Gamification for sustainability: A systematic review of applications, trends, and opportunities

IF 8.9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2025-04-01 Epub Date: 2024-12-05 DOI:10.1016/j.chb.2024.108529
Adrian A. Mabalay
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Abstract

This systematic review examines gamification applications for sustainability across the UN Sustainable Development Goals. Analyzing 324 peer-reviewed articles published up to 2023, it reveals a rapidly growing research field emphasizing Quality Education, Affordable Clean Energy, Sustainable Cities, Responsible Consumption, and Climate Action. Engagement, motivation, and social interaction emerge as key gamification functions. The review identifies trends, best practices, and research gaps, pointing to opportunities for rigorous empirical studies and interdisciplinary collaboration. Findings contribute to a concept integration for gamification in sustainability, informing future research and practical interventions. This work spotlights gamification's potential for driving sustainable change and achieving the SDGs.

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可持续发展的游戏化:对应用、趋势和机会的系统回顾
本系统综述考察了游戏化在联合国可持续发展目标中的可持续性应用。该报告分析了截至2023年发表的324篇同行评议文章,揭示了一个快速发展的研究领域,强调优质教育、负担得起的清洁能源、可持续城市、负责任的消费和气候行动。粘性、动机和社交互动成为关键的游戏化功能。该综述确定了趋势、最佳实践和研究差距,指出了进行严格实证研究和跨学科合作的机会。研究结果有助于可持续发展中游戏化的概念整合,为未来的研究和实际干预提供信息。这项工作突出了游戏化在推动可持续变革和实现可持续发展目标方面的潜力。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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