Towards strong continuous consistency in edge-assisted VR-SGs: Delay-differences sensitive online task redistribution

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Computer Networks Pub Date : 2025-02-01 Epub Date: 2025-01-07 DOI:10.1016/j.comnet.2024.111003
Yunqi Sun , Hesheng Sun , Tuo Cao , Mingtao Ji , Zhuzhong Qian , Lingkun Meng , Dongxu Wang , Xiangyu Li
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Abstract

Virtual Reality Serious Games (VR-SGs) integrate immersive virtual reality (VR) technology with instruction-oriented serious games (SGs), aiming to improve the efficiency of educational and training programs. VR-SG’s training effectiveness is highly contingent upon the system’s continuous consistency level. The strong continuous consistency ensures the same VR-SG world among different players, enabling them to make better decisions based on the individual game world’s context. Although edge computing enables a low-delay VR system for geographically dispersed players, the delay differences among players highlight the need for strong continuous consistency. Specifically, the differences in temporal and spatial dimensions among different end-players result in significant variations in their perceived end-to-end delay, further exhibiting different game worlds. We first propose a long-term task redistribution problem to enhance the continuous consistency for edge-assisted VR-SGs while controlling the consistency loss and player-perceived delay. To solve the above time-coupled problem, we design an online polynomial-time algorithm called the Online Continuous Consistency Enhancement (OCCE) algorithm. OCCE can effectively obtain the task redistribution scheme with the integrated randomized rounding and the Constraints-Firefighter Algorithm. We prove that the continuous consistency optimality of OCCE can approximate the optimal offline solution. Finally, the extensive evaluations based on real-world datasets and preparatory measurements show that, at the player scale of 30, OCCE improves continuous consistency by at least 2.38× compared to alternatives in the average case.
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边缘辅助VR-SGs的强连续一致性:延迟差异敏感在线任务重分配
虚拟现实严肃游戏(VR-SGs)将沉浸式虚拟现实(VR)技术与以教学为导向的严肃游戏(SGs)相结合,旨在提高教育和培训计划的效率。VR-SG的培训效果很大程度上取决于系统的持续一致性水平。强大的连续一致性确保了不同玩家之间相同的VR-SG世界,使他们能够根据个人游戏世界的背景做出更好的决策。尽管边缘计算为地理上分散的玩家提供了低延迟的VR系统,但玩家之间的延迟差异突出了对强连续一致性的需求。具体来说,不同终端玩家在时间和空间维度上的差异导致了他们感知到的端到端延迟的显著差异,从而进一步展示了不同的游戏世界。为了在控制一致性损失和玩家感知延迟的同时增强边缘辅助VR-SGs的连续一致性,我们首先提出了一种长期任务再分配问题。为了解决上述时间耦合问题,我们设计了一种在线多项式时间算法,称为在线连续一致性增强(OCCE)算法。OCCE将随机四舍五入与约束-消防员算法相结合,可以有效地获得任务重分配方案。证明了OCCE的连续一致性最优性可以逼近最优的离线解。最后,基于真实世界数据集和预备测量的广泛评估表明,在玩家规模为30的情况下,OCCE与其他方案相比,在平均情况下,连续一致性至少提高了2.38倍。
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来源期刊
Computer Networks
Computer Networks 工程技术-电信学
CiteScore
10.80
自引率
3.60%
发文量
434
审稿时长
8.6 months
期刊介绍: Computer Networks is an international, archival journal providing a publication vehicle for complete coverage of all topics of interest to those involved in the computer communications networking area. The audience includes researchers, managers and operators of networks as well as designers and implementors. The Editorial Board will consider any material for publication that is of interest to those groups.
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