Hongjuan Pei , Jiaying Chen , Shihao Gao , Taisong Jin , Ke Lu
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引用次数: 0
Abstract
Human skeleton action recognition has garnered significant attention from researchers due to its promising performance in real-world applications. Recently, graph neural networks (GNNs) have been applied to this field, with graph convolution networks (GCNs) being commonly utilized to modulate the spatial configuration and temporal dynamics of joints. However, the GCN-based paradigm for skeleton action recognition fails to recognize and disentangle the heterogeneous factors of action representation. Consequently, the learned action features are susceptible to irrelevant factors, hindering further performance enhancement. To address this issue and learn a disentangled action representation, we propose a novel skeleton action recognition method, termed -bVGAE. The proposed method leverages group sparsity constrained Variant graph auto-encoder, rather than graph convolutional networks, to learn the discriminative features of the skeleton sequence. Extensive experiments conducted on benchmark action recognition datasets demonstrate that our proposed method outperforms existing GCN-based skeleton action recognition methods, highlighting the significant potential of the variant auto-encoder architecture in the field of skeleton action recognition.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.