Towards strong continuous consistency in edge-assisted VR-SGs: Delay-differences sensitive online task redistribution

IF 4.4 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Computer Networks Pub Date : 2025-02-01 DOI:10.1016/j.comnet.2024.111003
Yunqi Sun , Hesheng Sun , Tuo Cao , Mingtao Ji , Zhuzhong Qian , Lingkun Meng , Dongxu Wang , Xiangyu Li
{"title":"Towards strong continuous consistency in edge-assisted VR-SGs: Delay-differences sensitive online task redistribution","authors":"Yunqi Sun ,&nbsp;Hesheng Sun ,&nbsp;Tuo Cao ,&nbsp;Mingtao Ji ,&nbsp;Zhuzhong Qian ,&nbsp;Lingkun Meng ,&nbsp;Dongxu Wang ,&nbsp;Xiangyu Li","doi":"10.1016/j.comnet.2024.111003","DOIUrl":null,"url":null,"abstract":"<div><div>Virtual Reality Serious Games (VR-SGs) integrate immersive virtual reality (VR) technology with instruction-oriented serious games (SGs), aiming to improve the efficiency of educational and training programs. VR-SG’s training effectiveness is highly contingent upon the system’s continuous consistency level. The strong continuous consistency ensures the same VR-SG world among different players, enabling them to make better decisions based on the individual game world’s context. Although edge computing enables a low-delay VR system for geographically dispersed players, the delay differences among players highlight the need for strong continuous consistency. Specifically, the differences in temporal and spatial dimensions among different end-players result in significant variations in their perceived end-to-end delay, further exhibiting different game worlds. We first propose a long-term task redistribution problem to enhance the continuous consistency for edge-assisted VR-SGs while controlling the consistency loss and player-perceived delay. To solve the above time-coupled problem, we design an online polynomial-time algorithm called the <strong>O</strong>nline <strong>C</strong>ontinuous <strong>C</strong>onsistency <strong>E</strong>nhancement (<strong>OCCE</strong>) algorithm. OCCE can effectively obtain the task redistribution scheme with the integrated randomized rounding and the Constraints-Firefighter Algorithm. We prove that the continuous consistency optimality of OCCE can approximate the optimal offline solution. Finally, the extensive evaluations based on real-world datasets and preparatory measurements show that, at the player scale of 30, OCCE improves continuous consistency by at least 2.38<span><math><mo>×</mo></math></span> compared to alternatives in the average case.</div></div>","PeriodicalId":50637,"journal":{"name":"Computer Networks","volume":"258 ","pages":"Article 111003"},"PeriodicalIF":4.4000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Networks","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1389128624008351","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual Reality Serious Games (VR-SGs) integrate immersive virtual reality (VR) technology with instruction-oriented serious games (SGs), aiming to improve the efficiency of educational and training programs. VR-SG’s training effectiveness is highly contingent upon the system’s continuous consistency level. The strong continuous consistency ensures the same VR-SG world among different players, enabling them to make better decisions based on the individual game world’s context. Although edge computing enables a low-delay VR system for geographically dispersed players, the delay differences among players highlight the need for strong continuous consistency. Specifically, the differences in temporal and spatial dimensions among different end-players result in significant variations in their perceived end-to-end delay, further exhibiting different game worlds. We first propose a long-term task redistribution problem to enhance the continuous consistency for edge-assisted VR-SGs while controlling the consistency loss and player-perceived delay. To solve the above time-coupled problem, we design an online polynomial-time algorithm called the Online Continuous Consistency Enhancement (OCCE) algorithm. OCCE can effectively obtain the task redistribution scheme with the integrated randomized rounding and the Constraints-Firefighter Algorithm. We prove that the continuous consistency optimality of OCCE can approximate the optimal offline solution. Finally, the extensive evaluations based on real-world datasets and preparatory measurements show that, at the player scale of 30, OCCE improves continuous consistency by at least 2.38× compared to alternatives in the average case.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
求助全文
约1分钟内获得全文 去求助
来源期刊
Computer Networks
Computer Networks 工程技术-电信学
CiteScore
10.80
自引率
3.60%
发文量
434
审稿时长
8.6 months
期刊介绍: Computer Networks is an international, archival journal providing a publication vehicle for complete coverage of all topics of interest to those involved in the computer communications networking area. The audience includes researchers, managers and operators of networks as well as designers and implementors. The Editorial Board will consider any material for publication that is of interest to those groups.
期刊最新文献
Mx-TORU: Location-aware multi-hop task offloading and resource optimization protocol for connected vehicle networks PoVF: Empowering decentralized blockchain systems with verifiable function consensus Reunion: Receiver-driven network load balancing mechanism in AI training clusters Towards Open RAN in beyond 5G networks: Evolution, architectures, deployments, spectrum, prototypes, and performance assessment GRL-RR: A Graph Reinforcement Learning-based resilient routing framework for software-defined LEO mega-constellations
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1