Wai Keung Wong , Hao Liang , Hongkun Sun , Weijun Sun , Haoliang Yuan , Shuping Zhao , Lunke Fei
{"title":"Learning to estimate 3D interactive two-hand poses with attention perception","authors":"Wai Keung Wong , Hao Liang , Hongkun Sun , Weijun Sun , Haoliang Yuan , Shuping Zhao , Lunke Fei","doi":"10.1016/j.imavis.2024.105398","DOIUrl":null,"url":null,"abstract":"<div><div>3D hand pose estimation has attracted increasing research interest due to its broad real-world applications. While encouraging performance has been achieved in single-hand cases, 3D hand-pose estimation of two interactive hands from RGB images still faces two challenging problems: severe intra-hand and inter-hand occlusion and ill-posed projection from 2D hand images to 3D hand joints. To address this, in this paper, we propose a Decoupled Dual-branch Attention Network (DDANet) for 3D interactive two-hand pose estimation. First, we extract multiscale shallow feature maps via a ResNet backbone. Then, we simultaneously learn the context-aware 2D visual and 3D depth features of two interactive hands via two separate attention branches to extensively exploit the two-hand occluded semantic information from RGB images. After that, we define learnable feature vectors to perceive the 3D spatial positions of two-hand joints by interacting them with both 2D visual and 3D depth feature maps. In this way, ill-posed hand-joint positions can be characterized in 3D spaces. Furthermore, we refine the 3D hand-joint spatial positions by capturing the underlying hand-joint connections via GCN learning for 3D two-hand pose estimation. Experimental results on five public datasets show that the proposed DDANet outperforms most state-of-the-art methods with promising generalization.</div></div>","PeriodicalId":50374,"journal":{"name":"Image and Vision Computing","volume":"154 ","pages":"Article 105398"},"PeriodicalIF":4.2000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Image and Vision Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0262885624005031","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
3D hand pose estimation has attracted increasing research interest due to its broad real-world applications. While encouraging performance has been achieved in single-hand cases, 3D hand-pose estimation of two interactive hands from RGB images still faces two challenging problems: severe intra-hand and inter-hand occlusion and ill-posed projection from 2D hand images to 3D hand joints. To address this, in this paper, we propose a Decoupled Dual-branch Attention Network (DDANet) for 3D interactive two-hand pose estimation. First, we extract multiscale shallow feature maps via a ResNet backbone. Then, we simultaneously learn the context-aware 2D visual and 3D depth features of two interactive hands via two separate attention branches to extensively exploit the two-hand occluded semantic information from RGB images. After that, we define learnable feature vectors to perceive the 3D spatial positions of two-hand joints by interacting them with both 2D visual and 3D depth feature maps. In this way, ill-posed hand-joint positions can be characterized in 3D spaces. Furthermore, we refine the 3D hand-joint spatial positions by capturing the underlying hand-joint connections via GCN learning for 3D two-hand pose estimation. Experimental results on five public datasets show that the proposed DDANet outperforms most state-of-the-art methods with promising generalization.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.