DRL-based latency-energy offloading optimization strategy in wireless VR networks with edge computing

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Computer Networks Pub Date : 2025-02-01 Epub Date: 2025-01-08 DOI:10.1016/j.comnet.2025.111034
Jieru Wang , Hui Xia , Lijuan Xu , Rui Zhang , Kunkun Jia
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Abstract

The increase in data paths and the resulting latency growth in Wireless Virtual Reality (WVR) can significantly affect user experience. Mobile Edge Computing emerges as an effective solution to address these issues. However, offloading methods based on Deep Reinforcement Learning (DRL) face hurdles like limited environmental exploration and prolonged user waiting time. To address the mentioned challenges in WVR edge computing, where computational offloading involves multiple devices and edge servers, we aim to minimize system latency and reduce energy consumption. Therefore, we introduce the Task Prediction and Multi-objective Optimization Algorithm (TPMOA). First, we reduce the time users wait for rendering results by predicting their viewpoints. Next, we apply an entropy-innovated DRL algorithm to the latent space for computation offloading. Through representation learning, we establish a reward function that includes latent objectives and optimizes the experience replay buffer. This approach allows us to train and select the optimal offloading strategy, thereby reducing rendering latency and system energy consumption. Our experiments show that our approach effectively tackles the challenges of limited environmental exploration ability and extended user waiting time. Specifically, our method outperforms the RNN-based AC method significantly, reducing latency by 11.39%.
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基于drl的边缘计算无线VR网络延迟-能量分流优化策略
无线虚拟现实(Wireless Virtual Reality, WVR)中数据路径的增加和由此导致的延迟增长会显著影响用户体验。移动边缘计算作为解决这些问题的有效解决方案而出现。然而,基于深度强化学习(DRL)的卸载方法面临着环境勘探有限和用户等待时间延长等障碍。在WVR边缘计算中,计算卸载涉及多个设备和边缘服务器,为了解决上述挑战,我们的目标是最大限度地减少系统延迟并降低能耗。因此,我们引入了任务预测和多目标优化算法(TPMOA)。首先,我们通过预测用户的视角来减少用户等待渲染结果的时间。接下来,我们将熵创新的DRL算法应用于潜在空间进行计算卸载。通过表征学习,我们建立了包含潜在目标的奖励函数,并优化了经验重放缓冲。这种方法允许我们训练和选择最佳的卸载策略,从而减少渲染延迟和系统能耗。我们的实验表明,我们的方法有效地解决了环境勘探能力有限和用户等待时间延长的挑战。具体来说,我们的方法明显优于基于rnn的AC方法,延迟减少了11.39%。
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来源期刊
Computer Networks
Computer Networks 工程技术-电信学
CiteScore
10.80
自引率
3.60%
发文量
434
审稿时长
8.6 months
期刊介绍: Computer Networks is an international, archival journal providing a publication vehicle for complete coverage of all topics of interest to those involved in the computer communications networking area. The audience includes researchers, managers and operators of networks as well as designers and implementors. The Editorial Board will consider any material for publication that is of interest to those groups.
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