Fletcher Thompson, David O’Brien-Møller, Bo Lundgren, Patrizio Mariani
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引用次数: 0
Abstract
This paper presents mosaic-library, a Python software package designed for underwater mosaicking applications to manipulate and process seabed video data. The library aims to simplify and enhance the process of creating mosaics from underwater videos, allowing for improved exploration and analysis of seabed environments for marine science applications (such as bottom feature classification and biodiversity monitoring). The library offers various functionalities, including reading input videos, colour and contrast balancing, image resizing, image registration using feature detection and description, transformation estimation, homography transformations, visual-inertial alignment, and mosaic generation. Moreover, version 2 of the library contains an extensible set of classes to allow advanced users to develop their own mosaicking applications, with support for CUDA acceleration on NVIDIA hardware. The library is currently used for several applications to map the seabottom and in support of fish stock assessment procedures and biodiversity analyses. The software’s capabilities are demonstrated with examples showcasing the various features.
期刊介绍:
SoftwareX aims to acknowledge the impact of software on today''s research practice, and on new scientific discoveries in almost all research domains. SoftwareX also aims to stress the importance of the software developers who are, in part, responsible for this impact. To this end, SoftwareX aims to support publication of research software in such a way that: The software is given a stamp of scientific relevance, and provided with a peer-reviewed recognition of scientific impact; The software developers are given the credits they deserve; The software is citable, allowing traditional metrics of scientific excellence to apply; The academic career paths of software developers are supported rather than hindered; The software is publicly available for inspection, validation, and re-use. Above all, SoftwareX aims to inform researchers about software applications, tools and libraries with a (proven) potential to impact the process of scientific discovery in various domains. The journal is multidisciplinary and accepts submissions from within and across subject domains such as those represented within the broad thematic areas below: Mathematical and Physical Sciences; Environmental Sciences; Medical and Biological Sciences; Humanities, Arts and Social Sciences. Originating from these broad thematic areas, the journal also welcomes submissions of software that works in cross cutting thematic areas, such as citizen science, cybersecurity, digital economy, energy, global resource stewardship, health and wellbeing, etcetera. SoftwareX specifically aims to accept submissions representing domain-independent software that may impact more than one research domain.