge, and Ulterior Motive Shape Donation and Store Patronage Intentions Waiting for a Release: The Expectation in Virtual Gaming Communities
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1