Gimmick or genuineness? Exploring the antecedents of AI virtual streamers aversion in live-streaming commerce

IF 13.3 1区 管理学 Q1 BUSINESS Technological Forecasting and Social Change Pub Date : 2025-03-01 Epub Date: 2025-01-16 DOI:10.1016/j.techfore.2025.123981
Quan Xiao , Xia Li , Weiling Huang , Xing Zhang
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Abstract

AI virtual streamers are emerging as a novel presence in live-streaming commerce. However, a considerable portion of consumers are still averse to these AI entities. While existing research predominantly emphasizes the positive impacts of AI virtual streamers, it often overlooks the factors contributing to consumer aversion. To address this critical yet underexplored gap, this study employs the antecedent-belief-consequence (ABC) framework to examine the determinants of consumer aversion to AI virtual streamers. Data collected from 402 consumers with a comprehensive understanding of AI virtual streamers was conducted using the partial least squares-structural equation modeling (PLS-SEM) approach. The results validate the impact of two key antecedents (i.e., anthropomorphism and technophobia) on the consequences (AI virtual streamers aversion) and explore the underlying mechanism of beliefs through the reflexive stage (i.e., perceived unwarm and perceived incompetent) and the reflective stage (i.e., consumer resonance and disfluency). Additionally, multigroup analysis (MGA) based on self-construal indicates significant group differences, with interdependent (independent) consumers being more likely to exhibit aversion through the perceived unwarm (perceived incompetent) pathway. These findings contribute to the current body of research by clarifying the multi-stage and multi-dimensional processes through which technophobia and anthropomorphism drive AI virtual streamers aversion. Practitioners can leverage these insights to address the underlying causes of consumer aversion, thereby facilitating the integration of AI virtual streamers into live-streaming commerce.
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噱头还是真实?探索人工智能虚拟流媒体在直播商业中厌恶的先例
人工智能虚拟流媒体正在成为直播商业领域的一种新存在。然而,相当一部分消费者仍然反对这些人工智能实体。虽然现有的研究主要强调人工智能虚拟主播的积极影响,但它往往忽视了导致消费者厌恶的因素。为了解决这一关键但未被充分探索的差距,本研究采用了前事-信念-后果(ABC)框架来研究消费者厌恶人工智能虚拟主播的决定因素。利用偏最小二乘结构方程建模(PLS-SEM)方法,从402个对人工智能虚拟拖缆有全面了解的消费者中收集数据。结果验证了拟人化和技术恐惧这两个关键前因对结果(AI虚拟流线厌恶)的影响,并通过反思阶段(感知冷漠和感知无能)和反思阶段(即消费者共鸣和不流畅)探索了信念的潜在机制。此外,基于自我解释的多群体分析(MGA)显示了显著的群体差异,相互依赖(独立)的消费者更有可能通过感知不温暖(感知不称职)的途径表现出厌恶。这些发现有助于当前的研究,阐明了技术恐惧症和拟人化导致人工智能虚拟主播厌恶的多阶段和多维过程。从业者可以利用这些见解来解决消费者厌恶的潜在原因,从而促进人工智能虚拟流媒体与直播商业的整合。
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来源期刊
CiteScore
21.30
自引率
10.80%
发文量
813
期刊介绍: Technological Forecasting and Social Change is a prominent platform for individuals engaged in the methodology and application of technological forecasting and future studies as planning tools, exploring the interconnectedness of social, environmental, and technological factors. In addition to serving as a key forum for these discussions, we offer numerous benefits for authors, including complimentary PDFs, a generous copyright policy, exclusive discounts on Elsevier publications, and more.
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