Gamification for sustainability: A systematic review of applications, trends, and opportunities

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-12-05 DOI:10.1016/j.chb.2024.108529
Adrian A. Mabalay
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Abstract

This systematic review examines gamification applications for sustainability across the UN Sustainable Development Goals. Analyzing 324 peer-reviewed articles published up to 2023, it reveals a rapidly growing research field emphasizing Quality Education, Affordable Clean Energy, Sustainable Cities, Responsible Consumption, and Climate Action. Engagement, motivation, and social interaction emerge as key gamification functions. The review identifies trends, best practices, and research gaps, pointing to opportunities for rigorous empirical studies and interdisciplinary collaboration. Findings contribute to a concept integration for gamification in sustainability, informing future research and practical interventions. This work spotlights gamification's potential for driving sustainable change and achieving the SDGs.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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