SBoCF: A deep learning-based sequential bag of convolutional features for human behavior quantification

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-12-15 DOI:10.1016/j.chb.2024.108534
Baoli Lu , Dinghuang Zhang , Dalin Zhou , Achyut Shankar , Fahad Alasim , Mustufa Haider Abidi
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Abstract

The current methods for behavioral quantification heavily rely on manual annotation, which poses a significant challenge due to its labor-intensive and time-consuming nature. This reliance has become a bottleneck, particularly in the context of diagnosing Autism Spectrum Disorder (ASD), where early diagnosis and intervention are crucial for improving patient outcomes. One key area in ASD research is the assessment of atypical hand movements, which are frequently observed in individuals with ASD. To address the limitations of manual annotation, this paper proposes a deep learning-based method for automatically quantifying human behavior, focusing on hand motion evaluation. Specifically, we introduce a Sequential Bag of Convolutional Features (SBoCF) framework that combines the Bag of Words (BoW) approach with a customized skeleton-based CNN gesture classification model. This method allows for the automatic conversion of high-dimensional motion features into discrete behavior sequences, facilitating quantitative hand motor assessment based on established psychological research methods for hand behavior evaluation. Experiments using the DHG-14 dataset have shown promising results, demonstrating the potential of this method to replace traditional time-consuming manual video encoding processes.
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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