Olga Kolokytha , Raffaela Gmeiner , Tove Henriksson , Anna Anetta Janowska
{"title":"Let's play equal! Researching mechanisms of inequalities in the music and games sectors using the Global Production Network approach","authors":"Olga Kolokytha , Raffaela Gmeiner , Tove Henriksson , Anna Anetta Janowska","doi":"10.1016/j.ccs.2024.100620","DOIUrl":null,"url":null,"abstract":"<div><div>This paper researches the mechanisms generating inequalities in the music and games sectors using the Global Production Network approach. It explores where, how and in what form inequalities are found in the music and games sectors through the examination of three case studies. By unpacking the structure and dynamics of the production network of each case study, it identifies power imbalances and how inequalities are created through different power relations. Three types of inequalities are discussed, namely market access, gender and intersectionality, and working conditions. The paper also showcases the importance of the GPN perspective for the CCS: GPN enables a holistic understanding of inequalities in different phases of CCS in a detailed and causal way which can, in turn, facilitate the adoption of policies and measures that address all phases of the production network rather than concentrating in just one.</div></div>","PeriodicalId":39061,"journal":{"name":"City, Culture and Society","volume":"40 ","pages":"Article 100620"},"PeriodicalIF":0.0000,"publicationDate":"2024-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"City, Culture and Society","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1877916624000559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
This paper researches the mechanisms generating inequalities in the music and games sectors using the Global Production Network approach. It explores where, how and in what form inequalities are found in the music and games sectors through the examination of three case studies. By unpacking the structure and dynamics of the production network of each case study, it identifies power imbalances and how inequalities are created through different power relations. Three types of inequalities are discussed, namely market access, gender and intersectionality, and working conditions. The paper also showcases the importance of the GPN perspective for the CCS: GPN enables a holistic understanding of inequalities in different phases of CCS in a detailed and causal way which can, in turn, facilitate the adoption of policies and measures that address all phases of the production network rather than concentrating in just one.